Stellaris

Stellaris

Planetary Diversity
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Update: 8 Aug, 2018 @ 11:34pm

Updated the Sol system to match the Vanilla Update

Update: 4 Aug, 2018 @ 2:22pm

Bug Fixes
- Minor Tweaks
- Ability to use assets from Dwaine's Mods.
- Fixed issue with synthetic empires being able to use the unique starting systems.

Update: 29 Jul, 2018 @ 11:22pm

Bug
- Trying to fix the issue with some people having the mod ugm file being messed up.

Update: 28 Jul, 2018 @ 12:38am

Features
- Re-did Geothermal Artwork, I like this one way better I hope you do too.

Bugs/Tweaks
- Tweaked Tidally-Locked spawn odds.
- Redid some habitability icons.
- Added regular planet to Ammonia/Methane terraforming.
- Tweaked Hothouse spawn odds.
- Exofungus modifier is now removed by terraforming.

Update: 26 Jul, 2018 @ 11:46pm

- Minor bug fixes around switching out Antarctic Worlds with Boreal Worlds

Update: 23 Jul, 2018 @ 5:02pm

Features
- Added Boreal world in Wet/Cold.
- Removed Antarctic world from the mod.
- Moved Arctic to Cold/Dry Category.

Bugs/Tweaks
- Fixed some Terraforming irregularities.
- Brought up Terraforming Candidate spawn odds.
- Some Icon Work
- Fixed Issue with Crystal world alerts

Update: 19 Jul, 2018 @ 10:42pm

New Content
- All the special worlds now have civics to start on them, they don't affect the special systems in the game, and the AI will not choose them.

Bugs
- Worked on Blocker spawn chances.
- Worked of Glacial Localization in English to better reflect categories.
- Nantie/Gray Goo planets are now terraform-able.
- Deposits are now decent after terraforming from barren/gray goo/frozen etc.
- Unique worlds are now self terraform-able to gain the bonus.
- Fixed issue where ringworlds/habitats were turning into tomb worlds.
- Changed a few icons to help with small change coming up soon.

Update: 3 Jul, 2018 @ 9:06am

French Localization Fixes.

Update: 2 Jul, 2018 @ 2:01am

-Mushroom planet event fixes + Localization Fixes.

Update: 1 Jul, 2018 @ 5:07pm

-Small Bug fixes.