XCOM 2
Unrestricted Skirmisher Reflexes
18 件のコメント
huntersorce20 2023年6月12日 18時58分 
does this give one action total regardless of how many times per turn the skirmisher got shot at or once per attack?
stappy82 2021年10月28日 15時21分 
No effect
Roomba King 2017年11月5日 19時30分 
Yeessshhh. Thank you!
Cake_Knight 2017年10月8日 3時15分 
Cool! thanks for responding!
John  [作成者] 2017年10月8日 2時17分 
Should be compatible as that mod doesn't touch Reflex IIRC.
Cake_Knight 2017年10月7日 23時46分 
Any known compatibility issues with Not Enough Skirmishing?
Lord Neccy 2017年10月6日 17時02分 
Oh yea Skirmishers do get shot at and Reflex with this installed is even better, all I'm saying is that I hardly get any use out of Reflex to begin with. I just take it to take it for that rare chance that any enemy isn't dead after reveal
John  [作成者] 2017年10月6日 8時35分 
That's a good idea. I'll find time to add it in this weekend.
Juravis 2017年10月6日 8時04分 
@Jace the Ace I have an idea, make the effect X2Effect_SkirmisherReflex proc on a percentage chance configurable. That's pretty easy, one line.
Ser Lancelot 2017年10月6日 6時55分 
@Lord Neccy, on Legend, he's actually useful with a Superior Dodge PCS, a Gremlin hovering over him, I've had him dodge/duck couple of shots in a row. And that's not even mentioning his buddy with Parry/Bladestorm standing next to him waiting...
Ser Lancelot 2017年10月6日 6時54分 
@ADVENT Avenger, I've been trying to post in your mods with some tweaking ideas...but for some reason, I cannot? You're doing some great work there and I'd love to comment and ask stuff...in the proper places! :steamhappy:
John  [作成者] 2017年10月6日 3時58分 
I'm playing a beta strike campaign no so it's turning out to be quite useful.
Lord Neccy 2017年10月6日 3時12分 
If you play your cards right, the only time your Skirmisher even gets shot at is on higher difficulties anyway lol. I actually almost never get a bonus move from Reflex, but that's cause I play on Commander difficulty and wipe the floor with Ayy Lmaos before they can even react.
Arkhangel 2017年10月6日 0時48分 
if i recall, the reason why it was so powerful they limted it was for the fact they could get one turn PER enemy that shot at them.. but this works too ;)
teh1archon 2017年10月6日 0時14分 
Oh hey, now Skirmishers actually have something useful to pick at corporal. Nice!
John  [作成者] 2017年10月6日 0時13分 
It's possible to add an internal cool down programmatically by adding more trigger conditions, but one of my concerns is how to show it on the UI because players would want to maximize it by putting skirmishers closer to enemy fire when reflex is off cool down. Anyway it wouldn't be such a quick implementation so I'll try it when I have time.
Juravis 2017年10月5日 23時01分 
Is it possible to put a cooldown on passives? I'd love a once very 2/3/4 turns.
Ser Lancelot 2017年10月5日 20時22分 
Exactly, this makes more sense. Once per mission sounded pretty limiting.