Hearts of Iron IV

Hearts of Iron IV

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Norway at War, a focus and flavor mod
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26 Sep, 2017 @ 12:50pm
10 Oct, 2022 @ 4:13pm
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Norway at War, a focus and flavor mod

In 1 collection by Khanor
Norwegian Flavor Collection
4 items
Description
Norway at War, a Norwegian Focus and Flavor mod
- Version 1.4.2a (1.12.* By Blood Alone/Avalanche compatible)

Norway at War is a mod which aims to create a fun and historical focus tree for Norway, while still providing choices for taking alternate paths if one so desires. It should be a mod filled with choices and flavor texts based on history, as well as crisp, descriptive localisations (or so I hope).

Recommended graphics mod: Small Arms & Uniforms OR Unique Infantry Equipment
Recommended music mod: Norwegian Music Collection
Chinese Translation: Norway at War, a focus and flavor mod CN

Largely integrated into R56 since 2019 (and to a lesser extent before that): The Road to 56
It is an honor. In a mutually beneficial agreement since November 2020 there will now be a two way exchange of features and assets, so enjoy the improvements everyone :)



Credits to those that helped me

- Thanks to Perhj for the base focus tree, unique trait, advisors, and more,
from his Norwegian focus tree mod, which I eventually got involved in helping develop myself. Needless to say, without getting motivated by what I then called "the best Norwegian focus tree mod", this mod wouldn't have happened.
With Perhj's blessing I got to making a fuller version of his mod, which became this mod.

- I'd also like to thank Rjohansen on the Paradox forums who made the first Carl Gustav Fleischer portrait, which provided needed visual flavor to the mod.

- Most non-base game political leader portraits, a national spirit portrait of King Haakon VII, and a portrait of lieutenant general Kristian Laake, are by the talented Zittrich. With this all ideologies have unique leader portraits!

- Norsk Hydro company logo and generic 3D plane meshes with Norwegian roundels by Thinking_waffle.

- The R56-team: For their many, many new quality portraits, advisor pictures and focus icons, and a few code-snippets for my use (e.g. tech sharing invites.)

- Thanks to the Kaiserreich team which allowed me to use their population information for two new states, as well as 13 leader portraits, 9 designer logos and 5 focus icons.

- And thanks to Nonjojålol behind the Norway Improved mod, who led me to Rjohansen and allowed me to use all features from his old mod. Norway now starts with transport tech and has historical artillery and anti-air. Flavor mods for the famous Krag-Jørgensen M/1894 (which was a service rifle of Norway, Denmark and the United States at the same time at one point) are recommended. Nonjojålol is also one of the prime researchers for the mod as of NaW 1.3.3.



Mod Features
  • An expansive, historical and fun focus tree for Norway, with plenty of interesting choices to make.

  • Now with more than 200(!) unique events, many with several options to choose from, including news events.

  • Flavor texts with translations for those interested in Norwegian history, references for the cultured, jokes and puns for the fun loving, and crisp grammar and language for the grammar nazis language connoisseurs.

  • Rebalanced states to allow Norway to industrialize rapidly in the period like in real life (Vestlandet buffed with one extra initial building slot) and the Faroe islands are now categorized as "small island" which lets you add one or two factories to them. Three Finnish states (Salla, Pohjanmaa and Karelia) have also been buffed. Six new states, among them Båhuslen and Jamtland, have been added, and Norway can get its hands on one or more through some very shrewd diplomatic deals, or by going revisionist.

  • This mod has added 19 additional cities/victory points to the Nordics over time (some of which was later added by Paradox themselves!) Still, many NaW/R56 unique VPs remain unadded to the base game to this day. Also increased the VP value of Bergen and Trondheim as they were the second and third largest Norwegian cities of the time, and to mark them as more important than the 1 and 3 VP cities added (now they are 5 VPs each.)

  • Crisp portraits made by the R56-team, the above credited individuals, and more. Also worth mentioning is that the focus tree has been designed with visuals in mind, and the icons are varied and interesting to look at, and they give a hint to what the focus entails.

  • Descriptive tooltips detailing how the more unique focuses work. No longer do you have to access the code to know how AI countries will react to your invitation to your faction or your demands for land, now the description tells you how to make it more likely or even guarantee acceptance!

  • Added new leaders and rebalanced their skillsets and traits, justified by historical events. Norway now starts with three field marshals, 9 generals and four admirals. Four more generals can be unlocked by focus later.

