rFactor 2

rFactor 2

Bulgarian Grand Prix v0.5
5 Comments
Rodrrico  [author] 20 Aug, 2017 @ 11:13pm 
Rodrrico  [author] 12 Aug, 2017 @ 4:58pm 
Hi HE Team, I have tested this issue. There is a problem with that material, so I will be sure to fix this for the next release. Thanks for the find!
Grid Filler 12 Aug, 2017 @ 12:00pm 
I like the layout, but I noticed your sand traps are completely frictionless. It was a bit frightening when I kept speeding towards the wall with the brakes hard down.
Rodrrico  [author] 6 Aug, 2017 @ 3:06pm 
Hi Mak80, correct, it doesn't have real road yet. This will be the last major step as I don't have 3dMax to impliment this (or the time right now).

It currently isn't optimised for DX11, however I don't see it washed out anywhere near as much as you are in those screenshots. What time of day and settings were you using eg- 12pm practice?

I usually have practice at 11am, qualifying at 2pm and race at 2pm with far less washed out look. Please try that.

Thanks for your feedback!
Mak80_ 6 Aug, 2017 @ 7:58am 
generally i prefer historic tracks, but i like Bulgarian layout :)

for better track i notice this things:
-No rail road
-Environment is too light (dx11 no post effects)
-Mesh is updated or is it rf1 version?

Some screens:
[img] http://i.imgur.com/QwIanBt.jpg [/img]
http://i.imgur.com/M4NrxkJ.jpg
http://i.imgur.com/TMUysyZ.jpg