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1. unknown - lua/entities/sent_teleporter/cl_init.lua:2
Ensure you have gmod_winch_controller in your gamemode's entities/entities folder, and use this in your spawn function
local big = self:GetPos() + Vector(0, 0, 40) - self:GetForward() * 300
local e = ents.Create("sent_teleporter")
e:SetPos(big)
e:Spawn()
e.Owner = ply
e.teleportitems={}
table.insert(TELEPORT_LOCATIONS, e)
TELEPORT_COUNT = TELEPORT_COUNT + 1
e:SetTeleportName("Teleporter #" .. TELEPORT_COUNT)
e:SetTeleportOwner(ply:Nick())
e:SetTeleportDesc("A teleporter")
local tplat = e.platform
constraint.NoCollide(e, tplat, 0, 0)
e.platform.const = constraint.Hydraulic(ply, e, tplat, 0, 0, Vector(32, 0, 0), Vector(0, 0, -0), 130, 20, 0, -1, 1, 20, "cable/cable2")
return e
다시 올렸네 ^^