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that i kind of forget that it isnt actually part of the vanilla experience.
Thank you for your work, Ignis. Hope Odyssey remains compatible.
o7
Due to fundamental change in how it works, it is not backwards compatible with old saves.
This screenshot is 30% coverage with default planet size.
https://i.gyazo.com/e8cf9fd2269afd2c060003faa28cf17a.png
This second screenshot is 35% coverage and default size.
https://i.gyazo.com/c8648513c922056341a10b38eab26c37.png
Changing either planet size or coverage breaks factions spawning on the map.
Once again, I have no idea if it is this mod or not, but this comments page came up immediately after searching this issue.
If you count density per tile count, it would be the same. It is just visualy stretches tile size, so world still looks big. But it is really, really tiny.
Looks like it cause problem with factions settelments even on 100% coverage. I enabled 14 factions with settelments. Have half-size planet and Density on Max. This resulted in spawning ony about 1-3 settelments per faction and most of map empty.
While on 100% map size and Density on Max density it spawn settelment like every 20 tiles.
Niilo's QoL has a setting to generate more rivers
(im curious to hear if it works on this mod aswell)
Выходит что этот мод позволяет растянуть 30% суши на всю планету, делая саму планету относительно меньше?
After all, if the world becomes three times smaller, then 100% coverage should be equivalent to 1/3rd of a normal sized planet, presumably, so right around 33%.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993678796
it will remove all fog and you can see what you are doing
To sum up the problem: You can make a little planet and save it with the World Presets mod just fine initially, and loading into it locally will work at first... However, as soon as you restart Rimworld, all of the changes you made in the save will default back to a regular planet size with none of the added details.
WP uses RWS files to save all the properties, but it also uses WorldComponents rather than GameComponents. The preset file doesn't get overwritten, it gets completely ignored outright. You can check the comment section for World Presets for the author's long detailed explanation, but to sum it all up - this is most likely something you'll need to do on your end.
World Presets link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3336572355
I'm in the process of trying to make a collection of "Planet mods" with handcrafted layouts & details. This mod is a massive staple for that mod series, using WorldEdit2.0 I'll be able to create full on 100% coverage worlds without taking up too much world tiles (reducing the save file size) thanks to your mod. The reason behind making these mods is so that I have planets to travel to using SOS2 and so that I can save time creating new playthroughs using planets I'm already familiar with.
World Presets is a mod that allows you to save generated & created worlds as future save file templates, I am not the author of the mod but I do intend to use it as a framework for the upcoming planet mods. WorldEdit2.0's planet template system is currently broken with it leaving the player unable to create new playthroughs without losing their UI.