Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, maybe that means it's SETting the ammo reserve instead of UPping it?
Oh wow. That's very interesting. I'd also not have expected them to work like that.
I can imagine, yeah. Still cool, though. :)
Wait, is there a console command to allow ragdolls? Because that would be deliciously epic.
How confused my friend looked when he killed himself with frag rounds on his Pump Shotgun. We thought it was a bug on his end or something! xD
Aha! So that's why that was happening. My word... xD
OH! Oh my word. 90 pellets per shot! I had another user on that mod's page report the issue and I went and tested it myself. I found it was dealing far too much damage, but I somehow missed that. I've just released an update to it, so it's been fixed, and I even credited you in the Change Notes. :) Thanks for reporting that, and I apologise for my silly typo. Ninety pellets instead of nine... I should stop tweaking my mods late into the night. Just now I accidentally add one too many zeroes to Tank HP or something. xD
Yes. I made another balance update to many, many of my weapons. It hits a little softer, but shoots a lot faster now, along with a few other tweaks. Feel free to check the Change Notes to see what's changed. And odds are, there will be updates in the future too, but this is a good thing. This weapon will still kill Commons in the same number of shots, but its DPS has increased to make it more practical against Chargers and Bosses. :)
Also, it's cool to see you've got some .vpk script editing know-how. :)
By the way, this weapon actually has a 42-round magazine. I'm going to update my screenshots now.
Basically, what I'm trying to say, is that this doesn't necessarily have to be an IMI Uzi, I just named it that because this script is meant to be a rebalance of the default IMI Uzi, and you can use it on any weapon you want. If you're after a specific weapon script like a UMP9 that's real-world stat accurate, then I MIGHT make them later. Currently I'm focusing on getting my current weapon and gamemode scripts all ironed out.
The short version? Maybe later. :)