Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've been working on a version of this mod for a bit now and only today squashed the last nasty bug. It's the one where if you save, exit, then load back in, soldiers who had no reloads left magically got their reloads back...
Anyway, my version is different though. Mainly, it removes the melee strike ability and adds a bunch of configurables to adjust difficulty even further. I have a few other things I want to do before release though, but it should be ready in the coming week(s).
I dont suppose you would open up working on the project to other modders, now that you're done working on it? You might be done with XCOM modding for the moment, but this mod itself is too good of an idea to simply pass up, so I was hoping you'd be willing to release the right to have others work on it/upload other versions of it!
I turned off ammo consumption for pistols, but for some reason all my standard sniper rifles don't get the ability. I know you have it added in your mod, but it's not showing up for me specifically for those weapons (regular and TLP). I've noticed that XCOM 1 style sniper rifles can reload, but they have unlimited ammo.
I didn't expect to hear from you, Richard. I'd decided to live with it unless a player pipes in with some advice.
Similar issue as before, only it's on sniper rifles too. Standard sniper rifles. Reload ability claims the weapon is fully loaded, but the weapon is clearly empty and says so if I try to shoot.
Basically, the reload function has been removed from pistols, but primary pistols sets an ammo limit to them. After you're out of ammo, you can no longer reload.
Is there anybody out that that might know how to add the reload ability back onto pistols? And I might need it spelled out slowly, or with as much detail as possible, as one might to a dull-witted child.
Fix: The Extra Mags Perk now works correctly, there was an issue with it not applying the 2 extra reloads to a solider (but still applying the 2 extra give ammo charges) this is now fixed thanks to Looplick.
Change: "Reload" ability is always displayed on HUD now so you can see how many reloads you have left.
@Richard - since patching every single class-added mod would likely take considerable time and effort on your part, maybe putting together a guide for users to apply the perks/abilities to soldiers or exempt them would be more useful overall. I would certainly use it and appreciate something like that.
It would be possible to have different reload capacities for different weapon types but would require some work on my part although I'm not sure if the "give ammo" ability would remain universal. As it stands it just gives a reload charge to an ally, it can't distinguish weapon. Making different reload amounts for different weapon types wouldn't be hard but they'd all have to share the giveammo ability still. You could always change the values of the weapons ammo capacity in the ini files if that would suit you better?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1275622993
and
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1142234205
Thanks a lot !
P.S: I notice the M21 SMWS from Firearms mod doesn't have the limited relaod but I supect a problem with Firearm
One last thought: Is there any chance it could have something to do with the number of ability icons? I've noticed I'm more likely (though not guaranteed) to 'lose' the reload ability if the soldier has a lot of extra icons.
Because my mod is a very alpha state and that's more for having a hand on modding, I used to script a lot and take pleasure to modify your class mod by the way.
Anyway, I will how it works and I'll give you an update !
Template.InventorySlot = eInvSlot_PrimaryWeapon;
Template.Abilities.AddItem('StandardShot');
Template.Abilities.AddItem('Overwatch');
Template.Abilities.AddItem('OverwatchShot');
Template.Abilities.AddItem('Reload');
Template.Abilities.AddItem('HotLoadAmmo');
Change Reload to ReloadRS
However this would make my mod required for your weapon mod to work.
If you send me a copy of the localization file (XcomGame.int) I can add support for any mod once I know the actual weapons coded name.
Thanks for this great mod, I have a question how can I add an unsupported weapon ?
I try to create a weapon mod and would like to add limited ammo.
Added support for TLE/TLP Weapons.
Added Support for:
-Coilguns for War of the Chosen (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1253939617)
Will add support for Tactical Legacy Pack when it drops on October 9th.