Garry's Mod

Garry's Mod

Патриарх SNPC[Killing Floor]
Showing 31-40 of 67 entries
< 1  2  3  4  5  6  7 >
Update: 12 Feb, 2017 @ 2:15am

-Improved pills base.
-Little AI changes.

Update: 5 Feb, 2017 @ 8:08pm

-Fixed some bugs.

Update: 5 Feb, 2017 @ 8:59am

-Small AI changes.
-Gore now look better.
-Added patriarch pill.
-Added console command "kf_player_zed_friendly". If set to 1 zeds will not attack player, that play as patriarch.

Update: 1 Feb, 2017 @ 7:41am

-Little changes in gore. Also if zed take more than 299 damage on death he will be fully explosed.
-Small AI changes.
-Patriarch now in same category as another KF NPC.

Update: 30 Jan, 2017 @ 10:05am

-Get out of here stalker.

Update: 30 Jan, 2017 @ 10:02am

-Little changes in AI.
-Changed patriarch hull - now it's smaller.
-Killing Floor SNPC now friendly with VJ Base NPC with class CLASS_ZOMBIE.

Update: 28 Jan, 2017 @ 12:59am

-Chase sounds now plays more often.
-Changed some variables and conditions.
-Added variable in KF Base for coders - npc.IsZombieClass. Useful for checking like "Is this npc friendly for my zombie SNPCS?".
-Added variable in KF Base for coders - inflictor.KFHeadshootMultiplier. Useful for swep projectiles. If weapon or projectile that do damage don't have this variable, headshoot damage multiplier will be 1.25.
-Now all sounds on npc must stop and play death sound when npc dies.

Update: 27 Jan, 2017 @ 8:02am

-Added idle and chase sound support.
-Patriarch now can talk when chase enemy.
-Melee attack check code now work more better.
-Changed blood effect condition.
-Fixed issue when patriarch rocket spawn without speed because no enemy. Now it just will fly forward.
-Fixed ragdoll duplication when barnacle kill patriarch.

Update: 26 Jan, 2017 @ 9:34am

-Little code changes.

Update: 26 Jan, 2017 @ 5:02am

-Fixed cvars and gore.