Divinity: Original Sin 2

Divinity: Original Sin 2

(Less) Fast Casting Mages
23 Comments
( * )  [author] 22 Sep, 2018 @ 2:16pm 
big__milo : sorry, I don't have any time to mod right now.
big__milo 22 Sep, 2018 @ 12:33pm 
Hi update your mods for DE ok
Zoey 27 Feb, 2018 @ 2:20pm 
hey so this has compatibility issues with a very good mod, armour based saving throws (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1157299447) . unfortunately ive had to drop this. is there any chance of a compatibility patch?
( * )  [author] 25 Oct, 2017 @ 10:08pm 
Winter Phoenix : I don't see this spell as underpowered.
Say 25 Oct, 2017 @ 7:13pm 
Quick question: Why no CD reduction for healing spells? Healing Ritual cooldown is too damn high!
Criticool 21 Oct, 2017 @ 1:29pm 
I agree one of these focused on rebalancing healers and melee as well.
Aedrion 19 Oct, 2017 @ 1:24am 
No need to say sorry, every mod you've made has been pure gold. I already look forward to whatever you're making... and the thumbnail you'll use. lol!
( * )  [author] 18 Oct, 2017 @ 10:13am 
Aedrion : why not in the future?
But right now, I'm currently working on multiple mods and don't have time for this, sorry.
Aedrion 18 Oct, 2017 @ 10:05am 
You keep winning with the icons for your mods. Fav'd for the rent being too down high!
Maybe we could use one like this for melee?
( * )  [author] 18 Oct, 2017 @ 12:03am 
Update : Source Spells aren't modified by this mod anymore, to stay compatible with the mods which modify them.
I advise you to use my other mod "Source Only Spells", for maximum compatibility :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1172777489
( * )  [author] 9 Oct, 2017 @ 5:28am 
Update : changed Pressure Spike's description.
( * )  [author] 29 Sep, 2017 @ 12:00am 
Star : sorry not for the moment.
Star 28 Sep, 2017 @ 11:51pm 
Do you have a version that affects the enemies? I'd love the challenge.
( * )  [author] 28 Sep, 2017 @ 10:03am 
Update : enemies are not affected by the modifications.
( * )  [author] 24 Sep, 2017 @ 6:25pm 
Update : corrected Worm Tremor's description.
mypony89 22 Sep, 2017 @ 10:00am 
Nice and quick job! Thanks for this.
( * )  [author] 21 Sep, 2017 @ 8:46pm 
Gloves of teleportation should work now.
( * )  [author] 21 Sep, 2017 @ 8:35pm 
Nice catch Mypony.
I was hesitant to keep the teleport spells updated by this mod.
This settles it, I revert them to vanilla state.

In the next update, the Gloves of teleportation will be fixed.
mypony89 21 Sep, 2017 @ 7:42pm 
Just thought I'd let you know that there is a conflict between this mod and the item Gloves of teleportation. If this mod is active when you get the gloves and equip them then you will not have the option to use teleportation. It will not show up on the skills list anywhere.

If you deactivate the mod, load the saved game from before you equipped it, then equip it you will receive teleportation. However if you then save and load the mod back up with the item equipped and skill me memmed it will crash you game. Tried it twice now and the same thing happened both times.
( * )  [author] 21 Sep, 2017 @ 7:05pm 
Ilre_u^p 21 Sep, 2017 @ 6:58pm 
I have 9 addons (3 your) , if will be game too easy a will download also Double Spawns for my Tactical mode :steammocking:
Ilre_u^p 21 Sep, 2017 @ 6:51pm 
Can u upload it to nexus pls ? I have GOG Version :)) THX so much:steamhappy: