Hearts of Iron IV

Hearts of Iron IV

Norway at War, a focus and flavor mod
251 Comments
nulleyed 16 Jun @ 8:54am 
oi den funker ikke
nulleyed 16 Jun @ 8:49am 
Trist at vi må modde hele HOI4 for en bra fokus tre for Norge. Sjukt. Tusen takk for modden, skal spille ASAP :/
The Franco-Brit 15 Sep, 2024 @ 7:24am 
UPDATE!!!!!!!!!!!!!!
Sir Nils Olav 27 Aug, 2023 @ 3:14pm 
This mod is going to better than the actual expasion for Norway.

Please update the mod when the next dlc comes out so that I can still play with this superior version
Khanor  [author] 12 Oct, 2022 @ 4:37am 
@Koragg33
You're welcome :cozytf2mug:

@H Con
You can't yet. It's been in my plans since I created the monarchist path, and especially after someone on the R56 Discord server asked me for it too, but I haven't yet decided what the appropriate drawbacks and challenges to push it through that way should be. So for now civil war or standard election are the only options. Rest assured it's quite high on the future priority list at least, alongside improving and expanding the communist focus path.
Bob-Engelbert 11 Oct, 2022 @ 12:29pm 
What exactly does it take to be able to demand a referendum for monarchism?
Koragg33 11 Oct, 2022 @ 1:52am 
omg so cool thank you so much Khanor
Khanor  [author] 10 Oct, 2022 @ 1:35pm 
New mod version, NaW 1.4.2, out now. The new update is compatible with BBA and Avalanche, and it also comes with small event, map and localisation improvements. I will be working on bringing the mod up to scratch in R56 as well in the coming weeks. Enjoy everyone!

@Koragg33
Well, it's a bit tedious, but I did get it done. You can play the updated mod now :cozyspaceengineersc:
Koragg33 30 Sep, 2022 @ 9:18am 
dear Khanor i love the mod i have sed this before however i feel its worth saying again. time is somthing we all hve in limited suplie i know. do you have a astimate for when the mod will be updated ?
Khanor  [author] 28 Sep, 2022 @ 12:33pm 
@Darazmanaz
Yes, this would work alright as decisions unlocked by certain situations, focuses or general progress, at least for the democratic branch, maybe the monarchist branch as well. Thanks for the suggestion.

@perplex_
Great to hear :Morale::winter2019happyyul:
[13.Jg] perplex_ 15 Sep, 2022 @ 12:22pm 
Love the Mod,
Captain-Axeman 30 May, 2022 @ 1:18pm 
Darazmanaz that sounds like a pretty good idea.
Darazmanaz 30 May, 2022 @ 12:45am 
Suggestion:
Playing as Norway (ofc) I find it hard to gain a manpower large enough to take Sweden after taking over Denmark. I would suggest adding a focus "appeal to Norwegian abroad". Where you open up for decisions using PP to promote immigration to Norway from Norwegians abroad. To different countries, USA, Canada, Brazil and Australia. For example, 30.000 increase in population each year for Canada, 50.000 for USA and 10% of directly in added manpower. This focus should follow a focus about that the difficult economic 1930s is over
Khanor  [author] 1 Apr, 2022 @ 9:32am 
@UnHolyFiretruck
Yes, in fact it's already been adapted and pushed to the beta from my branch on the Road to 56 development GitHub, though of course it was first developed for NaW this time, and my personal mods can be brought out to you guys a lot sooner than really big collaboration mods. I believe the R56 update is near though according to the other developers/the R56 Discord.

Hope your're enjoying the Railroad Development thing at least, it was very much a thing I came up with and decided to do in the spur of the moment. I assume things work fine and without issues at least both from no feedback and from my testing, but I would very much like to hear what people think about the gameplay/fun facor of it. The Railroad Development decisions are small things to spend a significant portion of industry on, but of course the actual benefits are limited to fighting/supplying troops on or near your homelands for the most part.
UnHolyFiretruck 29 Mar, 2022 @ 4:14pm 
will the "Railroad Development" decision category be added to R56? i'm using the Beta right now since they include your mod but i can't get further railroad development after the Focuses without having to lay them out manually
am tom 18 Mar, 2022 @ 6:51am 
@Khanor ok thanks!
Khanor  [author] 17 Mar, 2022 @ 4:16pm 
@epic gamer
It has to do with the historical event that changes your election cycle from three to four years between elections, which you can get in the first half of 1938 at the earliest, I believe, by either staying democratic or becoming non-aligned (just avoid the "Reject Constitutional Monarchy"-branches.) Though to see the actual reference you may need to play a multiplayer game or tag switch, as the follow up event is given to the other Nordic countries only, and the event option requires either non-aligned Government or the Neutrality idea (both Sweden and Finland usually qualify.)

