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Also, I've been getting messages about power armor units being too weak compared to what they should be in the Fallout games. I could make them stronger but I could also add penalties... like the inability to go prone and add a weak spot at the back. The weakspot would be the fusion core slot, which will cause an explosion when damaged. If the unit survives the explosion, they should be unable to use the jetpack.
Maybe it's a Steam thing.
Also, I kinda want to start making factions from other games so I'll temporarily stop with fallout factions after I finish with this one.
I'd like them but I will probably not include them right away since it would be kinda weird to have the rest of the guns looking different. I have little free time but I could edit the rest of the guns to match the style of yours, eventually.
http://i.imgur.com/osVmQvs.png
If you'd like them, they're yours! If not, no worries :)
Check the Change Notes for more info.
Each of your factions should be renamed 'Fallout - (faction)' so that in the mod manager, one could disable/enable them all easier, without having to look for them. Same with your other mods, since they're based off games, put the game title first.
I have no days off this week so it'll be till the next weekend before I can get more time to do some real work on the mods. I'm still working on them whenever I get time, though.
@Dr. Kaiser: Raiders are actually in the list of things to add. I haven't started making the next faction so I guess I could make a Raider faction next instead. Capital Wasteland Raiders, maybe.