Total War: WARHAMMER

Total War: WARHAMMER

Reduced Allegiance Favor Penalties Mod and multiple Chaos Gods
26 Comments
Suppenkoch 18 Apr, 2023 @ 5:40am 
We need this for TW3
telinio 21 Apr, 2021 @ 11:15pm 
ah i was about to ask if this exists in WH2 but i see u said u dont have it...a shame but gooj job for it m8 :expression5:
Ghost  [author] 18 Jul, 2018 @ 5:38pm 
Hi guys, unfortunately I don't have TW:WH2 so won't be able to do a direct port.
I imagine based on file structure, it would be simple to apply to it though
hylandorian 3 Jun, 2018 @ 9:17pm 
The man said please pleasezzz! are you going to crush his hopes his dreams and I dare say his aspirations. Don't do it don't do it I say for what is a man who can't collated them all ((And it keeps going)) the thought of what could have been will eat away at him devouring all hope and joy from his life till all color has faded away leaving only darkness and misery within his mind.
Capulis 2 Jun, 2018 @ 3:05pm 
please port 2 TWWH2! please please please please!
joseluiskesada 1 Jun, 2018 @ 2:43am 
Great mod. Do the same for TW WARHAMMER 2
JENSALZ 2 Oct, 2017 @ 10:13am 
gg ez m8 !!
[V_M]_stgreylv_{S} 19 Aug, 2017 @ 1:05am 
I had Lord of Changes dissapeared with his army completely, he was my second god
steelmidnight 18 Aug, 2017 @ 3:16am 
Dont know how you did it, just glad you did XD fixing it to gain all four has put this at my favorite mod atm without a doubt!
Ghost  [author] 14 Aug, 2017 @ 7:24am 
I wasn't that far off on my initial attempt actually, I just had to remove that extra "end" bit in the code and remove another line of code elsewhere :)
Wren 14 Aug, 2017 @ 5:37am 
Nice job =D

I didn't expect to see this working so soon lol
Ghost  [author] 14 Aug, 2017 @ 4:48am 
HEUREKA
I have managed to mod the script so that now you can have MULTIPLE gods and keep gaining favor after hitting 100 with one (and having spawned challengers).

All tested and working too!

Please ensure you START A NEW CAMPAIGN (after updating your local copy of the mod) to see changes take effect
steelmidnight 13 Aug, 2017 @ 5:38pm 
Is there any way to make it possible to gain at least 2 or more max favors with gods? There are 3 out of the 4 I am really interested in....Perhaps turn off the endgame "Lockout" that happens, as Zender said? Or change the flag to only happen after the last one is maxed? I know NOTHING about modding, but I really want that sorcer AND that Lord of Change LOL. The hell Cannon battery would rock as well....But grrrr! Also, has anyone seen the Slaanesh reward (Sorcerer on Dragon)? Is he a unique skinned Lord?
Ghost  [author] 13 Aug, 2017 @ 4:54pm 
Hi Zender, I tried to address this earlier but it broke the script, I need some more time to figure out how to change it so it works. If you figure it out before me, I'm happy to make the change!
Wren 13 Aug, 2017 @ 3:49pm 
By the way, im not sure if you've addressed this with your mod. but the instant you achieve 100 favor with a god, the end game event takes place, locking the other three completely, and it spawns the champions of another two, then you face a "boss" quest battle for the final jelous god. Mine was the legendary lord, now that i've seen him, he's basically a reskin of sarthoreal, which is cool.

Hopefully someone can get comfirmation soon, i'd have to start all over to do it.
Ghost  [author] 13 Aug, 2017 @ 3:39pm 
Well, it appears I need to spend more time tinkering to figure out how to unlock favor once at 100 for a god. It may actually be as simple as changing the maximum overall to >100, but unsure at present and RL work reducing the amount of time actually spent on testing.

I have reverted the change to attempting to allow multiple gods as that change actually broke favor gain altogether :(
Ghost  [author] 13 Aug, 2017 @ 3:02pm 
For those interested, I have commented out following lines in script:

if god_key ~= nil then
--local god_selected = Has_Aligned_With_God(character:faction():name());

-- Make sure the player hasn't already achieved maximum favour
--if god_selected == false then
Add_God_Favour(character:faction():name(), god_key, NORSCAN_FAVOUR_GAIN, NORSCAN_FAVOUR_LOSS);
end
end
Ghost  [author] 13 Aug, 2017 @ 3:02pm 
The first update this morning appeared to have been reverted courtesy of CA's launcher issue that auto overwrites files immediately on launch. I have managed to get around this now, so this time the mod should ACTUALLY WORK, sorry for the issues!

Also, I have looked into a potential fix for not being able to get allegiance to 100 for more than 1 god. I have NOT tested this fix but I think I changed the right bit of code.

In THEORY this SHOULD allow you to keep choosing gods to give favor to when razing settlements even if you have allegiance at 100 with one. Again, this is not confirmed, but a potential fix only!

As usual, unfortunately to see any of these changes take effect, you need to START A NEW CAMPAIGN AGAIN.
Ghost  [author] 13 Aug, 2017 @ 1:02pm 
@pit_fiend: You would have to change the script in PFM. You can edit the text values there by clicking on the script and treating it as a text editor within PFM. Once you finished, click anywhere on the left navigation bar, and it should mark the script as "edited", allowing you to save it.

@Viking / Zender: As this mod reduces penalties, you should be able to attain those bonuses for all gods if you reach 100 with all of them, which is now possible. If you find that is still difficult, you can reduce penalties to 0 in PFM :)
FlyjngNarwhal 13 Aug, 2017 @ 10:43am 
@Zender Railen yeah i saw that, figured id start without it, then when I decided i wanted it it was gone
Wren 13 Aug, 2017 @ 10:40am 
I could have sworn i subbed to a mod on day one that allowed you to max all four. it's vanished and i can't find it.

hmm. Hopefully we can get it, im in the same boat as viking. I want me some lord of change marching to ravage his foes with the hellcannons =D
Viking171986 13 Aug, 2017 @ 9:31am 
is there any way to unlock the other gods to get the bonuses in campaign I would like to have the lord of change and the hellcannons :P
pit_fiend 13 Aug, 2017 @ 7:09am 
do i have to edit the scripts to change the values? And how do i edit scripts? I am using pack file manager for moding.
Ghost  [author] 12 Aug, 2017 @ 11:04pm 
Thanks for the feedback, I have included a modded wh_dlc08_norscan_gods.lua now.
As I'll be at work I won't have managed to test extensively but will do so when I can.
Any problems, let me know please :)
TheFarReach 12 Aug, 2017 @ 7:39pm 
Yeah, there was another mod that was supposed to do something similar, but only the tool tip had the change. The actual bar change value was the sme as in vanilla.
repliedjacobbb 12 Aug, 2017 @ 5:26pm 
i think those changes just change the displayed numbers, you need to change the scripts in scripts>campaigns>main_warhammer>wh_dlc08_norscan_gods.lua for the mod to work