Since it's somewhat tedious to see, I'll inform you of a screenshot of this being in the middle of the latter half of the showcase pictures above, and the reference will probably only be gotten if you've seen the quoted episode. Also, relevant emoji: :winter2019neutralyul:
am tom 16 Mar, 2022 @ 12:27pm 
hey i was curious how you can fire the easter egg futurama event? i tried almost everything
Khanor  [author] 12 Feb, 2022 @ 3:44pm 
@Captain-Axeman
No problem glad you still like the overall product, and I'm doing well, thanks.

For everyone:
Two moderate/small updates, 1.4.1a and 1.4.1b, were released this week, improving small issues, and adding historical events and event pictures for Armed Neutrality and Nortraship. Leader descriptions for country leaders are also back. Enjoy everyone, and as always, feel free to leave some feedback if you have any :cozyspaceengineersc:
Captain-Axeman 7 Feb, 2022 @ 2:25am 
@Khanor I understan, it was just a wish this mod is already as i said everything one would need too have fun. Hope you're doing well.
Koragg33 24 Jan, 2022 @ 4:56am 
disable all the other mods and see if that helps. if not delite the mood and redownload can help to
Bolle 23 Jan, 2022 @ 11:02am 
not that good. but yes have other mods to. gonna try again tomorrow
Khanor  [author] 23 Jan, 2022 @ 10:18am 
@Bolle
Yeah, like Koragg asked, any other mods in use? Also providing the error log (or at least the lines right before the crash) would help. Everything works fine on my end.
Koragg33 23 Jan, 2022 @ 2:19am 
Bolle do you haver any other mods enabaled ?
Bolle 22 Jan, 2022 @ 3:44pm 
aww game crash when i try to start whit the mod sad....
Khanor  [author] 16 Jan, 2022 @ 9:49am 
@SLAINE
:steamthumbsup:
SLAINE 16 Jan, 2022 @ 6:14am 
can we talk?
Khanor  [author] 11 Jan, 2022 @ 11:51am 
@Captain-Axeman
Thanks. I will keep working on it over time. In fact one large update has been released just now if you're interested :mailedfist:

There is at least a decision to create a network of fortifications from the Glomma river down to Halden (the Glomma-Halden Line) which have been in for quite a while. In regards to adding Halden as a victory point/city on the map, it's a little on the smaller side, so I've prioritized other places before it. Maybe I'll think of something more in the future, or find some good reason making it important enough to add as a VP eventually (Narvik was in the base game from the start I believe, for obvious historical and war-strategic reasons, despite actually only being slightly more populous than Halden in the 1958 statistics at least.)
Captain-Axeman 30 Dec, 2021 @ 11:06am 
I love this mod, it's everything one needs too have fun as Norway, I hope you keep working on it foward. Wish we had something Halden related considering Fredriksten Fortress is there (Ofte under belering, men aldri beseriet).

Overall, i would rate it 4/5 mod, it does what it's supposed too do very effectively.
Khanor  [author] 28 Dec, 2021 @ 1:34pm 
@Koragg33 @Guest In Disguise
Hope you liked it :)

I should also mention there's now been two small/medium updates since the Barbarossa/NSB update, and graphics issues have been fixed, new characters/advisors have been added and we now also have more division namelists for land units and R56's plausible agent names integrated, with new historical ones on top, based on cover names from the historical Norwegian resistance in XU, Milorg and/or SOE. Focus tooltips should also be even better and more clear now. Check out the Change Notes for specifics and a full list of additions and balancing :winter2019happyyul:
Guest In Disguise 17 Dec, 2021 @ 2:26am 
Can't wait to try it again:winter2019happyyul:
Koragg33 17 Dec, 2021 @ 1:21am 
takk Khanor
Khanor  [author] 16 Dec, 2021 @ 6:12pm 
@Koragg33
Takk, nå er den oppdatert i alle fall.

NaW is finally updated for 1.11.* Barbarossa/No Step Back. The workload for simply updating was a lot heavier than expected, but I hope people can find the wait worth it anyways, as a lot of new features and solid polish and fixing of the quirks of the mod has been done too. There's 5 new focuses, two new endgame ideas, new graphics from R56, events, more sensible focus rewards, more AI considerations, one or a few new advisors (depending on if playing this or the R56 version previously), new decisions and the rail focuses now actually give rails instead of infrastructure (and yes, I have been looking at historical railway maps), those routes are historical :winter2019happyyul::winter2019coolyul:

