Cortex Command

Cortex Command

Super Mutants
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Update: 7 May, 2019 @ 5:15am

-Edited some of the items and bodyparts to be made of more accurate materials.
-Removed some redundant sprites and pieces of code from the files.

Update: 9 Nov, 2017 @ 8:55am

-Rebalanced the 12g Sawoff Shotgun. It has chances to damage armored targets at point blank and has increased stopping power.

Update: 1 Jun, 2017 @ 11:06am

-Edited some of the image files and redundant/unneeded code strings.
-Reduced the size of most wound and metal dent decals on body parts, armor and weapons.
-All units now use an unique flesh material, which makes them a bit tougher.
-Incinerators now drop empty fuel canisters when reloading.

Update: 14 May, 2017 @ 8:35pm

-Units and their limbs will now drop bottlecaps when gibbed, which can be collected via tools or by simply walking over them. Broken armor pieces also drop bottlecaps.
-Edited custom materials so they have less chances to share same ID numbers with custom materials from other mods.
-Edited the body of Super Mutant Overlord so they appear to be bigger than the others units.
-Fixed the Warrior Perk not affecting the Nail Board.
-Fixed a bug in the explosives sounds, which contained code trying to load strings no longer present in the files.

Update: 8 May, 2017 @ 7:40am

-Added a new unit, Super Mutant Overlord. It's the brain unit of this faction. It's stronger than regular Brutes and a lot more skilled.
-Added a new unit, Super Mutant Nightkin. His arms and legs cannot be hit and he wears a hood and skirt that allow him to "dodge" a number of bullets.
-Added a new weapon, Nail Board. It's a one-handed weak melee weapon. It's only effective against unarmored targets.
-Edited the Loadouts to add the new weapon and units.

Update: 3 May, 2017 @ 8:51am

-Frag Grenades now have 2 settings, Default Grenade or Booby Trap. Booby Trap Mode will make it work like a mine but with a poor detection method.
-Grenade Bouquet now uses the same poor detection method as Booby Trap Grenades and they will deploy themselves when dropped manually or upon the unit's death.
-The Sledgehammer is no longer a one-handed weapon. Made its sprite slightly bigger.
-The minigun now has a smaller ammo capacity.

Update: 1 May, 2017 @ 7:04am

-Renamed the Basher Perk to Mauler. Increased its attack speed bonus from 25% to 50% but removed its ability to make weapons unable to be hit.
-Reduced the damage output for Sledgehammers. They were powerful enough to sometimes gib an actor's torso with 1 hit.
-Increased resistance to limb dismemberment for the Super Mutant Heavy.
-Decreased the chances for Metal Helmets to get knocked off.

Update: 26 Apr, 2017 @ 9:09am

-Added a new explosive, Grenade Bouquet. It will release 3 booby-trapped frag grenades when deployed. Each grenade is triggered separately.
-Added a new weapon, Incinerator. It's the same incinerator that was in the Enclave faction. It has a longer reach.
-Rebalanced all projectile weapons. They now use more realistic ammo types from a file.
-Shotgun buckshot will deal less damage the longer they travel and have a lot less armor penetration now.

Update: 24 Apr, 2017 @ 12:37pm

-Edited the Rocket Launcher so their rockets make bigger explosions.
-Changed the hunting rifle firing sound for a less noisy variant.

Update: 22 Apr, 2017 @ 11:16am

-Added a new weapon, Type 93 Chinese Assault Rifle. It's a more powerful but less accurate version of the R91 Assault Rifle.
-Edited the Loadout so the new weapon is more likely to be used by the AI.
-Reduced the attack speed for the Sledgehammer. Only Super Mutants can swing it fast now with the help of a Perk called Basher.
-Changed the R91 Assault Rifle firing sounds with the correct ones.