Cortex Command

Cortex Command

New California Republic
Showing 1-10 of 10 entries
Update: 7 May, 2019 @ 5:19am

-Edited some of the items and bodyparts to be made of more accurate materials.
-Removed some redundant sprites and pieces of code from the files.

Update: 9 Nov, 2017 @ 9:03am

-Combat Helmets will transfer less damage to the head, reducing the rate of head explosions when the helmets get hit.
-NCR Heavies have slightly better power armor helmets. They are stronger and won't transfer as much damage to the head when hit or destroyed.
-NCR Rangers have better power armor helmets. They are stronger and won't transfer any damage to the head when hit.
-Rebalanced the 20g Caravan Shotgun. It has slight chances to damage armored targets at point blank and has increased stopping power.

Update: 18 Jul, 2017 @ 10:41am

-Power Armor is weaker, slower and its jetpack less powerful but it doesn't have the Fusion Core weakspot.

Update: 1 Jun, 2017 @ 11:14am

-Edited some of the image files and redundant/uneeded code strings.
-Reduced the size of most wound and metal dent decals on body parts, armor and weapons.
-NCR General now has his own arm sprites and made his hat sprite use darker colors.
-Fixed wrong colors for NCR Trooper background arm sprites.

Update: 14 May, 2017 @ 8:44pm

-Units and their limbs will now drop bottlecaps when gibbed, which can be collected via tools or by simply walking over them. Broken armor pieces also drop bottlecaps.
-Added a new weapon, 5mm Assault Carbine. It's a fully automatic firearm with good fire rate, low spread and armor penetration at close range.
-NCR Recon units have increased aiming range and they walk slightly faster now.
-Decreased the aiming range of NCR Rangers to the value previously used by NCR Recon units.
-Increased the rate of fire of the Service Rifle.
-Edited custom materials so they have less chances to share same ID numbers with custom materials from other mods.
-Fixed a bug in the explosives sounds, which contained code trying to load strings no longer present in the files.

Update: 8 May, 2017 @ 7:56am

-Added a new unit, NCR General. It's the brain unit of this faction. Its stats are comparable to the NCR Recon but he has less armor and the Gunslinger perk instead.
-Added a new unit, NCR Ranger. It's an elite soldier with good armor and combat skill. Their arms cannot be damaged and they have the Gunslinger Perk.
-Made NCR Heavy troops a bit more taller.
-Edited the Loadouts to add the new units and made some other changes.
-Fixed the Combat Knife using wrong materials.

Update: 3 May, 2017 @ 8:59am

-Frag Grenades now have 2 settings, Default Grenade or Booby Trap. Booby Trap Mode will make it work like a mine but with a poor detection method.
-Frag Mines now have a more effective detection method. They won't explode if the actor is standing on them and stays put.

Update: 1 May, 2017 @ 7:11am

-Increased resistance to limb dismemberment for the NCR Heavy.
-Decreased the chances for Power Armor Helmets to get knocked off.

Update: 26 Apr, 2017 @ 9:21am

-Added a new explosive, Frag Mine. It has a small blast radius and it doesn't always detect movement but will most likely cripple or kill when it does.
-Rebalanced all projectile weapons. They now use more realistic ammo types from a file.
-Bullets fired from Revolvers will deal less damage the longer they travel.
-Shotgun buckshot will deal less damage the longer they travel and have a lot less armor penetration now.
-Replaced the 10mm Pistol with the .44 Magnum Revolver. It's powerful enough to have chances to damage soldiers in Power Armor.

Update: 24 Apr, 2017 @ 12:44pm

-Initial Release.