Total War: SHOGUN 2

Total War: SHOGUN 2

183 ratings
Strategic AI & Tech Mod
   
Award
Favorite
Favorited
Unfavorite
Tags: mod
File Size
Posted
Updated
263.738 KB
26 Jan, 2017 @ 9:24pm
12 Jan @ 3:20am
16 Change Notes ( view )

Subscribe to download
Strategic AI & Tech Mod

In 1 collection by Volcano
Volcano's Shogun 2 Mod Collection
3 items
Description
For use with the Shogun, RotS, and FotS campaigns.

This mod is intended to increase difficulty in a minimalistic way by adjusting the rate in which technology is increased, and AI behavior in how it builds and creates armies.
If you want a version of the mod without the technology changes then go here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2447959233

(IMPORTANT: You may use any other mod with this as long as it is not technology related.)

Changes:

<Technology related>

*GLOBAL TECH TIMES INCREASED:

The time it takes to accumulate technology has been globally increased by 2x. There are several reasons for this change:

  1. It was felt that technology is acquired too quickly in the game, especially considering the number of turns per year.
  2. Longer tech times cause research buildings to be important (they are of minimial importance in the base game).
  3. Longer tech times cause general buffs like "Poetry" to be important (it was of minimal importance in the base game).
  4. Longer tech times make the tech tree choices more significant, rather than wandering through the tree haphazardly and randomly, just to pick "something" because of the bother to choose another one so soon again.
  5. Longer tech times prolongs the "middle game".
  6. Through an effective use of research buildings and general traits, a faction can now actually surpass others in technology in the middle and end game. As it was before, everyone more or less aquired technology quickly, and at similar times (large and powerful factions rarely ever achieved tech supriority in any area, nor really had many technologies that everyone else did not also have).


<Campaign AI related>

The following campaign AI changes are straight forward and were made in the interest of keeping the adjustments minimal but effective. **Disclaimer: this mod in no way claims to make the AI "smart", the goal is to make them "less stupid".**

*AI BUILDING PRIORITIES:

The AI has been adjusted to more intelligently prioritize its building on the campaign map rather than to be evenly divided in priority as it is in the base game. The AI will now prioritize military (so that it can be better armies, rather than ashigaru hordes) and economy (so it can build bigger armies, and non-military and non-economic improvements later).

*AI ARMY RECRUITMENT PRIORITIES:

The AI has been adjusted to be more intelligent in how it recruits and composes its armies, so that there is a higher proportion of melee troops and a more realistic proprtion of ranged, cavalry and artillery units.This helps provide better battles, rather than those frequent battles of armies consisting of ~50% ranged units.

*BETTER GEMPEI WAR (DIFFICULTY):

The Rise of the Samurai (Gempei War) campaign has been slightly adjusted in difficulty, by making unit upkeep costs for everyone (AI and human) be 2x higher. This helps make the campaign more about smaller armies, fighting smaller battles (the armies of the period were quite small), rather the campaign quickly turning into Armageddon like the regular Shogun campaign. Now the user (and the AI) has to work hard at fielding armies of samurai, instead usually being able to only field a few samurai units which is realistic for the period. This helps set this campaign uniquely apart from the other two campaigns.
75 Comments
Volcano  [author] 24 Apr @ 4:04pm 
Maybe I could one day, but I haven't touched this mod in years and I don't have enough time at the moment to go back and pick it back up again. But if I end up playing Shogun 2 again, perhaps.

You could get the Rusted Pack File Manager (RPFM) and open the .pak file, it should be easy to find the table that has the technology changes and delete it. Then save it as your own filename you want to call it, and load that instead.
Sanosuke 24 Apr @ 12:19am 
can you make a version with faster research ?
Volcano  [author] 17 Feb @ 2:14pm 
This mod doesn't alter anything about what the AI can or cannot build, it just adjusts their broad focus (how much funds they commit to economic, military, tech type buildings, etc).
Winterland 17 Feb @ 8:02am 
Hey man, I'm sorry if this had been ask before but did you allow the ai to build a citadel?
Bc I'm in mid game right now and I'm seeing alot of castles. I don't want to be in late game and seeing citadel bc that will f up the food supply.
Volcano  [author] 5 Dec, 2024 @ 10:11pm 
Yes, it should affect all campaigns.
Phantom Menace 5 Dec, 2024 @ 9:19pm 
affect normal campaign too?
Volcano  [author] 26 Aug, 2024 @ 3:12pm 
Unfortunately no, you can't actually control what the AI buys beyond basic unit class type (melee infantry, ranged infantry, cavalry).
schumacher.equip 25 Aug, 2024 @ 9:20am 
Could you make a mod where the AI ​​only recruits shogunal and imperial line infantry units, cavalry with carbines, cannons and Gatling guns, in the navy the AI ​​also recruits English, French and US battleships and adds historically accurate bayonets for all factions?
Asuka 15 Mar, 2024 @ 6:55pm 
ai hire more samurais?
Volcano  [author] 16 Oct, 2023 @ 6:00pm 
Yes it is, I use that one too. :steamsunny: