Total War: SHOGUN 2

Total War: SHOGUN 2

Strategic AI & Tech Mod
Showing 1-10 of 16 entries
< 1  2 >
Update: 12 Jan @ 3:20am

Small adjustment to streamline the mod.

Update: 13 May, 2021 @ 2:40am

Synchronization update.

Update: 12 May, 2021 @ 10:35pm

Synchronization update.

Update: 29 Apr, 2021 @ 10:52pm

v8

-Finally addressed a personal pet peeve, the Rise of the Samurai (Gempei War) campaign has been slightly adjusted in difficulty, by making unit upkeep costs for everyone (AI and human) be 2x higher. This helps make the campaign more about smaller armies, fighting smaller battles (the armies of the period were quite small), rather the campaign quickly turning into Armageddon like the regular Shogun campaign. Now the user (and the AI) has to work hard at fielding armies of samurai, instead usually being able to only field a few samurai units which is realistic for the period. This helps set this campaign uniquely apart from the other two campaigns.

NOTE:

I have play tested two RoS campaigns with these changes, and it makes the campaign streamlined and tight, and much more historical feeling, and also forces the player to spend money carefully. Do you have several armies of levies, or concentrate on one good high quality army, or perhaps have several armies of levies centered around a high quality unit?

Update: 22 Apr, 2021 @ 12:39am

v7

-Reduced the research point cost of technologies (for both AI and user) by -10% from the previous modified levels. This is a careful adjustment, to make it more likely that a few more technologies can be achieved by the end of the short campaign. Now the total increase from the base cost is 1.8x.
-Adjusted AI research rate bonus for hard, very hard and legendary difficult to be slightly higher.

Update: 5 Feb, 2021 @ 5:38pm

Synchronization update. Actual update is below.

Update: 4 Feb, 2021 @ 10:18pm

v6

-Corrected a small error with AI research bonus in short campaigns (introduced in v5 below).

Update: 4 Feb, 2021 @ 10:08pm

Synchronization update. Actual update is below.

Update: 4 Feb, 2021 @ 5:32pm

v5

-Addressed one of my pet peeves finally -- the bonus given to the AI at the highest two difficulties in regards to tax rate, upkeep, research rate, recruitment modifiers. This has been lowered slightly for Very Hard, but lowered quite a bit for Legendary.

This is done similar to my adjustments to Rome II, where the change is only meant to cut down on some of the absolutely absurd tendencies for the player to get totally overwhelmed by AI cheating. The emphasis is on them getting a meaningful bonus at the highest difficulties, but not an ridiculous bonus.

Update: 3 Feb, 2021 @ 11:17pm

v4

-Made adjustment to minor faction base income (now 1/3 that of a major faction base income, rather than 3/4). This was done to help prevent some of the absurd tendency for major factions get quickly swallowed up in campaigns by minor factions.