Black Mesa

Black Mesa

“Superbus Via Inscientiae”
134 Comments
gertzeduard 7 Apr @ 11:55am 
For me personally there were too many weapons and health regen. It is sad, I really think the map had many great concepts! I just didnt feel any need to watch my resources, because there were simply sooo many.
Avant-garde 28 Mar @ 3:02am 
Nice work!! I love that there are many enemies but also plenty of supplies and guns, so I can enjoy challenging & fun combats! Map visual & music are also nice-
no. 23 Jul, 2024 @ 9:00am 
i even got a too many indices crash cause the enemy spam
no. 23 Jul, 2024 @ 8:51am 
this is unplayable with weapon rebalance mods cause the HECU spam
why is there even a guy in the womens bathroom
Painevan 18 Apr, 2024 @ 6:05pm 
This map just sucks, the balancing on it is really bad and the areas that people need to go down isn't clear. It looks visually very good but it plays awfully
RustyKn1ght 21 Jun, 2023 @ 4:02pm 
Weird slogan for a research unit. It translates into "Arrogance trough Ignorance" or "The proud way of ignorance." I guess what they're trying to say is that science eventually prevails over faulty assumptions or that they acknowledge they're ignorant and science can only progress by making mistakes, but really makes it sound like being ignorant and arrogant is something one should strive for.
Resaus 16 Jun, 2023 @ 1:38am 
great map but there is a lot of ammo and heal everywhere
Wishbone93 31 Jan, 2023 @ 6:15pm 
@¤ CCG: Juuzou Suzuya:

Thank you for the information. It's a shame that track wasn't used elsewhere, it's a beautiful piece of music. It really fits the feel of the Black Mesa incident. I liked the other track that was used in the battle with your team vs the HECU.

Overall the mod is amazing! I really enjoy having teammates help you fight the enemies. I wish they could have stuck with you until the end though but otherwise the mod is Great!

Also the turret guns being friendly was a great idea!
¤ CCG: Juuzou Suzuya  [author] 21 Dec, 2022 @ 8:35pm 
Hi. Unfortunately, if I remember correctly, I don't think that music piece has a specific name. I am pretty certain Joel Nielson, the composer of most of BM's original soundtrack had created that music. That music is most likely an untitled work that he had created a very long time ago, that I don't think it's available anywhere any longer.
Wishbone93 20 Dec, 2022 @ 8:31pm 
What is the name of the soundtrack that plays at the beginning? It's really cool! It starts right after
you kill the first two HECU soldiers and the "Gordon, all science personnel will be terminated until you surrender" announcement starts.
Physics Prop 6 Oct, 2022 @ 5:16am 
don't know, don't care.
Duxpathy 4 Aug, 2022 @ 6:58pm 
What do you think these civvies were doing down here?
Physics Prop 12 May, 2022 @ 6:48am 
oh, foreigners.
Tub0rG 12 May, 2022 @ 6:35am 
It's latin.
Physics Prop 9 May, 2022 @ 9:12am 
hey what's that sign say? super...bus...via...
DWBoyGamer 25 Nov, 2021 @ 7:31am 
Easily one the most difficulty one map campaigns I have played, but easily worth the time spent playing it. Great work!
Julina Pallod 22 Oct, 2021 @ 10:39pm 
Very nice mod, I like it :)
Saint Foosem 20 Sep, 2021 @ 4:28pm 
It was enjoyable, for the first 20 minutes, I didnt like that all those npcs I saved didn't make it to the end, and the end was very lazy and empty.
Ick Am Su 24 Jun, 2021 @ 4:01pm 
Lots of fun. One of the best Mods I played minus the ending which was kind of strange and anti-climatic. But good job overall.
Sloth Games Inc. 6 Jun, 2021 @ 8:47am 
Huh. Good mod, but he fan and the ending is just... suboptimal. Why publish it when clearly not finished?
Steel 15 May, 2021 @ 12:33pm 
I can't play it. I put the commands in console but nothing happens
Anschluss 9 May, 2021 @ 8:03pm 
This might be the best map in the workshop. Only quibble was that the scientist with the shotgun has it clipping through his hand, and the satchel charge by the headcrab eating the soldier's head can't be picked up. Alien gun is a bit hard to destroy. . Ending is a bit anticlimactic but that can be fixed by making more!
Ghost 3 May, 2021 @ 2:34pm 
Really enjoyed this mod!
Please make more :)
¤ CCG: Juuzou Suzuya  [author] 3 May, 2021 @ 11:17am 
Thank you for the comment. About the head crab, it was added in anticipation of the “grunt zombie” that was planned to be added to the game at that time. (Please note that this map was originally made in 2016.) I hope to use experience I gathered in making this map to further making other maps, too. Well, hopefully.
TömmyLørd [FR] 3 May, 2021 @ 9:51am 
My favorite mod so far. There are plenty od good points and I can only cheer the additions you made. I am so impressed by the headcrab feeding on the soldier head. I only saw it in HL2 but never thought someone could maake it on Black mesa.

