RimWorld

RimWorld

My Little Planet
377 Comments
WhY 2 hours ago 
This mod is fantastic; it lets me not have a weird "half globe" while still letting me generate a world within 10 seconds
Flesh Forge 11 Jul @ 6:53pm 
highly recommend this + rolling a full planet 1 size down, rather than the default half globe
the brick 4 Jul @ 7:34pm 
I dont care about good ideas really. I'll sit for an hour if it means something twice the size of a regular world.
OctoGriz 4 Jul @ 2:42pm 
i love using this mod but i am on 1.6 unstable and the sliders not showing up :(
ignis  [author] 4 Jul @ 12:39pm 
@Jermaine Making grid biggr is not a good idea. There are modst that can let you more settlements.
hagnat 4 Jul @ 9:10am 
This is one of those mods that feel so needed and part of the game once you enable it,
that i kind of forget that it isnt actually part of the vanilla experience.
Thank you for your work, Ignis. Hope Odyssey remains compatible.
o7
the brick 3 Jul @ 11:45am 
Is there a big planet vers? More settlements, more chaos, more fun is what im looking for.
Tyrant 30 Jun @ 3:48pm 
The only problem I see is that pollution seems to be based on the full size of a world rather than the tiny planet's size, so 5% pollution will be much greater on a tiny planet. And unfortunately, you can't control the pollution slider more finely than 5% intervals.
ignis  [author] 23 Jun @ 7:01am 
Updated for 1.6

Due to fundamental change in how it works, it is not backwards compatible with old saves.
AzoorFox 16 Jun @ 7:50am 
Oh ok, thank you very much! Have a great week!!! ^-^
ignis  [author] 16 Jun @ 7:21am 
To decide if they could work together.
AzoorFox 16 Jun @ 5:26am 
WHY???
ignis  [author] 15 Jun @ 7:46pm 
I need to see Odyssey first.
AzoorFox 15 Jun @ 1:11pm 
UPDATE WHEN???????????????????????
Huei the Vietnamese 11 Jun @ 9:35am 
o7
Lazlo 15 May @ 12:22am 
Having the same issue as team_on. No idea if it is this mod or not, but this is the page that came up whilst searching for this issue. Apologies if it is indeed not this mods fault.
This screenshot is 30% coverage with default planet size.
https://i.gyazo.com/e8cf9fd2269afd2c060003faa28cf17a.png
This second screenshot is 35% coverage and default size.
https://i.gyazo.com/c8648513c922056341a10b38eab26c37.png
Changing either planet size or coverage breaks factions spawning on the map.
Once again, I have no idea if it is this mod or not, but this comments page came up immediately after searching this issue.
ignis  [author] 11 May @ 4:03am 
You are underestimating how much the slider affects the world size. Diference between 30% and 100% coverage is the same as one slider step.

If you count density per tile count, it would be the same. It is just visualy stretches tile size, so world still looks big. But it is really, really tiny.
team_on 10 May @ 7:00am 
> Tiny worlds with low coverage and extra faction mods can have issues with not being able to find a tile for every faction.

Looks like it cause problem with factions settelments even on 100% coverage. I enabled 14 factions with settelments. Have half-size planet and Density on Max. This resulted in spawning ony about 1-3 settelments per faction and most of map empty.

While on 100% map size and Density on Max density it spawn settelment like every 20 tiles.
SBRANAMI 9 May @ 12:16am 
a mod for increasing the number of factions settlements that spawn that work well paired with this mod?
Archotech 2 May @ 9:52pm 
Perfect. Honestly, I don't really know what the point of vanilla's world generation is if for most games you can't even use the entire globe for performance reasons! :steamdeadpan:
Morrowind3 12 Apr @ 5:12am 
@Foxxy
Niilo's QoL has a setting to generate more rivers
Tenchi 5 Apr @ 3:20pm 
Modding is magic!
ignis  [author] 2 Mar @ 10:46am 
Probably because I have to change the offset of the layers of different things on the map.
Shouty 1 Mar @ 8:48am 
Small graphical issue when used with ReGrowth's world map beautification setting: Vanilla mountain icons appear underneath the mountain icons from ReGrowth. Any idea why? Really cool mod otherwise. Would take this over globe coverage any day.
Born Of Birch 25 Feb @ 1:48pm 
I like this mod because it allows me to play on moons instead of planets
Nahkis 16 Feb @ 7:57am 
@foxxy try the seed "brook"
(im curious to hear if it works on this mod aswell)
foxxy 16 Feb @ 4:16am 
Is there a way to make rivers more common? I rolled 20 times and rivers only appeared on 2 planets. I like rivers.
ignis  [author] 7 Feb @ 1:22am 
TBH I don't remember what exactly it was and if it is still a problem.
vanogot 7 Feb @ 12:52am 
Sorry if this is a stupid question, but, how exactly does smaller world map boost performance? Just curious
ignis  [author] 1 Feb @ 12:13am 
Стандартная планета со 100% покрытием имеет ЕМНИП около 180000 хексов. Этот мод позволяет иметь меньше хексов при том же % покрытии.
dannarok 31 Jan @ 6:47pm 
Не понимаю уровень информативности скриншотов...
Выходит что этот мод позволяет растянуть 30% суши на всю планету, делая саму планету относительно меньше?
ignis  [author] 30 Jan @ 7:15pm 
Yes, one step of the slider makes the world 3 times smaller. If you want enough space for multiple settlements you should only use 1-2 steps.
Velvet 30 Jan @ 10:05am 
I mostly ask because I like the idea of this mod but my mods add... quite a few factions, so I'm wondering how much leeway I'd have compared to normal in terms of world size.
Velvet 30 Jan @ 9:58am 
So if I'm understanding the way this works correctly, playing on a planet that's a single size step down from normal with 100% coverage would generate a world about equivalent to the normal planet size with 33% coverage? (Not that 33% is an option, of course).

