XCOM 2
[WOTC] Impact FX
267 件のコメント
Skitter 2023年9月16日 3時57分 
what setting would i look for?
Vortex ♀ Pixalation  [作成者] 2023年9月15日 22時58分 
Been a long time I don’t really mod this game anymore but I believe Engine.ini
Skitter 2023年9月7日 15時19分 
alright, which ini file would that be?
Vortex ♀ Pixalation  [作成者] 2023年9月5日 20時28分 
there is a limit, it can be altered via ini if I recall
Skitter 2023年9月5日 16時02分 
huh, that's weird. i notice that they tend to disappear during intense situations
Vortex ♀ Pixalation  [作成者] 2023年9月5日 15時58分 
bloodstains are permanent unmodded, this mod doesn't effect them
Skitter 2023年9月5日 15時55分 
Does not appear to make bloodstains permanent. WHERE'S THE CARNAGE?
Airlock 2023年5月31日 22時16分 
so not about the airgun?
zin 2023年4月26日 14時17分 
Just a note to anyone who wants more fps: disable this mod. Even with Fix Impact FX, it still ‘impacts’ your frame rate pretty heavily. My game is a lot smoother when playing without this mod. Don’t get me wrong, the mod is great, but if you have frame rate problems, which are common if using a lot of mods, try disabling this mod along with Fix Impact FX.

(And if you use this mod or its ‘Lite’ version at all, you should 100% use Fix Impact FX.)
zin 2023年3月28日 18時32分 
My game often crashes when shooting with beam or plasma weapons. Could this mod be the cause?
Dęąth Viper 2022年10月19日 12時35分 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Vortex ♀ Pixalation  [作成者] 2022年6月13日 22時31分 
potentially, add me on Steam we can discuss
Kyrox 2022年6月13日 2時31分 
Would you take a comission to add that feature?
Vortex ♀ Pixalation  [作成者] 2022年6月12日 12時26分 
it does not unfortunately
Kyrox 2022年6月11日 19時30分 
Does this also keep the bullet casings from fired weapons on the ground? I loved that mod for Vanilla Xcom 2.
Vortex ♀ Pixalation  [作成者] 2021年12月28日 6時24分 
sorta, but in X2 it runs on the CPU for some reason so its not GPU dependent
Mockingcrow 2021年12月27日 21時10分 
Is this anything like the "Nvidia Flex" tech that was crashing Fallout 4 for new RTX gpus?

Shuffling through all of my old mods and removing anything deprecated or may crash and noticed this, after I just went through this ordeal on F4.
Vortex ♀ Pixalation  [作成者] 2021年12月21日 6時11分 
Without the alterations and improvements the mod wouldn’t exist
Riekopo 2021年12月21日 1時01分 
Is there a version without the alterations/improvements? Did Firaxis disable PhysX at some point?
Vortex ♀ Pixalation  [作成者] 2021年10月1日 16時44分 
I do not intend to modify these projects in any way
BottomScorer 2021年10月1日 14時19分 
Please add new Steam tag "War of the Chosen" here.
Vortex ♀ Pixalation  [作成者] 2021年9月29日 9時36分 
Glad to hear it !
Olof Plays 2021年9月29日 9時08分 
Love this mod, can't play without it.
Feodal 2021年9月28日 8時33分 
Great mod! But I have it devouring FPS from 120 to 60 Fps ((so I can't use it.
Shadowmio 2021年9月27日 7時59分 
TOP !!!
Vortex ♀ Pixalation  [作成者] 2021年9月5日 6時31分 
I mean that’s not some official list that’s literally just some users recommended
Jess 2021年9月4日 22時25分 
Excellent this mod is essential, i was just making sure as it was not on the list of recommended mods.
Vortex ♀ Pixalation  [作成者] 2021年9月4日 14時30分 
No of course not
Jess 2021年9月2日 6時16分 
Does this have any issues with LWOTC?
Darklord Morius 2021年8月28日 18時56分 
@ Vortex ♀ Pixalation, sorry about the confusion! You mod is superb and I'm having a blast using it! Never the battlefield was so full of sooth and destruction! Thanks for this mod!
Vortex ♀ Pixalation  [作成者] 2021年8月28日 16時38分 
I’m very confused nothing I wrote was super improper or anything, I am struggling to understand the confusion
Vortex ♀ Pixalation  [作成者] 2021年8月28日 16時37分 
Not really accurate, the mod restores cut PhysX particles and makes the bullet holes persist along side the particles, without this mod there are zero PhysX particles present and the holes last 30 seconds
Darklord Morius 2021年8月27日 5時53分 
@Snip3s, bullets holes, blood splatter and rubble persists instead of disappear.

