Stellaris

Stellaris

Planetary Diversity
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Update: 10 Feb, 2018 @ 12:52pm

-Fixed issue with crystal event firing on other planets.

Update: 9 Feb, 2018 @ 10:35pm

-Fixed Patch problem bugs.

Update: 9 Feb, 2018 @ 11:43am

- Crystal World add - Has an event chain, special resource etc
- New Tepui World Art
- New Mesa World Art
- Fixed issue with anomalies coming up on special Gaia worlds.
- Fixed issue with the description of terraforming events.

Update: 26 Jan, 2018 @ 11:05am

- Fixed issue with new planets not showing up at lower settings.

Update: 25 Jan, 2018 @ 11:36pm

- Small graphics bug fixed.

Update: 25 Jan, 2018 @ 11:07pm

Small colour correction for Cascadian Planets.

Update: 25 Jan, 2018 @ 6:56pm

- Added 'Floating World', a unique world, has it own local resource, static modifier, and professional artwork. Planet only appears once per game.
- Atoll World and Cascadian World now have their own updated custom professional artwork.
- Fixed Continental terraforming links missing from other hot/wet planets.
- Fixed grammar/spelling mistakes.
- Updated Russian Localization file.
- Tidal works are no longer affected but the "terraforming candidate event".
- Other small bug fixes.

Update: 9 Dec, 2017 @ 7:41pm

-I actually fixed the Terraforming this time. I hope.

Update: 8 Dec, 2017 @ 10:35am

-Fixed a Problem where the "Terraforming Candidate" wouldn't disappear.

Update: 7 Dec, 2017 @ 5:40pm

- Terraforming now removes negative modifiers.
- Terraforming now adds a small positive modifier, see description for details.
- Methane + Ammonia now have -100% habitability on Tomb + Irradiated and vice versa.
- You can terraform planets to it's the same type again.
- Tidally Locked spec layer was fixed (Thanks - Dwaine!)
- You can now terraform Irradiated and Tidally Locked planets to Machine Worlds.
- Frozen Planets now have a "Terraforming Candidate" event like Barren and Hothouse.