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I imagine based on file structure, it would be simple to apply to it though
I didn't expect to see this working so soon lol
I have managed to mod the script so that now you can have MULTIPLE gods and keep gaining favor after hitting 100 with one (and having spawned challengers).
All tested and working too!
Please ensure you START A NEW CAMPAIGN (after updating your local copy of the mod) to see changes take effect
Hopefully someone can get comfirmation soon, i'd have to start all over to do it.
I have reverted the change to attempting to allow multiple gods as that change actually broke favor gain altogether :(
if god_key ~= nil then
--local god_selected = Has_Aligned_With_God(character:faction():name());
-- Make sure the player hasn't already achieved maximum favour
--if god_selected == false then
Add_God_Favour(character:faction():name(), god_key, NORSCAN_FAVOUR_GAIN, NORSCAN_FAVOUR_LOSS);
end
end
Also, I have looked into a potential fix for not being able to get allegiance to 100 for more than 1 god. I have NOT tested this fix but I think I changed the right bit of code.
In THEORY this SHOULD allow you to keep choosing gods to give favor to when razing settlements even if you have allegiance at 100 with one. Again, this is not confirmed, but a potential fix only!
As usual, unfortunately to see any of these changes take effect, you need to START A NEW CAMPAIGN AGAIN.
@Viking / Zender: As this mod reduces penalties, you should be able to attain those bonuses for all gods if you reach 100 with all of them, which is now possible. If you find that is still difficult, you can reduce penalties to 0 in PFM :)
hmm. Hopefully we can get it, im in the same boat as viking. I want me some lord of change marching to ravage his foes with the hellcannons =D
As I'll be at work I won't have managed to test extensively but will do so when I can.
Any problems, let me know please :)