Total War: WARHAMMER

Total War: WARHAMMER

Cataph's Kraka Drak: The Norse Dwarfs SFO compatibility patch
37 Comments
Guy 27 Nov, 2017 @ 9:03am 
four hundred hour
dawi not found
MoncherFrag 19 Sep, 2017 @ 4:59pm 
Great mod as always!
Flamboyant Schemer61  [author] 4 Sep, 2017 @ 7:44am 
SnayerX 29 Aug, 2017 @ 3:48am 
Now that SFO discontinued their TEB submod, will there a be compatibility patch for Cataph's mod from you?
SteelReserve 27 Aug, 2017 @ 6:16am 
Thanks for this!
Revan519 25 Aug, 2017 @ 2:00pm 
Yeah not a fan of crynson mods unlocker was jw thanks
Flamboyant Schemer61  [author] 25 Aug, 2017 @ 1:59pm 
@😈😉
You can use Crynsos one for this.

@Bob
I am testing Crynsos Unlocker+ Lords's compatibility right now.
Revan519 25 Aug, 2017 @ 10:48am 
Can you plz make an unlocker for this faction as well
Bob 25 Aug, 2017 @ 8:21am 
Hey Ho I hope your exams ran very well!
Can I ask you what are your future plans of modding? WHO IS NEXT? :steammocking:
Flamboyant Schemer61  [author] 25 Aug, 2017 @ 3:13am 
@[TFM] bh5496
Hi! Thanks for your feedback! About the topic:
-Since Krara Drak lack most of the good artillery and ranged units, I wanted Huskarls, Storbeards and wardbeards to be very good for their cost to give them an clear edge at the melee infantry side. However, some of the unit stats will be decreased, or their cost will be increased a little bit. Same reasoning goes for the unit size but I can reduce them too. RoR Wardbeards are nearly finished. I tried to update the shield values, I will take a look again. About huskarls not throwing their axes, I will probably remove their ability of throwing axes. If you have any further ideas, please add me as a friend and don't be shy to share them! Update will come in a few hours and after that, this mod will be completed.
Dr. Oz The Great And Powerful  [author] 25 Aug, 2017 @ 1:31am 
Wardbeards and Stormbeards are also on the strong side with their defence stats in the high 50's. Might want to decrease it a little.
Dr. Oz The Great And Powerful  [author] 25 Aug, 2017 @ 1:20am 
Thank you very much for the rework and good job on the units. A few things:
-Might want to tone down Huskarls. They absolutely demolish Chosen while keeping a bit over half their health. The general melee stat range for SF elite units seems to be in the mid-high 40's range, so you ought to shoot for that.
-SF updated Dwarven shield values to silver, presumably because their shields are so big compared to their bodies. I suggest doing the same for the Kraka Drak units.
-SF also cut the unit size of Dwarf units past regular warriors on ultra to 80. Since Stormbeards and up represent relatively elite units, you might want to cut their unit size from 100 to 80 for consistency.
-The RoR Wardbeards (the Stone Guard) are significantly less expensive, and also have worse stats than standard Wardbeards.
-Huskarls don't throw their axes
Revan519 24 Aug, 2017 @ 9:02pm 
it their an unlocker for this mod that isnt crynson
RexJayden 24 Aug, 2017 @ 10:24am 
Thank you for being so prompt with these updates! :2016popsicle:
Flamboyant Schemer61  [author] 24 Aug, 2017 @ 4:07am 
Update is ready, check it out and give your feedbacks everyone!
Flamboyant Schemer61  [author] 23 Aug, 2017 @ 2:11pm 
@[TFM] bh5496

First of all, thanks for your feedback. I will make a few stat changes for some of the units (including ading them some abilities) in 2-3 days. SFO only released a few days earlier and I have my final exams now. So don't worry, I will always listen to feedbacks.
Dr. Oz The Great And Powerful  [author] 22 Aug, 2017 @ 1:10pm 
Why are Huskarls, which were supposed to be the most elite, knocked down to tier 2 with significantly less health than longbeards? Is this a bug?
JvJ 21 Aug, 2017 @ 12:50pm 
Jdharrow's RoR is dead
Flamboyant Schemer61  [author] 20 Aug, 2017 @ 3:11am 
@Gregor Hak

