Stellaris

Stellaris

Planetary Diversity
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Update: 3 Mar, 2018 @ 7:09pm

- Replaced Ammonia/Methane/Tomb civics and just brought back the ability to choose them as starting planets. It didn't work out how I had hoped.
- Updated Crystal Temple event.
- Nerfed the Guardians around the special planets, to be 7.5K from 10-12k.
- Buffed Gaia planet buildings so they were too underpowered now. They now give 7 of main stat and 3 of other stat.

Update: 1 Mar, 2018 @ 9:40pm

-Forgot to update Localizations.

Update: 1 Mar, 2018 @ 9:34pm

- Added Methane/Ammonia/Tomb World Starting Civics. They are not permanent and can be replaced, all they do is change the planet class.
- Fixed Sol System starting.
- Added terraforming modifier one planet in Deneb System.
- Added Guardians to the Special Gaia Worlds, to make it harder to get them, avoided run away starts if you find it early.
- Nerfed Crystal/Floating worlds to be a bit more inline with base Gaia worlds.
- Fixed an issue where colossi weren't registering Methane/Ammonia worlds as habitable.

Update: 23 Feb, 2018 @ 11:26pm

- Fixed Sol Starting System
- Added Terraforming option to Tumbleweed in Deneb System

Update: 23 Feb, 2018 @ 10:46am

- More bugs should be working fine now.

Update: 22 Feb, 2018 @ 11:39pm

- Bug Squashing!

Update: 22 Feb, 2018 @ 9:10pm

- Updated to 2.0
- Irradiated removed from the game.
- Ammonia + Methane starts removed from the game temporarily, will be replaced with a civic start in the very near future.

Update: 17 Feb, 2018 @ 5:25pm

- Fixed minor bug

Update: 17 Feb, 2018 @ 5:24pm

- Fixed Crystal World Event not firing.
- Updated Mangrove Artwork

Update: 15 Feb, 2018 @ 9:13pm

- Fixed Terraforming Tepui Issue.
- Added Tomb World Artwork.
- Removed Same Type terraforming for Crystal + Floating World.
- Brought down Spawning chance for Ammonia + Methane.
- Nerfed Crystal, Floating and Tidally Locked Bonuses.
- Nerfed Crystal and Floating buildings. I'm still tweaking those planets.