Enjoy everyone, and feel free to leave a message about what you found good, a message about what could be improved and most certainly messages about any bugs you may find. Merry Christmas and happy holidays to all :Morale:
Koragg33 27 Nov, 2021 @ 3:12am 
Gleder meg til denne moden er tilbake i action. Takk Khanor for all den gode jobben
Khanor  [author] 24 Nov, 2021 @ 10:42am 
@Guest In Disguise
No problem :steamthumbsup:
Guest In Disguise 24 Nov, 2021 @ 10:31am 
thanks for the heads up good to know :steamthumbsup:
Khanor  [author] 24 Nov, 2021 @ 10:21am 
@Guest In Disguise
Yes, I will be working on updating the (almost identical) files used in R56 first, then port the changes/updates to this one shortly afterwards, so it's pretty much number one on my priority list among my mods. I've started looking at the new character system already, but how much time it will take I'm not entirely sure about. I've been away from modding for some months up until recently, so I'm a tad rusty as well. I'd give it a week before starting to check back here at least :S
Guest In Disguise 24 Nov, 2021 @ 4:58am 
are you planning on updating this mod to the new update/DLC?
Khanor  [author] 23 Jun, 2021 @ 2:45pm 
@hvard.eriksen
Hehe, jo, takk. Vet vi ser ham svært mye i alle fall i starten (og stort sett hele tiden uten mods), men la oss holde ting ekstra dannet her, og huske at han som andre politikere stod på for å dra Norge ut av den økonomiske krisen/nedgangstiden den gang. Om ikke du bruker konsoll så får man i alle fall skiftet i 1938, og om jeg skulle tillate meg å gjette så er det mulig du har glede av valget mellom Lykke og Hambro. Road to 56-versjonen av denne modden har nå fått et eget unikt portrett for Hambro også (laget av de talentfulle grafikkdesignerne der, på min forespørsel), så tillater meg likegodt å reklamere for at dette kommer neste gang denne modden oppdateres i samme slengen :winter2019coolyul:
Riksen20 17 Jun, 2021 @ 12:48pm 
Som kommunestyrerepresentant for Høyre er denne moden perfekt for meg. Tusen takk. Blir så lei av trynet til Nygaardsvold. Eneste negative er at man må vente til 1938 for å ta fokuset, men et par kommandoer i konsollen, er det regjeringskrise øyeblikkelig. Tusen takk for denne fantastiske moden
Khanor  [author] 6 Jun, 2021 @ 12:51pm 
@Lampshade72
Yeah, in fact several of them, especially political focuses meant for flavor are already 35 days. Though of course, I've planned to look at more options for shortening focuses as well, for reasons such that more focuses are added to the tree over time, that I believe in shorter focuses myself for more flavor and engagement, and that that's generally the way both the base game and big mods like R56 are trending with their focus trees.
Lampshade72 10 Apr, 2021 @ 9:03pm 
have you thought about adding more focuses and reducing the average focus tikme?
Khanor  [author] 19 Mar, 2021 @ 1:37pm 
@Darazmanaz
I'm considering doing Southern-Norway as a state, holding what was/is the Agders/Agder county. Not any more than that though, as that would be much smaller/weaker states than the base game.

@post
I like that idea, he should definitely be in as a choice eventually when Norway has been at war with the Labor Party in charge, especially if having been occupied and then liberated.
Darazmanaz 14 Jan, 2021 @ 5:28pm 
Heisann! Vet ikke om du foretrekker at folk skriver på norsk eller engelsk. Så tar det internasjonalt.

Would be great if you could add more regions, historically accurate would be 20, but I would suggest using the current 11 administrative regions, with Oslo merged with Viken down to 10.
For me it feels a bit weird having so few regions, especially during the civil wars for some reason.

Also, a focus to retake Isle of Man, just for fun would be cool

Love your mod, keep up the work!
Khanor  [author] 29 Dec, 2020 @ 5:02pm 
@post
Some indirect interactions with the Svalbard archipelago has been on my mind for some time, actually. It'll probably happen sooner or later. No map expansion though (in case anyone was seriously wondering about it), extending the map to the north would be way too many compatibility issues and too much work for the small payoff.
post 11 Dec, 2020 @ 11:37am 
it woud have been cool if you could have added svaldbard to the mod
Khanor  [author] 18 Nov, 2020 @ 11:41am 
Makes sense, the mod likely has edits to the history files (which also state which starting ideas/national spirits the country should have) in order to include the new ship designs created for the mod. Thanks for telling me, unfortunately one can't enjoy all the features of both mods at once as is. Maybe if someone created a compatibility mod with the features of both mods in the relevant files.
Guest In Disguise 18 Nov, 2020 @ 2:07am 
I found the mod that didn't work with this one which is strange tbh "Warships Designer Overhaul"
i can live without it. I am just letting anyone know who is using that mod
Khanor  [author] 17 Nov, 2020 @ 2:09pm 
@[THO] Guest In Disguise
Yeah, get back to me with which mods you use. If they have edits to some of the same files I use there could be a conflict. As a last ditch effort if it's not the other mods (though it usually is), one can try to unsubscribe and resubscribe to the mod.
Guest In Disguise 17 Nov, 2020 @ 10:41am 
might take a double check on the mods