Killing Floor 2

Killing Floor 2

KF-BlackMesa
163 Comments
Mr.Wanaskiwin "Navarone" 16 May, 2024 @ 12:13pm 
Lol You can use this map to cheese most weeklies. Best map ever.
Dante Goldenrod 12 Jan, 2024 @ 9:38am 
The trader pods don't function properly and randomly break on some rounds. The corridors are awful. This map is awful.
Kitakitina 1 Aug, 2023 @ 10:32pm 
El mapa es bueno hasta como la ronda 4 de ahí en adelante deja de mostrarse la flecha direccional y no sabes dónde está el mercader por lo que te quedas sin poder comprar finalmente perdiendo la partida. Pensé que era bueno pero este problema arruina el gameplay por completo.
DieKaiserschlacht 19 Nov, 2021 @ 9:39pm 
idk why people are complaining about not getting to the trader in time, just save a zed and go find it BEFORE ending the wave
Bro Bike 10 Feb, 2020 @ 2:31am 
The map is terrible bad for KF2's gameplay.
Idle_Mind 15 Oct, 2019 @ 12:06am 
@10,000GallonHat Damn, Was about to report that missing texture.
Also the elevators tend to bug out when zeds walk against them while they're in use. ie; Pushing players through the elevator into the shaft and killing them.
More than two players in an elevator is fairly risky
10,000 Gallon Hat 30 Apr, 2019 @ 11:20pm 
Missing textures here. https://i.imgur.com/3BP29Lh.jpg Zeds get stuck running in a circle inside this office room. https://i.imgur.com/KFqeKCf.jpg
RockMax  [author] 16 Apr, 2019 @ 6:28am 
Maybe try the elevator?
FlyingPan 16 Apr, 2019 @ 6:15am 
I know I was trying to follow that but couldn't find the bottom floors :\ I went to the elevator and the ladder is blocked off.
RockMax  [author] 16 Apr, 2019 @ 5:55am 
You could try to go to the lower floors. There is an indicator on top of the left corner that shows you if the trader is up or down.
FlyingPan 16 Apr, 2019 @ 2:27am 
Cool maps but the arrow to the trader does not work and I spent 3 Rounds with a Crovel... Which I got fucked in the end. And even When I try to follow the path it leads to nowhere
RockMax  [author] 25 Feb, 2019 @ 9:43pm 
I would like to help you but this has to be problém on your end. Try to restart Steam. It's not possible that this map could delete other maps
RockMax  [author] 8 Feb, 2019 @ 12:36am 
This is a port. Imported in 3ds max with WallWorm
STYLZ Zㅤㅤ ㅤ ₿⭐ 6 Jan, 2019 @ 6:58pm 
Is this some kind of a direct port or did you have to create everything from start? It looks great BTW Thank you for this.
Brock S>KEYS 26 Dec, 2018 @ 9:00pm 
Great map but without the arrows aiming you towards the trader you just cant find it and usually die second wave.
RockMax  [author] 15 Dec, 2018 @ 8:11pm 
Can't do more to optimize the map in size.
skebob 15 Dec, 2018 @ 2:49pm 
1 gigabyte for a map?! no thx
irgend1 L4rry 30 Nov, 2018 @ 3:01pm 
Hey, do you know how to fix the elevator bug where you get immune to damage?
It's a great map by the way!
RockMax  [author] 19 Oct, 2018 @ 8:27am 
3-6 is fine
Javista 19 Oct, 2018 @ 7:01am 
it's mean this map suitable for playing 3-6 people yes or no ?
RockMax  [author] 19 Oct, 2018 @ 6:02am 
It´s low because theres 20 ppl on the server but I will look into that
Javista 19 Oct, 2018 @ 4:35am 
Javista 19 Oct, 2018 @ 4:07am 
great maps :)
but zed spawn too low in hard - suicidal on 15-20 players
Thank & awesome
El Nino 17 Aug, 2018 @ 2:23pm 
:steamhappy:
El Nino 17 Aug, 2018 @ 2:23pm 
Thanks for fixing the optimization! Awesome map!
Boucher Charcutier 31 Jul, 2018 @ 9:31am 
It is awesome
but level design from Half Life is awful in KF2
「73A Yxalag」 30 Jul, 2018 @ 11:59am 
thats impressive
RockMax  [author] 30 Jul, 2018 @ 11:52am 
4 maps in one and a lot of textures.
「73A Yxalag」 30 Jul, 2018 @ 11:47am 
965 mb holy shit
Phoenix‎ Rose 24 Jun, 2018 @ 6:25am 
a way to counter the "people not finding the trader" thing, would be to add more little ammo crate spawns. that way people won't complain and say "i can't find the trader and i ran out of ammo because of it!"
Phoenix‎ Rose 23 Jun, 2018 @ 1:20am 
the door in the mas spectromiter room doesn't open. you can walk right throught it
RockMax  [author] 16 Jun, 2018 @ 11:58pm 
Dunno if it´s fixable
noobient 2 Jun, 2018 @ 2:47pm 
There's a weird ass exploit/bug with the elevator, basically you become immune to the boss if you get there: https://steamhost.cn/steamcommunity_com/id/noobient/screenshot/923681803355933975
RockMax  [author] 7 May, 2018 @ 11:39am 
Arrows should be working only on the same floor as the trader is
RockMax  [author] 7 May, 2018 @ 11:39am 
New update, sorry forgot to fix splatter maps, I will fix it in the next update
RockMax  [author] 7 May, 2018 @ 6:14am 
I will push an update out of what I have so far, optimized shaders, optimized lightning, fixed rendering. The map is too big for just one update
Reliantlers 6 May, 2018 @ 12:29pm 
shame that this map still crashes on load, none of my friends can load it either
noobient 10 Apr, 2018 @ 11:47am 
We don't use mutators :)
RockMax  [author] 10 Apr, 2018 @ 11:35am 
If there are no arrows and you are 20-30ft in front of the trader, it has to be mutators disabling them
noobient 10 Apr, 2018 @ 10:59am 
TBH I'm not sure it's really us being lame. We're literally running around on the whole map yet NOONE finds the trader in same waves. Author have you actually played this through 10 waves?
Rattles 10 Apr, 2018 @ 10:28am 
oh im an idiot
RockMax  [author] 10 Apr, 2018 @ 10:27am 
I will give you a second chance to read comments under your message
Rattles 10 Apr, 2018 @ 10:07am 
why arent the arrows to the trade pod not showing up?
Reliantlers 4 Mar, 2018 @ 12:53pm 
this map still doesn't work, crashing on load
noobient 25 Feb, 2018 @ 11:55am 
Okay, thanks!
RockMax  [author] 25 Feb, 2018 @ 11:36am 
Arrows will show up once you are on the same level as trader
noobient 25 Feb, 2018 @ 11:11am 
So if the arrows are missing, that means we need to change level?
RockMax  [author] 25 Feb, 2018 @ 10:34am 
That can´t be fixed because of the elevators, there are no dynamic path nodes that could show trader arrow
noobient 25 Feb, 2018 @ 10:00am 
Sometimes the guiding arrows don't appear during the break, is this intentional?
RockMax  [author] 24 Feb, 2018 @ 10:28am 
I really can´t do much with the map, it´s a port from BlackMesa and I want to keep it close to as possible to the version.