Cortex Command

Cortex Command

Super Mutants
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Update: 20 Apr, 2017 @ 8:55am

-Added a new weapon, Rocket Launcher. Its unguided rockets are powerful enough to deal lethal damage to armored targets.
-Edited the Loadout so the new weapon is more likely to be used by the AI.
-Fixed a typo in the Sledgehammer description.

Update: 17 Apr, 2017 @ 6:40am

-Rebalanced bodyparts and armor values in all units. Super Mutants are generally more resistant to gibbing and their armor absorbs more damage.
-Edited all the weapons that are also used by other factions to make them slightly different from one another.
-Added a piece of code to the minigun to stop the AI from forcing actors to go prone when spotting an enemy while holding the weapon.
-The Sawoff Shotgun and Sledgehammer are now considered secondary weapons. The AI will only use them when they have no primary weapon in their inventory.

Update: 13 Apr, 2017 @ 7:26am

-Added a new explosive, Frag Grenade. A Basic anti personnel grenade with a small blast radius and decent damage output.
-Added a new unit, Super Mutant Heavy. What it lacks in skill, it makes up for in extra layers of armor. Can't aim all the way up or down.
-Added a new unit, Centaur. It's a horrible mutated FEV subject used as support by Super Mutants. It's really tough, can jump and spit explosive blood blobs.
-Edited the Loadout so the new units and items are more likely to be used by the AI.
-Made all Super Mutants more resistant to gibbing.
-Super Mutant Skirmishers have a chance to spawn with two headgear pieces. They provide limited protection against headshots.
-Super Mutant Skirmishers have a chance to spawn with a different torso. It's purely cosmetic.
-Made all Super Mutants slightly more fat so they look bigger.

Update: 11 Apr, 2017 @ 8:12am

-Initial Release