Garry's Mod

Garry's Mod

Патриарх SNPC[Killing Floor]
Showing 51-60 of 67 entries
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Update: 25 Dec, 2016 @ 10:49am

-Not all bugs fixed...but its fix again.

Update: 25 Dec, 2016 @ 8:02am

-Hopefully fixed all remainig bugs.

Update: 25 Dec, 2016 @ 2:15am

-Added physbox to tentacle.
-Changed min and max rotations of some bones.
-Added ikchain to legs.
-Fixed not taking damage if inflictor and attacker invalid.
-Patriarch now not attack player that hurts him when ai_ignoreplayers set to 1.
-Hopefully fixed pipebomb lua error when player die during planting.

Update: 25 Dec, 2016 @ 2:14am

-

Update: 25 Dec, 2016 @ 2:11am

-Small fix.

Update: 23 Dec, 2016 @ 6:47am

-Rebalanced minigun.
-Rebalanced rockets.
-Added new console command kf_npc_gore, that make patriarch loose his left hand and leg on death from explosion, if set to 1.
-Added new console command kf_npc_hardmode, that make patriarch harder and give him new ability, if set to 1.
-Added bumpmaps to all patriarch materials.
-Added bodygroups for rockets. Now when patriarch shoots rocket - it temporary disappear from his gun model.
-Edited .vmt of patriarch invisibility start (when he in red lines). Now it can be seen without problems.
-Improved and edited some parts of code.
-Patriarch get temporary Pipe Bomb resistance with every explosed bomb near him. Resistance limited to ~48% and fall with speed 33% every second. Resistance stack up to 14 bombs and he will not take damage on 15 or more bomb, if his resistance more than 48%. All this system work like in KF.
-Patriarch minigun now can't shoot through wall.

Update: 18 Dec, 2016 @ 2:17am

-Added pipebomb spawn icon.
-Now patriarch not rotate during intro.
-Minigun nerfed.
-Patriarch now spawn clientside ragdoll on death with Keep Corpses off, and serverside ragdoll if Keep Corpses on (disappear after 30 sec, not collide with players).
-Fixed music not stops after patriarch death.

Update: 17 Dec, 2016 @ 7:25am

-Returned patriarch spawn icon(sorry my mistake).

Update: 17 Dec, 2016 @ 1:53am

-Removed my small mistake, that make him shoot only minigun :D

Update: 16 Dec, 2016 @ 11:37pm

Last update was not last... here is changelog:
-Hopefully fixed(or partially fixed) incorrect playing animation.
-Changed enemy finding system.
-Changed patriarch scrtipt name npc_patriarch -> npc_kfmod_patriarch, to avoid conflicts if anyone release another patriarch with name npc_patriarch :D
-Changed models and materials directories to more logical.
-Patriarch now can find players on any distance.
-Patriarch now not think that player is enemy when ai_ignoreplayers 1.
-Minigun now slow down players on hit.
-Minigun shoot more faster.
-Minigun do less damage.
-Minigun have muzzle effect.
-Pipe bombs now can explode on owner projectile hit(excluding projectiles with explosion damage).