Medieval Engineers

Medieval Engineers

Lever-Jack
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Update: 24 Jan, 2018 @ 5:36pm

Fixed LOD pathing issue so LODs work again.

Update: 22 Nov, 2017 @ 7:04am

Updated to 0.6

Update: 2 Jun, 2017 @ 9:37am

Minor update to the basket model to add a bit of rim detail.

Update: 13 May, 2017 @ 3:40pm

Update: 10 May, 2017 @ 4:06pm

Updated for 0.5 including some definition fixes to make lever load more predictably. Works very well & smoothly now.

Update: 5 May, 2017 @ 4:53pm

Under-the-hood fixes to bring Blueprints & Blueprint Classes sections in-line with latest code. This mod all up to date as of May 5, 2017.

Update: 9 Apr, 2017 @ 2:26pm

Added LODs too for distant-viewing optimization. Cuts down bigtime on the number of polygons the game has to render when you're far away from the object.

Update: 9 Apr, 2017 @ 12:05pm

Added a visual basket at the back end of the lever, with a stone that appears as a "counterweight" when you press F and the lever starts to work.

When you press F again to lower the lever, the stone disappears, adding a bit more realism to how this jack would work in real life. Hope you enjoy.

Update: 17 Jan, 2017 @ 11:48am

Updated the hit-box to be the nice highlight effect, rather than the ugly yellow cube.

Update: 13 Jan, 2017 @ 7:46pm

Adjusted front flax-straw "strap" so it's more obvious which is the front and which the back when placing the stump in the ground.