Garry's Mod

Garry's Mod

Патриарх SNPC[Killing Floor]
Showing 61-67 of 67 entries
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Update: 15 Dec, 2016 @ 8:29am

-Hopefully fixed more animation errors.
-Rocket speed increased.
-Added pipebomb kill icon.
I really hope that i fixed all and it's last update.

Update: 14 Dec, 2016 @ 8:51am

-Hopefully fixed multiplayer melee animations.
-Fixed stuck after shooting rocket.
-Fixed pipe bomb planting.
-Pipe bomb now more stronger and work better.
-Increased rocket damage, decreased radius.
-Patriarch no more start shooting when ai_disabled set to 1.

Update: 12 Dec, 2016 @ 9:40am

-Changed and maked more clever rocket shooting logic.
-Hopefully fixed multiplayer animations, but melee animations on this moment laggy. I will fix it in next update.
-Added bonus weapon: Pipe Bomb.
-You can now spawn more than 1 patriarch.
-Fixed sounds.

Update: 10 Dec, 2016 @ 6:05am

-Small fixes with animation system.
-Few minigun shooting fixes.
-Added radial attack sounds.
-Added more sounds for other activities.
-Added kill icons for patriarch minigun and rocket.
-Small fixes and changes.

Update: 9 Dec, 2016 @ 9:38am

-Small changes in rocket particles.
-Reduced rocket speed.
-Patriarch shoots more often.
-Hopefully fixed instant animation ending on enemy death\leaving fov.
-Added ability to make attack in walk.
-Changed patriarch heal system.
-Changed used syringe texture(like in Killing Floor).
-After using syringe will be dropped on ground and then disappear.
-Minigun now hurt more.
-Small changes in rocket shooting logic.
-Fixed minigun shoot position (my fault...sorry).
-Added rage parameter to patriarch. After hurting enemy with melee attack and after other activities he will be "unraged". Rage adds when patriarch see enemy and when it's full - he will run to enemy and turn invisibility on. He need not many rage to be angry. Try to kill him fast :D.
-Added console command kf_npc_patriarch_music (1 def.) - clientside function, that controls patriarch music. If set to 1 - patriarch theme will be played if he is alive.
-Added console command kf_npc_patriarch_intro (2 def.) - controls patriarch intro. If set to 0 - will be no intro, 1 - intro animation, 2 - intro animation + camera.
-Added console command kf_npc_patriarch_hp (4000 def.) - controls patriarch health. Mainly health depend on this value.
-Added console command kf_npc_patriarch_hp_per_player_enabled (1 def.) - if set to 1 - every player will increase patriarch health with formula kf_npc_patriarch_hp+((kf_npc_patriarch_hp*(Player Count-1))*0.75).

Update: 7 Dec, 2016 @ 6:54am

-Added cvar kf_npc_patriarch_intro to control patriarch intro. 0 - No intro, 1 - Play intro animation, 2 - Make camera view patriarch and show intro animation.
-Changed rocket shooting logic.
-Changed timer system to hopefully fix some issues.
-Nerfed rocket damage and radius.
-Changed rocket explosion sound to Killing Floor explosion sound.

Update: 6 Dec, 2016 @ 8:18am