Without this mod, some bullet holes, blood splatter, explosion sooth and ruble disappear a turn or so after it's appearance. With this mod they persist for the full extension of the mission (up to a point to avoid performance drop).

Rewritten for more clarity.

Snip3s 2021年8月24日 20時59分 
Dont worry, I didn't understand what you meant by any of the following

Disabled Impact PhysX Particles have been restored and now properly spawn

-Some Re-enabled PhysX particles have been improved upon, and more changes are soon to come

-All PhysX particles last forever however, there is a global limit to prevent performance drops

-Decals from weapon impacts have been improved upon and made persistent

-All Decals last forever however, there is a global limit to prevent performance drops

The features threw me off, and as such it confused me, I am better at English then anything else. being an Author.
Vortex ♀ Pixalation  [作成者] 2021年8月24日 19時24分 
which part of the description is confusing you friend, I am trying to help
Snip3s 2021年8月24日 19時07分 
the pictures mainly because i can already see bullet and blood splatter cant say I have noticed them that differently though I havn't used this mod yet. Thank you I am sorry to have annoyed you.
Vortex ♀ Pixalation  [作成者] 2021年8月24日 9時58分 
Its just bullet points...I don't know how to simplify it :( what part is confusing you
Snip3s 2021年8月23日 18時32分 
Yeah im just not that smart so I was hoping you could simply state what it does I dont need elaborate descriptions.
Vortex ♀ Pixalation  [作成者] 2021年8月23日 9時19分 
the description outlines what it does, as do the screen shots, it has literally nothing to do with blood stains
Snip3s 2021年8月21日 19時02分 
Does it just add bullet holes and blood stains?
Snip3s 2021年8月21日 19時01分 
Simply Explained what does this mod Add
Vortex ♀ Pixalation  [作成者] 2021年8月14日 20時14分 
I really don't know why you'd bother deleting that even if there are no ill effects its so tiny
Anakameron 2021年6月3日 19時06分 
Can I safely delete PersistentImpacts_ModShaderCache.upk? I was recently made aware that in most cases these files are incorrectly stored at a much larger file size (should be 1kb, but this one is 313kb). The lite version's file is 1kb, I could probably use that but my machine is more than beefy enough to run at max settings.
Iridar 2021年5月6日 23時41分 
This mod has some issues that are fixed by this mod, so they should always be used together:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2479456277

Vortex ♀ Pixalation is aware, but did not want to do anything about it at this time, as is their right.
Vortex ♀ Pixalation  [作成者] 2020年11月27日 19時20分 
glad you got it working
Gibbon 2020年11月27日 18時11分 
Hey man ignore me. The impact marks do work and do persist, and it continues to work with all the other ragdoll stuff enabled too. So it was some kind of advent weapon whose impacts didn't persist, but since it was in the tutorial it may have been a component that only exists in the tutorial level.
Gibbon 2020年11月27日 17時36分 
Referring to impacts from any weapon on any surface. There is one conflicting content file from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1124064427 (Missing Packages Fix + Resource - FX_PassThru_Squibs.upk). Could that cause trouble?

I'l tryl disabling the ragdoll mods and just use this one - see if that changes anything.
Vortex ♀ Pixalation  [作成者] 2020年11月27日 13時13分 
they have a limit, and are you referring to plasma, because only the plasma effect fades, the scorch doesn't
Gibbon 2020年11月27日 13時10分 
I'm not seeing the persistent weapon impact decals; they still just fade out after a set period of time. In wotc campaign with "[WOTC] Enhanced Ragdoll Physics and FX" also intalled, and the recommended mod linked from that mod's description. All the deps are also installed. Is there anything special I need to do?
aegis 2020年7月27日 20時53分 
i guess that make sense. its really unfortunate since wotc is almost perfect in all other areas