Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(And if you use this mod or its ‘Lite’ version at all, you should 100% use Fix Impact FX.)
Shuffling through all of my old mods and removing anything deprecated or may crash and noticed this, after I just went through this ordeal on F4.
Without this mod, some bullet holes, blood splatter, explosion sooth and ruble disappear a turn or so after it's appearance. With this mod they persist for the full extension of the mission (up to a point to avoid performance drop).
Rewritten for more clarity.
Disabled Impact PhysX Particles have been restored and now properly spawn
-Some Re-enabled PhysX particles have been improved upon, and more changes are soon to come
-All PhysX particles last forever however, there is a global limit to prevent performance drops
-Decals from weapon impacts have been improved upon and made persistent
-All Decals last forever however, there is a global limit to prevent performance drops
The features threw me off, and as such it confused me, I am better at English then anything else. being an Author.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2479456277
Vortex ♀ Pixalation is aware, but did not want to do anything about it at this time, as is their right.
I'l tryl disabling the ragdoll mods and just use this one - see if that changes anything.