As far as I know you can confederate with them but if you are a normal dawi faction, you won't be able to recruit kraka drak units. Same goes to other way. I confederated with karak ziflin as kraka drak I guess, I was only able to recruit kraka drak units, but the dawi army from the faction I confederated stayed. For more info, you can also ask your question at the vanilla version's page. Since I only tweak the units stats, names, mass, height etc., Cataph can give you a better answer.
Gregor Hak 19 Aug, 2017 @ 12:13pm 
Hi, what happens when I confederate Kraka Drak as Dwars? I got their unique units? And what with their constructed buildings? Or Dwars now can't confederate with Kraka Drak?
Flamboyant Schemer61  [author] 19 Aug, 2017 @ 2:34am 
@teo-lost2

I have my hands full right now with bunch of comp. mods. I may try to start it in a month but it is a small possibility, sorry.
teo-lost2 18 Aug, 2017 @ 11:22pm 
@Flamboyant Schemer61, Remember, Regiments of Renown! by Jdharrow after SFO updates.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=759346526
Flamboyant Schemer61  [author] 17 Aug, 2017 @ 4:22am 
@Icarus
I have a lot of work to do after the SFO unit pack. But I will do it in the near future if its broken
Arideer 16 Aug, 2017 @ 11:59am 
Are you working on a souther realms one? The last one was taken down
Flamboyant Schemer61  [author] 15 Aug, 2017 @ 5:02am 
@teo-lost2

Of course!
teo-lost2 14 Aug, 2017 @ 6:18pm 
@Flamboyant Schemer61, would you do Regiments of Renown! after SFO is updated?
rome2 10 Aug, 2017 @ 8:19pm 
please, correct unit size for SFO mod
Flamboyant Schemer61  [author] 10 Aug, 2017 @ 8:45am 
@Cataph
I'll work on them as soon as SFO updates their mods. Thanks for the hard work.

@[TFM] bh5496
Im glad to hear that you like it! Thanks for positive comment.
Cataph 10 Aug, 2017 @ 8:39am 
Nine units to adapt for you! (ignore the ninth ROR for now)

A signature here and here, please.
Dr. Oz The Great And Powerful  [author] 10 Aug, 2017 @ 7:31am 
YES, THANK YOU, I've been hoping for this for so long! Some of the coolest custom units for an interesting underdeveloped factions not being very compatible with SFO was so disheartening!
Flamboyant Schemer61  [author] 10 Aug, 2017 @ 4:52am 
@flashmustache

You will still need an unlocker, the the vanilla mod and steel faith to play with them. Hovewer, even if you won't have an unlocker, the ai will still use the tools added by Cataph.
flashmustache 10 Aug, 2017 @ 1:40am 
does it have campaiagn:steamhappy:
Flamboyant Schemer61  [author] 9 Aug, 2017 @ 5:04pm 
@divedancer2
I will do that , but probably after norsca dlc and correspondant mod patches. Especially glory unit mods will need that.
Antanael 9 Aug, 2017 @ 4:33pm 
hey did you want to make for some units the same traits as for others like in your glory mod compatibilyty patch there are eternal guard with swords who dont have the same traits and abilitys as the others with shield and spear
viranto 9 Aug, 2017 @ 8:21am 
Yessss!!!!!
Flamboyant Schemer61  [author] 9 Aug, 2017 @ 8:01am 
@zombieflanders

Thanks! Please, give me a feedback afetr trying it out. You can probably improve the mod greatly.
zombieflanders 9 Aug, 2017 @ 6:31am 
Nice! I tried to do this a while back but got side-tracked by my own mods. I can't wait to try it out.