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Also, do you know if these two mods are compatible with SFO and Cyrsnos' faction unlocker?
There was also mention of it not being compatible with the cyrsnos' submod allowing for more building slots?
Huzzah!
I unsubscribed from all of my mods* and resubscribed, cleaned out old save files (to be sure) and started a new game - everything works as intended. I can only surmise that if you are having issues it is because you are either running an old save file with the new version or running a new save file with the old version (for whatever reason). The mod works in conjunction with 'Legitimacy' just fine and seems to behave well with other larger mods. Your mileage may of course vary, I am not sure if it runs with Radious/Steel Faith and so on... I don't use them.
* I track all of the mods I use in a collection on Steam. It helps to see what has been updated and when.
First i've beat a norscan leader, i have appease Ostland and i think the same thing beastmen/Hocheland work too, BUT, when i have conquer Marienburg and Gorssel, Nordland is not appeased at all (he made war with me 2 turns later) and when i deploy a captain in red circle of Avenheim it doesn't work too (so i guess if i do the same with a witch hunter in Bechafen it would'nt work).. I don't know if i do things wrong of 'cause of some bugss.
Need your answer '-' !
Is there some others conditions ? Even for the others ?
-potential changes coming for Stirland and Nordland too.
@Samuel: This mod doesnt really deal with confederation - but vassaling. I always intended this mod to strengthen the idea that the Empire is never truly united. Saying that it is entirely possible to get the "appeaed" bonus for all the states just in time for the first chaos invasion.
@Sigmar: yup - I am doing fine tuning now in prep for the release.
Secondly, I designed this mod to work alongside the legitimacy mechanic - which already had the revivie functionality (iirc) so that's why I didnt put it in (avoid conflicts).
Also (and I realise that I am a pain, sorry)... would you consider allowing the reviving of dead factions? For example; Averland has been destroyed in my current game, it would be nice if occupying Averheim (was ruins) would allow the region to be gifted back to a restored EC. I recall there been a mod that did this last year although it was not updated sometime around the release of the Wood Elves.
I periodically have the option to restore or retain as explained, however restoring lands overrides all existing states that have been vassalised, it breaks the vassal and sets them independent again. Seems counterintuitive towards what the module is about - gaining EC as vassals and keeping borders tidy.
1. If you sack an empire region, it will now restore to it's orignal owner.
2. periodically you get a dilemma that will allow you to restore empire regions to original owner if you or one of your vassals own them. (for a cost to keep the counts happy.
Hopefully, this is something I can apply to the combined campaign :)
I now have a script working that will return settlements to correct owners when sacked. THis should also work with "punish" optionm (which is techncailyl a sack).
I am also trying to modify the dilemma script so that it also restores provinces not just from those you own - but also those of your vassals.
Modding game two is still too much of an unknown to say anything atm :)
Warmest regards.
Unless you can tie it in to provide a similar boost?
Is this... every province? All I dream of is being able to restore Elector Counts to their rightful and proper land boundaries.
Good news is the script works. Now I jsut need to figure out how to create a dilemma to trigger the event!