Stellaris

Stellaris

Planetary Diversity
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Update: 11 Dec, 2018 @ 11:09pm

- Floating world mini bug fixed

Update: 11 Dec, 2018 @ 10:47pm

- Re-added Floating world, with a new event.
- Fixed habitability issues.
- Fixed deposits + terraforming.
- added in missing localization for other languages.

Update: 10 Dec, 2018 @ 8:55am

- Fixed all uninhabitable planets being able to be terraformed.

Update: 9 Dec, 2018 @ 4:04pm

- Fixed Hive Mind terraforming

Update: 8 Dec, 2018 @ 11:22pm

- Rereleased Crystal Worlds
- A few tweaks/bug fixes

Update: 8 Dec, 2018 @ 5:22pm

Bugs
- Fixed rare/unique worlds not having special modifiers.
- Spelling mistakes.

Update: 8 Dec, 2018 @ 1:10pm

- Updated to 2.2, lots of big changes due to the patch/game changes
- Currently, there are no special gaia/story worlds spawning while I update the events.

Update: 22 Oct, 2018 @ 11:33am

Features
- Added Tidally Locked Start
*The event that makes the world a tidally locked start changes your homeworld (only way to make sure it's not a moon) so it changes the planet's name, I'm looking into a way to fix that.

Bugs/Tweaks
- Lowered Ecumenopolis Start Chance
- Artwork Tweaks
- Added 5% resource bonus on Tidally-Locked worlds.

Update: 6 Oct, 2018 @ 10:57am

- Issues with the last upload, mostly planet backgrounds.
- Buffed the special Gaia world starts, they all start with 20 tiles, with the stat and have an extra 15% habitability.

Update: 4 Oct, 2018 @ 11:53pm

Features
- Added Bioluminescence World + Events + Starting Civic
- Added Archive World World + Events + Starting Civic
- Added Techno-Organic World + Events + Starting Civic
- Added original art for Oasis + Atacama Worlds
- First League event chain now spawns the homeworld as a ruined Ecumenopolis World

Bug/Minor Tweaks
- Redid a lot of the special Gaia world civic icons
- Changed the bonus for the unique worlds. They now have all the same bonus as Gaia, plus their special modifier (which has been nerfed)
- Redid some of the planet icons.
- General bug fixes + typos.