Company of Heroes 2

Company of Heroes 2

Commanders from the Past (UI+)
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Update: 30 Jul @ 3:48am

UI:
-OKW Tank Destroyer HEAT global upgrade penetration bonus is now reflected in the extra text of affected units
-WM King Tiger Armored Spearhead passive ability extra text now includes previously missed differences

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Wehrmacht:

Terror King Tiger
-Penetration from 280/260/240 to 340/320/300
-Turret-mounted MG42 range from 35 to 40
-Turret-mounted MG42 accuracy bonus from +50%/20% far/mid to +50% on all ranges

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Oberkommando West:

Tank Destroyer Tiger Ace
-Penetration from 280/260/240 to 320/300/280 (without HEAT rounds taken into account)
-Reduced scatter penalty from +200% to +100%

Update: 28 Jul @ 5:45am

Bug Fixes:
-SOV No Retreat No Surrender build time reduction now affects Shock and Guard Troops
-SOV Guard Troops no longer take 20 seconds longer to build than intended
-SOV Shock Troops build hotkey overlap

Update: 22 Jul @ 4:16pm

Notable UI changes:
-Added more useful extra texts to the majority of USF infantry abilities

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Wehrmacht:

Terror: Elite Infantry Upgrade
-Requirement changed from Battle Phase 2 to 10 Command Points

Terror Elite Infantry: Pioneers
-Munitions Salvage resources on success from 25/60 to 35/70 munitions
-Replaced Destroy Cover ability with Satchel Charge

Terror Elite Infantry: Improved Grenadier LMG42
Was previously overtuned, now uses the standard Grenadier LMG42 weapon profile with the following changes:
-Does not want a prone firing position
-Near burst duration multiplier: 0.75 -> 1.25

Update: 21 Jul @ 2:59am

Bug Fixes:
-UI hotkey overlap and Heavy Engineer symbol for Demolition Royal Engineers
-Yellow extra text for SOV M3 Scout Car (wrong armor values) and OKW Kuebelwagen (missing 20% damage reduction)
-OKW King Tiger unlocking Combat Blitz at veterancy rank 1
-OKW Panther not using the Panther variant of Combat Blitz

Update: 19 Jul @ 3:26am

Minor UI bug fix.

Update: 18 Jul @ 10:47am

General:

Terror Panzergrenadier, Blitzkrieg Stormtroopers and Infantry Rangers: Field Medkit ability
-Duration from 30s to 20s
-Recharge from 150s to 140s
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Wehrmacht:

Blitzkrieg Stormtroopers
-Now hold fire until camouflaged when Assault Camouflage is toggled on, then hold fire until ordered to attack or camouflage is compromised
-The passive Hold Fire ability now has a dynamic UI
-Added -20% reload to veterancy rank 3

Blitzkrieg Switch Breakthrough Assault Munitions Cost to Fuel
-Fuel price from 60 to 75 fuel

Terror Global Upgrade: Elite Infantry
-Extra texts now change to include the received accuracy (target size) and received damage reduction for affected units
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British Forces:

Royal Artillery Sexton Artillery Unlock
-Turned into a passive ability that unlocks both the Land Mattress and Sexton Artillery at HQ
-Sexton deployment cost from 475 manpower and 50 fuel to 450 manpower and 60 fuel
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Soviet:

Urban Combat Partisans
-Added Transfer Partisans ability to HQ, removes full-strength Partisan squads from the battlefield and refunds 80% of the initial deployment cost

Urban Combat Partisans: Anti-Tank
-Veteran 2: Ambush bonus from +50% accuracy to -50% reload
-Veteran 2: +10% penetration moved to veterancy rank 3
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Bug Fixes:
-Added vanilla game 2.5 second speed penalty upon firing to all snipers
-Disabled female Partisans as they were breaking the UI when capturing certain team weapons
-Fixed Blitzkrieg Breakthrough Assault ability infantry bonuses being active while retreating

Blitzkrieg Stormtroopers Camouflage ability:
-Fixed Stormtroopers not returning fire when discovered while the ability is active
-No longer allows the squad to move at normal speed outside of cover when toggled on/off repeatedly
-Should no longer have occurrences where one entity will never re-enter camouflage after firing and exiting combat while the ability stays toggled on
-UI indicator on the unit portrait now only shows when the entire squad is camouflaged

Update: 16 Jul @ 9:53am

Oberkommando West:

Luftwaffe Stuka Combat Air Patrol
-Added Airborne Assault upgrade to HQ, purchasing it for 90 fuel allows deploying one Fallschirmjäger unit for zero manpower cost and no recharge while Stuka Combat Air Patrol is active

Update: 14 Jul @ 12:56pm

US Forces:

Airborne Paratroopers
-CP requirement from 1 to 2

Airborne Paradrop M2HB Heavy Machine Gun
-CP requirement from 2 to 3

Airborne Commander
-P-47 Recon Run unlock at HQ is now part of the Paratroopers ability unlock

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Oberkommando West:

Luftwaffe Fallschirmjaeger
-Changed squad leader weapon from StG44 to FG42
-FG42 upgrade from 90 to 75 munitions
-Changed squad standard weapon from Obersoldaten Kar 98k to Grenadier Kar 98k (less DPS)
-Innate damage reduction from -30% to -40%
-Added 1 second delay to camouflage activation when entering cover
-Moved the paradrop unmanned Raketenwerfer ability to HQ, click and target owned Fallschirmjaeger squad to deploy
-Removed Blendkoerper 2H grenade ability
-Field Medkit no longer requires veterancy rank 1
-Field Medkit now passively heals 1.2 HP/s per soldier while out of combat
-Veterancy 1 changed: +10% accuracy
-Veterancy 3 changed: Replaced +25% grenade range bonus with -50% grenade cost
-Veterancy 4 changed: Removed the -50% grenade cost reduction, added -40% Panzerfaust cost and Sprint ability unlock
-Veterancy 5 changed: Replaced +0.5 HP/s regeneration with elite camouflage, stays active for 3 seconds upon leaving cover

Update: 12 Jul @ 5:19pm

US Forces:

Infantry Rangers
-Explosive charge no longer requires veterancy rank 3
-Added -20% reload to veterancy rank 3

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Bug Fixes:
-Minor UI fix for Ranger ability text stating that Bazookas can be put away

Update: 12 Jul @ 11:37am

General:

-USF announcer no longer talks nonsense about Riflemen defensive structures being available after picking a vanilla game commander

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US Forces:

Infantry Rangers
-Thompson SMG pack no longer removes Bazookas
-Removed the toggle Bazookas ability
-Thompson SMG damage from 5 to 6

Rangers Fire-Up
-While active: Accuracy penalty while moving from -25% to -50%