  • The first Norway mod to include an event for the historical election cycle change in 1938, making Norwegian parliamentary elections happen every four years (like today) instead of every three years like before 1938. Your Nordic neighbors may also be informed of this by an event, which may or may not contain a Futurama reference if they have the correct Government type and/or idea.

  • New political adviors, theorists, etc. with flavor texts. These are mostly Perhj's work, so credit goes to him here.

  • Compatibility for every DLC, no DLC vanilla (yes, I even added alternate bonuses for the tech sharing focuses if you don't have TfV), and most graphic mods.

  • Massive localisation additions, including leader descriptions for every political leader, names for every surface ship, names for every tank and tank variant, new cities, updated state names, etc.

  • A myriad of decisions.

  • A unique, unlockable tactic.

  • Pixel "art" by yours truly...

  • Challenging and interesting gameplay. How will you overcome Norway's initial issues and the looming threats?

  • And more...



Q&A
  • Q: Is this mod achievement compatible?
    A: No, you can play ironman, but you will not earn achievements since gameplay has been altered.

  • Q: Is this mod multiplayer compatible?
    A: Yes, but all players will need to have the same mods enabled.

  • Q: Where did the Finland changes go?
    A: As of version 1.3.0 all the Finland (history and idea) changes are gone (for more mod compatibility). What's still here are light state changes and a unique resource prospecting decision for Petsamo which should be compatible with most Finland mods.



Compatibility and localisations
  • Works with any DLC combination, and both the 1936 and 1939 start.

  • Works with just about any pure graphics mod.

  • Does not work with other Norwegian focus mods.

  • Languages: English (100%), French (~7%).



Trivia, extra credits and other
  • Pictures for the mod and mod display picture from https://snl.no/ and wikipedia. Chronology of the display picture goes lower left (neutrality guard), lower right (Terboven in occupied Norway), upper left (Norwegian convoy to Murmansk), upper right (the Liberation Day).



Enjoy, and please provide contructive feedback if you can!

Khanor
Popular Discussions View All (4)
31
15 Jul, 2019 @ 6:02am
Kritikk og Forslag
Njã¥l
19
12 Mar, 2022 @ 11:21am
PINNED: Bug Reports
Khanor
2
6 Jul, 2021 @ 11:17am
Politikk, valg og partier
Riksen20
251 Comments
nulleyed 16 Jun @ 8:54am 
oi den funker ikke
nulleyed 16 Jun @ 8:49am 
Trist at vi må modde hele HOI4 for en bra fokus tre for Norge. Sjukt. Tusen takk for modden, skal spille ASAP :/
The Franco-Brit 15 Sep, 2024 @ 7:24am 
UPDATE!!!!!!!!!!!!!!
Sir Nils Olav 27 Aug, 2023 @ 3:14pm 
This mod is going to better than the actual expasion for Norway.

Please update the mod when the next dlc comes out so that I can still play with this superior version
Khanor  [author] 12 Oct, 2022 @ 4:37am 
@Koragg33
You're welcome :cozytf2mug:

@H Con
You can't yet. It's been in my plans since I created the monarchist path, and especially after someone on the R56 Discord server asked me for it too, but I haven't yet decided what the appropriate drawbacks and challenges to push it through that way should be. So for now civil war or standard election are the only options. Rest assured it's quite high on the future priority list at least, alongside improving and expanding the communist focus path.
Bob-Engelbert 11 Oct, 2022 @ 12:29pm 
What exactly does it take to be able to demand a referendum for monarchism?
Koragg33 11 Oct, 2022 @ 1:52am 
omg so cool thank you so much Khanor
Khanor  [author] 10 Oct, 2022 @ 1:35pm 
New mod version, NaW 1.4.2, out now. The new update is compatible with BBA and Avalanche, and it also comes with small event, map and localisation improvements. I will be working on bringing the mod up to scratch in R56 as well in the coming weeks. Enjoy everyone!

@Koragg33
Well, it's a bit tedious, but I did get it done. You can play the updated mod now :cozyspaceengineersc:
Koragg33 30 Sep, 2022 @ 9:18am 
dear Khanor i love the mod i have sed this before however i feel its worth saying again. time is somthing we all hve in limited suplie i know. do you have a astimate for when the mod will be updated ?
Khanor  [author] 28 Sep, 2022 @ 12:33pm 
@Darazmanaz
Yes, this would work alright as decisions unlocked by certain situations, focuses or general progress, at least for the democratic branch, maybe the monarchist branch as well. Thanks for the suggestion.

@perplex_
Great to hear :Morale::winter2019happyyul: