Cortex Command

Cortex Command

Super Mutants
21 Comments
Chiko  [author] 11 Mar, 2024 @ 4:20am 
Nice to hear ppl like the factions enough to port them to the newest version. I'm still modding other games so the probability of me doing this was really low. Thanks to everyone involved in the porting!
Furry Slurry 10 Mar, 2024 @ 2:30pm 
@chiko I made you proud. We ported your mod fully to pre6 and i want to let you know i made you proud and i hope you're smiling.
Furry Slurry 31 Jan, 2023 @ 2:42pm 
@Chiko let me know if you want to rejoin the server okay?
Furry Slurry 31 Jan, 2023 @ 1:48pm 
@Chiko yeah its still alive
Chiko  [author] 31 Jan, 2023 @ 10:20am 
community project is still updating? last I saw from it, it exploded and the discord went poof.
Furry Slurry 30 Jan, 2023 @ 5:40am 
Do wish this got updated for community project.
Woejak 2 Feb, 2018 @ 10:49pm 
can you make securitrons from fallout new vegas?
TyLeR 8 Jun, 2017 @ 11:13pm 
pretty bad,but other mods are good (try to make them in fallout 2 style)
Chiko  [author] 10 May, 2017 @ 6:51am 
I think this faction need a shield of some kind. All of the humanoid units also have the same perk, which only affect the Sledgehammer so I could add something new for them. Maybe, since they are bigger and stronger than humans, they could be able to use certain two-handed weapons as one-handed ones, so they can use them with a shield. I'll have to see if it's possible first, though.
Enlightened 6 May, 2017 @ 12:11pm 
This Faction is good at least because this don't have ass sucking PA helmets that looks like stormtrooper's helmets
Chiko  [author] 19 Apr, 2017 @ 8:18am 
Does it mention what's causing the error?
MelonFox 19 Apr, 2017 @ 8:11am 
hey the rte fails to load can some one please help?
Chiko  [author] 17 Apr, 2017 @ 8:07pm 
I guess it's time to make the Enclave now. I have off tomorrow so I can start right now. Some ideas I have in mind:

-The Enclave will be kinda similar to the BoS. Even better soldiers, armor and weapons but maybe no field medics.
-Their weapons could include 10mm Pistol, Laser Pistol, Laser Rifle, Scoped Laser Rifle, Plasma Pistol, Plasma Rifle, Plasma grenades, Minigun.


Some ideas for the other factions too:
-Power Fist for the BoS faction so they have their own melee weapon.
-Missile Launcher for BoS.
-Grenade Rifle for Vault Survivors.
-Rocket Launcher for Super Mutants.
-Make it so all hand grenades have infinite ammo so they don't get outclassed by grenade launchers and similar weapons.
Chiko  [author] 13 Apr, 2017 @ 7:33am 
I just updated both mods. There are other changes apart from the ones I mentioned here so check the Change Notes for more info.

I also added another new unit, Super Mutant Heavy. It's basically a metal clad Super Mutant. Good for invading bunkers. They can't aim all the way up or down so they fight poorly in steep hills and other rough terrain.
Chiko  [author] 13 Apr, 2017 @ 6:05am 
I could make them taller but the AI will have trouble using them, specially in bunker cover modules and watch towers. They are like 4 pixels from touching bunker ceilings.

The upcoming Centaur units are also a lot smaller than the ones from the fallout games but that's because I'm having trouble making them work with an increased size. They tend to tilt to the left and walk like a drunken crab when I try to make them bigger. xD

Centaurs are different in each fallout game so I also kept their current greenish color, since I used vanilla zombie bodyparts to make them.

Also, I'll probably update this mod and the Vault Survivors soon.
RageMaster 13 Apr, 2017 @ 5:40am 
Nothing else to whine about than SuperMutants aren't really that little :P
latentfidelity 12 Apr, 2017 @ 10:49pm 
my new favorite modder
Chiko  [author] 11 Apr, 2017 @ 9:01pm 
I'm currently working on a new unit type, Centaur. It's tecnically a crab-drone made of vanilla zombie bodyparts. It's smaller than what I had planned but messing with its size and its 4 legs makes it unable to walk/crawl properly. It has a tendency of getting stuck too so I'll add a jump ability. It will also have the ability to spit in a similar fashion to the Fallout 3 Centaurs.

It's resilient enough to survive losing limbs but will die very quickly if it loses all 4 legs. It has 2 heads, the spitting one and another barely visible in its torso but losing only one is enough to kill it. The torso one is weaker but it can only be hit from the back of the creature.
Wolo The Pirate 11 Apr, 2017 @ 8:44pm 
this mod looks really cool so far looking forward towards the completion :)
Chiko  [author] 11 Apr, 2017 @ 10:39am 
Not yet, but it's in the list of things to eventually add. I'll work on a heavily armored super mutant plus some more weapons and another faction, BoS. The brotherhood of steel will probably have laser weapons as their main equipment.
Furry Slurry 11 Apr, 2017 @ 10:26am 
so the brain is being worked on?