Total War: WARHAMMER II

Total War: WARHAMMER II

Chaos Ruins Spread Corruption
64 Comments
kinngrimm 22 Jan, 2021 @ 7:29pm 
Could this be made so that the type of corruption which is being spread depends on the one who destroyed the settlement?
Vampire ruins, Chaos ruins, Skaven ruins each with their type of corruption spreading.
+2 locally and +1 into adjacent provinces.
Horny Jail 26 Dec, 2020 @ 2:22pm 
This mod already works
Ascythian 9 Dec, 2020 @ 10:22am 
Any update to this?
Blaze 29 Nov, 2020 @ 10:33am 
this mod would be great... except apparently Skaven is coded as ruins and so has +10 corruption. it's made my current Ikit Claw campaign... interesting.
Archemyre 12 Jun, 2020 @ 1:25pm 
When I used it, every single city had permanent slight chaos corruption.
BROTHER 5 Jun, 2020 @ 8:31pm 
This mod is great. Just set it up and it has massively increased unrest in the Empire. 10/10
Rhosalth 28 May, 2020 @ 12:07pm 
I think it doesn't need any update,because it touches something that probably ca will only work with it again only in game 3
Avrahammer 23 May, 2020 @ 2:54pm 
Does it need an update?
Dr_Kira 29 Feb, 2020 @ 1:45pm 
Anyone picked this up ?
Chapo 15 Feb, 2020 @ 4:59pm 
only for a couple turns then it magically vanishes which in my opinion is very infuriating
Avrahammer 17 Jan, 2020 @ 4:02am 
I thought that Chaos warriors do that by default? When you raze a settlement they leave a gate behind that spreads corruption
Maximus 25 Dec, 2019 @ 5:56pm 
Works for me guys,no need of update.
Avrahammer 27 Oct, 2019 @ 8:42pm 
does it work with the gates of chaos mod by drunk flamingo?
AV-BriaN- 12 Oct, 2019 @ 8:53am 
Anyone know if this works?
Wollenz 7 Oct, 2019 @ 3:35pm 
Does this still work?
Ciaphas Cain 24 Sep, 2019 @ 7:12am 
Aw shame, this mod would be awesome to have again..Can someone who knows what they're doing please mirror this mod!
AV-BriaN- 20 Sep, 2019 @ 1:07pm 
I'd LOVE for this mod to be updated, really helps make the Chaos Warriors a formidable force!
Knuckle 19 Sep, 2019 @ 9:06pm 
Does it still work without the update? Doesn't seem like it effects anything from the patch but what the hell do I know
DubiousDevil 18 Sep, 2019 @ 12:31pm 
^date
Velovar 16 Sep, 2019 @ 4:51am 
update please
AV-BriaN- 28 Aug, 2019 @ 11:38am 
Update please! <3
Vollhov 17 Aug, 2019 @ 11:24am 
please update
juhazi 13 Aug, 2019 @ 6:04am 
@Vacloud I don't have a straight answer, but I'd start by installing the mod tools, opening the core archives, browsing through the research related tables, and also opening some existing research tree mods to see what rows they modify.
Vacloud 12 Aug, 2019 @ 12:19am 
I just started to learn modding and the first thing I want to add is +1 chaos corruption on all settlements to Unholy Communion and Daemonic Pact in the research tree. I aiming to have the player have the same corruption spread as the AI chaos event. Any tips on where to start? I posted this in the TW center forums but nobody has answered yet.
Private Hix 7 Jul, 2019 @ 1:56pm 
This mod is breaking my game, please update if you can.
TheBigTesot 29 Jun, 2019 @ 10:43pm 
please update
DudeChris33 18 Apr, 2019 @ 9:30pm 
update plz
Joe 25 Feb, 2019 @ 12:00am 
Well, i can't force you to do it, and you don't have any obligation to do it either. So thanks for replying, have a good day now.
Clown  [author] 24 Feb, 2019 @ 4:05pm 
The scope of this mod was only to affect the Chaos Warriors and their unique ruins initially as I believed actually establishing a portal to the Chaos Realm should have a marked increase in corruption in the surrounding provinces.

Beastmen totems already had this corruption spreading mechanic, and a user of the mod requested I tweak the numbers for them a bit which I thought I may as well.

Adding chaos corruption spread to Norsca is beyond the scope of this mod, in my opinion, as it adds a new feature to the faction. While modding new Beastmen features is beyond the scope of this mod as well, I feel, all that was changed for them was an increase to the numbers that were already in the base DLC.

Anything that adds functionality to anything other than the Chaos Ruins I'd rather put in a separate mod.
Joe 24 Feb, 2019 @ 12:04am 
Why not? It would only make sense right? Norcan Tribes worship the Chaos gods, why would their ruins don't spread Chaos corruption.
Clown  [author] 23 Feb, 2019 @ 2:46pm 
This mod increases the values of corruption spread by Beastmen ruins as well as adds corruption to the Chaos Ruins left by Chaos Warriors.

This does not affect Norsca totems.
Joe 23 Feb, 2019 @ 11:17am 
@PorkNotBeef also wanting to know this.
PorkNotBeef 31 Jan, 2019 @ 4:55am 
Heya! Does this also affect Norscan totems?
Fidel Castro 13 Dec, 2018 @ 8:32am 
Do the beastmen ruins also do this ?
Murthor Oathstone 9 Nov, 2018 @ 4:28pm 
Yes! :WHII_Dominate:
Clown  [author] 9 Nov, 2018 @ 3:55pm 
Glad to hear it!
Murthor Oathstone 9 Nov, 2018 @ 3:50pm 
I have no idea what you did, but it works now.
crawlers 9 Nov, 2018 @ 1:16pm 
I only used mods that disable the PO bonuses for ai and malus for player based on difficulty, and nothing else.
Clown  [author] 9 Nov, 2018 @ 1:13pm 
I tried to replicate the issue, I ran the mod by itself but didn't experience a freeze, then ran it with others and still no freeze. Are you sure it's this mod in particular?
Murthor Oathstone 9 Nov, 2018 @ 1:01pm 
No
Clown  [author] 9 Nov, 2018 @ 1:00pm 
@crawlers @Murthor Deepforge

Are either of you also using my military resource bonuses mod?
Clown  [author] 9 Nov, 2018 @ 11:46am 
Thanks for the heads up, looking into it.
crawlers 9 Nov, 2018 @ 11:07am 
Can confirm, I have run into the freeze as well.
Murthor Oathstone 9 Nov, 2018 @ 9:58am 
For some reason, your mod is causing my game to freeze on startup
Murthor Oathstone 8 Nov, 2018 @ 5:12pm 
cool
Clown  [author] 8 Nov, 2018 @ 4:44pm 
Will update asap, haven't forgotten dw!
Murthor Oathstone 8 Nov, 2018 @ 4:09pm 
Update please