So yeah I can only encourage the author to expend this map with another one bt like everyone the fan puzzle could be made in a way that is more easy to understand and get plus the ending was indeed anti-climatic.

Also I loved the friendly turrets and the physic of the broken glass. So yeah really keep going ;)
¤ CCG: Juuzou Suzuya  [author] 2 May, 2021 @ 11:49pm 
I think there never were title for that song. I think it was from Nielson's defunct web site but to be frank, it has been too long time so I can no longer remember all the details.

I had asked, at the time, if Nielson would be okay with me releasing this map with his old music. (These music are not finished product of his, but was a prototype he had at the time.) He has gladly given me permission for it.

That must be around 2016, already, and now, I don't even remember if that music really is by Nielson or some other unknown person.

The music file included in this map is a bit modified version, and thus has a difference and also a loss of quality from the original track.

I may update this addon later when I have time so that all the music has a higher quality in general in this map.
Thecasual (pan militia) 2 May, 2021 @ 1:21pm 
What is the title of the song that plays in the first big fight with all the aliens and HECUs, cause it sounds really good.
spice_ [aura] 1 May, 2021 @ 3:06pm 
Pacing is good, ending is really confusing, had to noclip the fan.
40ozKilla 28 Apr, 2021 @ 11:13pm 
Decent map, only nitpicks are the ending sucked and turning off the fan is confusing because there is a sign that says the fan control is in the maintenance room and there is a map on the wall that shows the layout of the area and lists a maintenance room that you can't get to. Obviously the fan control is not in that maintenance room, it's in a totally other random room.
ninthlyokowarrior 22 Feb, 2021 @ 8:33am 
other than minor compatibility issues with other mods & an art direction pass to bring it up-to-date with the aesthetic style of the Definitive edition, there isn't really anything.
ninthlyokowarrior 21 Feb, 2021 @ 8:05pm 
Are you gonna update it for 1.5?
cacpitch 8 Feb, 2021 @ 8:17am 
Excellent map ! I love that !!!
¤ CCG: Juuzou Suzuya  [author] 20 Jan, 2021 @ 7:59am 
Thank you for your comment. ^.^
Lankycide 20 Jan, 2021 @ 5:16am 
Holy crud, this map had everything! First off, it was HARD with the number and intensity of enemies, and I love that after the relatively accessibility-focused main game. Enemy variety, pacing, the hidden secrets and pseudo-achievements (particularly loved finding a hidden Long Jump!), and I cannot recommend it enough. Good gun variety, and it also wasn't too short like some maps. Dang, my only regret is that it ended rather suddenly and I didn't want it to end.

If I can provide some constructive criticism, I feel that there may have been too much health and armour supplies in some sections, the final bullsquid that spawned came out of thin air with no way of having gotten there, and the final vent section has a visible dead end before the black-screen.

