XCOM 2
Unrestricted Skirmisher Reflexes
18 kommenttia
huntersorce20 12.6.2023 klo 18.58 
does this give one action total regardless of how many times per turn the skirmisher got shot at or once per attack?
stappy82 28.10.2021 klo 15.21 
No effect
Roomba King 5.11.2017 klo 19.30 
Yeessshhh. Thank you!
Cake_Knight 8.10.2017 klo 3.15 
Cool! thanks for responding!
John  [tekijä] 8.10.2017 klo 2.17 
Should be compatible as that mod doesn't touch Reflex IIRC.
Cake_Knight 7.10.2017 klo 23.46 
Any known compatibility issues with Not Enough Skirmishing?
Lord Neccy 6.10.2017 klo 17.02 
Oh yea Skirmishers do get shot at and Reflex with this installed is even better, all I'm saying is that I hardly get any use out of Reflex to begin with. I just take it to take it for that rare chance that any enemy isn't dead after reveal
John  [tekijä] 6.10.2017 klo 8.35 
That's a good idea. I'll find time to add it in this weekend.
Juravis 6.10.2017 klo 8.04 
@Jace the Ace I have an idea, make the effect X2Effect_SkirmisherReflex proc on a percentage chance configurable. That's pretty easy, one line.
Ser Lancelot 6.10.2017 klo 6.55 
@Lord Neccy, on Legend, he's actually useful with a Superior Dodge PCS, a Gremlin hovering over him, I've had him dodge/duck couple of shots in a row. And that's not even mentioning his buddy with Parry/Bladestorm standing next to him waiting...
Ser Lancelot 6.10.2017 klo 6.54 
@ADVENT Avenger, I've been trying to post in your mods with some tweaking ideas...but for some reason, I cannot? You're doing some great work there and I'd love to comment and ask stuff...in the proper places! :steamhappy:
John  [tekijä] 6.10.2017 klo 3.58 
I'm playing a beta strike campaign no so it's turning out to be quite useful.
Lord Neccy 6.10.2017 klo 3.12 
If you play your cards right, the only time your Skirmisher even gets shot at is on higher difficulties anyway lol. I actually almost never get a bonus move from Reflex, but that's cause I play on Commander difficulty and wipe the floor with Ayy Lmaos before they can even react.
Arkhangel 6.10.2017 klo 0.48 
if i recall, the reason why it was so powerful they limted it was for the fact they could get one turn PER enemy that shot at them.. but this works too ;)
teh1archon 6.10.2017 klo 0.14 
Oh hey, now Skirmishers actually have something useful to pick at corporal. Nice!
John  [tekijä] 6.10.2017 klo 0.13 
It's possible to add an internal cool down programmatically by adding more trigger conditions, but one of my concerns is how to show it on the UI because players would want to maximize it by putting skirmishers closer to enemy fire when reflex is off cool down. Anyway it wouldn't be such a quick implementation so I'll try it when I have time.
Juravis 5.10.2017 klo 23.01 
Is it possible to put a cooldown on passives? I'd love a once very 2/3/4 turns.
Ser Lancelot 5.10.2017 klo 20.22 
Exactly, this makes more sense. Once per mission sounded pretty limiting.