XCOM 2
Unrestricted Skirmisher Reflexes
18 Comments
huntersorce20 12 Jun, 2023 @ 6:58pm 
does this give one action total regardless of how many times per turn the skirmisher got shot at or once per attack?
stappy82 28 Oct, 2021 @ 3:21pm 
No effect
Roomba King 5 Nov, 2017 @ 7:30pm 
Yeessshhh. Thank you!
Cake_Knight 8 Oct, 2017 @ 3:15am 
Cool! thanks for responding!
John  [author] 8 Oct, 2017 @ 2:17am 
Should be compatible as that mod doesn't touch Reflex IIRC.
Cake_Knight 7 Oct, 2017 @ 11:46pm 
Any known compatibility issues with Not Enough Skirmishing?
Lord Neccy 6 Oct, 2017 @ 5:02pm 
Oh yea Skirmishers do get shot at and Reflex with this installed is even better, all I'm saying is that I hardly get any use out of Reflex to begin with. I just take it to take it for that rare chance that any enemy isn't dead after reveal
John  [author] 6 Oct, 2017 @ 8:35am 
That's a good idea. I'll find time to add it in this weekend.
Juravis 6 Oct, 2017 @ 8:04am 
@Jace the Ace I have an idea, make the effect X2Effect_SkirmisherReflex proc on a percentage chance configurable. That's pretty easy, one line.
Ser Lancelot 6 Oct, 2017 @ 6:55am 
@Lord Neccy, on Legend, he's actually useful with a Superior Dodge PCS, a Gremlin hovering over him, I've had him dodge/duck couple of shots in a row. And that's not even mentioning his buddy with Parry/Bladestorm standing next to him waiting...
Ser Lancelot 6 Oct, 2017 @ 6:54am 
@ADVENT Avenger, I've been trying to post in your mods with some tweaking ideas...but for some reason, I cannot? You're doing some great work there and I'd love to comment and ask stuff...in the proper places! :steamhappy:
John  [author] 6 Oct, 2017 @ 3:58am 
I'm playing a beta strike campaign no so it's turning out to be quite useful.
Lord Neccy 6 Oct, 2017 @ 3:12am 
If you play your cards right, the only time your Skirmisher even gets shot at is on higher difficulties anyway lol. I actually almost never get a bonus move from Reflex, but that's cause I play on Commander difficulty and wipe the floor with Ayy Lmaos before they can even react.
Arkhangel 6 Oct, 2017 @ 12:48am 
if i recall, the reason why it was so powerful they limted it was for the fact they could get one turn PER enemy that shot at them.. but this works too ;)
teh1archon 6 Oct, 2017 @ 12:14am 
Oh hey, now Skirmishers actually have something useful to pick at corporal. Nice!
John  [author] 6 Oct, 2017 @ 12:13am 
It's possible to add an internal cool down programmatically by adding more trigger conditions, but one of my concerns is how to show it on the UI because players would want to maximize it by putting skirmishers closer to enemy fire when reflex is off cool down. Anyway it wouldn't be such a quick implementation so I'll try it when I have time.
Juravis 5 Oct, 2017 @ 11:01pm 
Is it possible to put a cooldown on passives? I'd love a once very 2/3/4 turns.
Ser Lancelot 5 Oct, 2017 @ 8:22pm 
Exactly, this makes more sense. Once per mission sounded pretty limiting.