Stellaris

Stellaris

Planetary Diversity
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Update: 14 Jan, 2019 @ 10:40pm

- Added Eco-Arcology Project. Locked behind the Arcology AP it is an alternative version of the arcology focused on research, food and culture/leisure. Would love to hear feedback about it and I feel it still needs to be tweaked.
- The Gardeners Event chain has returned with a chance for their system to spawn in randomly.
- Brought back the same type terraforming. It is now a decision with adds a modifier that gives you +10 habitability and removes negative modifiers.
- Tomb world starts readded to the exotic category. It's OP as heck.
- Slight nerf to the Archive Districts.
- Alien Specimen Event will now recognize PD planets.
- There is now a change start event that will allow you to choose if you want your neighbour worlds to be in the same category but different. Ie if you start on Continental they could be Ocean/Tropical/Atoll/Cascadian etc etc. It does not fire if there are no neighbour planets.
- Geothermal/Superhabitable/Tidally-Locked now have their own special deposits, and their districts have special bonus and give extra jobs depending on the planet.
- Habitability Trait descriptions are now cleaned up a ton. Will be compatible with people who use the gui.
- Nerfed Superhabitable habitability relationships from 40% to 35%.
- Fixed Geo/Super/Tidally terraforming from barren planets.
- Bug Fixes/Typos
- Small updates to Polish + Chinese Translations.

Update: 2 Jan, 2019 @ 11:32pm

- Fixed Antarctic World Terraforming
- Antarctic Localization
- Updated Ammonia Localization
- Added Methane Lakes and Ammonia Sea Deposits to those planets.
- Worked on Geothermal Diffuse

Update: 2 Jan, 2019 @ 11:28pm

-See next update.

Update: 30 Dec, 2018 @ 6:38pm

Bug Fixes
- Added a tag to stop Random Colony events on Unique Gaia Worlds
- Added Special Jobs for Hive+Machine Pops on Unique Gaia Deposits
- Added Simplified Chinese Translation
- Updated Polish Translation
- Redid The Boreal Planet Diffuse
- Re-added Antarctic World
- Sol System Ideal planets will no longer change from ideal classes
- Biolumen + Mycelium now get their ideal start neighbours
- Fixed Hothouse terraforming

Update: 23 Dec, 2018 @ 3:14pm

Beta Update
- Archive Habitat is back in the game with a brand new event chain. It has its own special districts and jobs.
- Redid the Steppe, Geothermal and Cityworld Icons
- With the world Shaper Perk you can now change planets into Superhabitable, Geothermal and Tidally Locked Worlds
- Superhabitable, Geothermal and Tidally Locked worlds can now become Machine Worlds and Gaia Worlds
- The terraforming candidate additions for Sol + Deneb are now event-based and choosable on game start.
- Hothouse worlds are now getting the terraforming modifier event.
- Fixed Atacama Terraforming Costs
- The engine won't change Sea of Consciousness event planet.
- Localization Fixes

Update: 20 Dec, 2018 @ 7:58am

- Found a bug in the engine code, should be no noticeable changes on your end. But flag should be working correctly now.

Update: 19 Dec, 2018 @ 11:24am

- The Atacama is now a dry world, after spending more time reading about the Atacama I think it fits more in with the current dry category than the cold category.

Update: 19 Dec, 2018 @ 10:40am

- Quick bug fix that fixes Habitats getting archive districts.

Update: 16 Dec, 2018 @ 11:40pm

Continuing on with finishing up!

- General Bug fixes, as being reported
- Small Art Tweaks
- Graveyard Event/System is back in the mod
- Mushroom Event/System is back in the mod
- Biolumen Event/System is back in the mod
- Boreal worlds will now spawn with rugged forests
- Added Global+Planet Flags for PD planets

Update: 16 Dec, 2018 @ 11:39pm

- See Next Update for info (I forgot one thing, had to reupload)