After all, if the world becomes three times smaller, then 100% coverage should be equivalent to 1/3rd of a normal sized planet, presumably, so right around 33%.
󠀡󠀡 2 Dec, 2024 @ 7:50pm 
when you start and there is fog everywhere i found a mod to fix this issue
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993678796
it will remove all fog and you can see what you are doing
ignis  [author] 21 Oct, 2024 @ 11:06am 
Yes, a lot of mods are including source code.
Azravos 21 Oct, 2024 @ 8:33am 
Ignis: I noticed today that the source code for this mod is being included in the workshop files being sent to users. Is that intentional?
Reel 20 Oct, 2024 @ 3:48am 
//CONT//

To sum up the problem: You can make a little planet and save it with the World Presets mod just fine initially, and loading into it locally will work at first... However, as soon as you restart Rimworld, all of the changes you made in the save will default back to a regular planet size with none of the added details.

WP uses RWS files to save all the properties, but it also uses WorldComponents rather than GameComponents. The preset file doesn't get overwritten, it gets completely ignored outright. You can check the comment section for World Presets for the author's long detailed explanation, but to sum it all up - this is most likely something you'll need to do on your end.

World Presets link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3336572355
Reel 20 Oct, 2024 @ 3:48am 
Greetings Ignis, I've come to inform you that this mod is incompatible with the "World Presets" mod by Azravos.

I'm in the process of trying to make a collection of "Planet mods" with handcrafted layouts & details. This mod is a massive staple for that mod series, using WorldEdit2.0 I'll be able to create full on 100% coverage worlds without taking up too much world tiles (reducing the save file size) thanks to your mod. The reason behind making these mods is so that I have planets to travel to using SOS2 and so that I can save time creating new playthroughs using planets I'm already familiar with.

World Presets is a mod that allows you to save generated & created worlds as future save file templates, I am not the author of the mod but I do intend to use it as a framework for the upcoming planet mods. WorldEdit2.0's planet template system is currently broken with it leaving the player unable to create new playthroughs without losing their UI.
ignis  [author] 19 Oct, 2024 @ 10:30am 
I tried doing that, it is possible, but it has no benefits so I removed that feature.
[MF] Krug 19 Oct, 2024 @ 10:15am 
I might sound insane, but would it be possible to make a larger world than default?
ignis  [author] 29 Sep, 2024 @ 10:09pm 
Well, I guess it can happen when some other mod expects a vanilla count of world tiles and iterates over all of them. Needs support from that other mod side.
RocketRacoon 29 Sep, 2024 @ 9:25am 
Is it possible that this error might be caused by this mod changing the world? https://gist.github.com/HugsLibRecordKeeper/505f16c565d2f8a1133b5708772a3c6f if I remove GeologicalLandforms I still get it
Shayne 28 Sep, 2024 @ 10:43pm 
Making duplicate settlements how?
†RedDevil† 28 Sep, 2024 @ 10:17pm 
Yeah, workaround was just making duplicate settlements. Thanks though.
ignis  [author] 26 Sep, 2024 @ 2:50am 
It does not override overcrowded option. You just don't realize how small the small world is. Each slider step makes it 3 times smaller (and makes it fit 3 times less settlements).
†RedDevil† 25 Sep, 2024 @ 5:39pm 
Only thing I miss is that it only does 1 colony per settlement type, overriding the overcrowded option.
Swagatron 6 Sep, 2024 @ 2:35pm 
This mod has been a mainstay for me for a while now and I really appreciate the work that went into it. The world feels so much more alive when you can actually interact with all of it in reasonable time. Thank you for the mod!
>CumDemon< 25 Aug, 2024 @ 7:56am 
Super good mod, just the thing I was looking for, ty! :cherrypie:
Shayne 20 Aug, 2024 @ 7:03pm 
@DocEternal Interesting because I think I verified my files multiple times and that did *not* fix the issue. However, removing Athena and related mods *did* fix it. Also side note in case you're unaware: Rimpy is outdated, I think, and its best to use Rimsort instead