XCOM 2
Unrestricted Skirmisher Reflexes
18 σχόλια
huntersorce20 12 Ιουν 2023, 18:58 
does this give one action total regardless of how many times per turn the skirmisher got shot at or once per attack?
stappy82 28 Οκτ 2021, 15:21 
No effect
Roomba King 5 Νοε 2017, 19:30 
Yeessshhh. Thank you!
Cake_Knight 8 Οκτ 2017, 3:15 
Cool! thanks for responding!
John  [Δημιουργός] 8 Οκτ 2017, 2:17 
Should be compatible as that mod doesn't touch Reflex IIRC.
Cake_Knight 7 Οκτ 2017, 23:46 
Any known compatibility issues with Not Enough Skirmishing?
Lord Neccy 6 Οκτ 2017, 17:02 
Oh yea Skirmishers do get shot at and Reflex with this installed is even better, all I'm saying is that I hardly get any use out of Reflex to begin with. I just take it to take it for that rare chance that any enemy isn't dead after reveal
John  [Δημιουργός] 6 Οκτ 2017, 8:35 
That's a good idea. I'll find time to add it in this weekend.
Juravis 6 Οκτ 2017, 8:04 
@Jace the Ace I have an idea, make the effect X2Effect_SkirmisherReflex proc on a percentage chance configurable. That's pretty easy, one line.
Ser Lancelot 6 Οκτ 2017, 6:55 
@Lord Neccy, on Legend, he's actually useful with a Superior Dodge PCS, a Gremlin hovering over him, I've had him dodge/duck couple of shots in a row. And that's not even mentioning his buddy with Parry/Bladestorm standing next to him waiting...
Ser Lancelot 6 Οκτ 2017, 6:54 
@ADVENT Avenger, I've been trying to post in your mods with some tweaking ideas...but for some reason, I cannot? You're doing some great work there and I'd love to comment and ask stuff...in the proper places! :steamhappy:
John  [Δημιουργός] 6 Οκτ 2017, 3:58 
I'm playing a beta strike campaign no so it's turning out to be quite useful.
Lord Neccy 6 Οκτ 2017, 3:12 
If you play your cards right, the only time your Skirmisher even gets shot at is on higher difficulties anyway lol. I actually almost never get a bonus move from Reflex, but that's cause I play on Commander difficulty and wipe the floor with Ayy Lmaos before they can even react.
Arkhangel 6 Οκτ 2017, 0:48 
if i recall, the reason why it was so powerful they limted it was for the fact they could get one turn PER enemy that shot at them.. but this works too ;)
teh1archon 6 Οκτ 2017, 0:14 
Oh hey, now Skirmishers actually have something useful to pick at corporal. Nice!
John  [Δημιουργός] 6 Οκτ 2017, 0:13 
It's possible to add an internal cool down programmatically by adding more trigger conditions, but one of my concerns is how to show it on the UI because players would want to maximize it by putting skirmishers closer to enemy fire when reflex is off cool down. Anyway it wouldn't be such a quick implementation so I'll try it when I have time.
Juravis 5 Οκτ 2017, 23:01 
Is it possible to put a cooldown on passives? I'd love a once very 2/3/4 turns.
Ser Lancelot 5 Οκτ 2017, 20:22 
Exactly, this makes more sense. Once per mission sounded pretty limiting.