Regardless, thanks for this awesome mod, I'll be replaying it for years! :D
massaiTHEdog 3 Oct, 2020 @ 6:59am 
bm_c2a4x not found for me too
Yaba Nub Num 25 Sep, 2020 @ 2:59am 
When i enter "map bm_c2a4x" in the console, it says that the map couldn't be found.
HedyL #RememberPortal 26 May, 2020 @ 1:21am 
I found the ending of climbing into an unassuming vent and a status message appearing on my screen to be a little unrewarding but overall, pretty good map.
Joe 20 May, 2020 @ 7:22am 
A 5-stars-mod. PERFECT!!!!!
Hecatomb 9 May, 2020 @ 11:56am 
This is astonishingly well made. It's clear that a ton of work went into this adventure. The level of background detail is amazing, particularly the map of the entire Black Mesa transit system. This reminds me of the days of the great stand-alone maps from the original game, like Darkstar and They Hunger. I certainly hope the author continues to expand on this premise, either in the Biodome Complex or some other unseen area of the facility.
Seriff Pilcrow 12 Apr, 2020 @ 12:06am 
One of the best campaigns in the workshop! Really loved the combat here!

Seems like the AI pathfinding got bugged after the 1.0 update, though. The scientists and guards seem to love charging right into the marines. (This is the marine/alien ambush that occurs before the player encounters one soldier getting killed by headcrabs in a locked room.)
CrackISwack! 30 Jan, 2020 @ 5:36am 
this is generally the best non canon level i ever played, music makes every fight so dramatic.
bassfisherman12 28 Jan, 2020 @ 5:50am 
This map should be part of "Questionable Ethics" in the original game.
¤ CCG: Juuzou Suzuya  [author] 28 Jan, 2020 @ 5:41am 
Thank you.
bassfisherman12 28 Jan, 2020 @ 4:46am 
Dear CCG: Juuzou Suzuya
Thanks. I re-played your map start to finish. Congratulations, this was one of the best BM Maps I've ever played. Please continue expanding. I would love to see more of the Sector E Biodome Complex facilities and enclosures.
Regards
¤ CCG: Juuzou Suzuya  [author] 28 Jan, 2020 @ 3:03am 
@bassfisherman12:

Thank you for your feedback for the map!

Players are supposed to travel back to where they came from to shut down the vent. There is a lever that will deactivate it in the maintenance area.

I do realise that the player guidance in this part of the map was poorly built. Of course, not everything can be perfect from the first time,. That is why I continue to support and update my mods. Hopefully, if I ever make another map, this mistake won't be done again.

You were almost done with the map by that part anyway; once you had deactivated it, you would have gotten some assassins (Black Ops) spawn in, and go back to the area with hound eye vents, you are able to proceed and the map will end there.
bassfisherman12 28 Jan, 2020 @ 2:54am 
Dear CCG: Juuzou Suzuya
Great map so far, but I unfortunately hit a glitch. After the place where you destroy the Xenian sentry turret, you go into an office and into a red-lit vent. On the other side is that area with the Houndeyes and the water pouring from the pipe. Once in this area, I cannot proceed further. I'm stuck in some "force field". Also, the game starts playing the noises of the metal footsteps but you can't move...?
Please assist.
absolutetony 3 Nov, 2019 @ 10:17am 
Doesn't work. Prgram just crashes, requiring a restart
Summerset Banjo 7 Aug, 2019 @ 11:00pm 
It would be cool for a version of this to be directly added into the campaign.
Gothikus/Demo 17 Jul, 2019 @ 12:23pm 
I am truly looking forward to it! For it sounds like an awesome map/mod to play. ^^
¤ CCG: Juuzou Suzuya  [author] 17 Jul, 2019 @ 6:47am 
Thank you so much! ^_^

Yes, it was my most ambitious and the biggest project. I do not have any regrets, thought I would like to change a few things.

I hope to update the map to the current version so people can play it without the hassle of rolling back.