RimWorld

RimWorld

Job Splitter
425 Comments
Minimum Viable Suffering 12 Jul @ 1:26am 
Can confirm, works on 1.6 with minimal mods. (RimHud and MORTIS death sound).

Probably minimal conflicts with other mods.
Saaranir 11 Jul @ 8:18am 
1.6 please ?
kkKicker 23 Jun @ 5:32am 
it doesnt work ((
Humanesque 27 Apr @ 2:24pm 
The only thing I want something like this for is to reduce the priority of smoothing walls...
heymegalodon 24 Apr @ 12:15am 
1.5 and separate childcare from teaching :steamsad:
BLunT 27 Dec, 2024 @ 10:48pm 
1.5 :'(
ambi 22 Nov, 2024 @ 9:49am 
1.5?
heymegalodon 28 Sep, 2024 @ 9:03am 
Still wait 1.5 update
SunGod 20 Aug, 2024 @ 6:47am 
Desperately need a 1.5 update for this.
Meatball 17 Jun, 2024 @ 5:33pm 
This is a great mod, but I'm having the same issue where Mechanoids, in my case Lifters, do not haul dead bodies. I have disabled various mods and this was the one that fixed when I removed it.
하나 25 Apr, 2024 @ 5:11am 
yap, it's just a XML mode. and so simple. works perfectly on 1.5.
하나 25 Apr, 2024 @ 4:43am 
is it working perfectly 1.5? welp, I'll try out
SkylerJames13 21 Apr, 2024 @ 10:52am 
definitely one of the best qol mods, bought the new DLC today but haven't played rimworld in a bit because i'm waiting for all the mods i'm subbed to, to slowly be updated so i don't have to play without the best ones
oXslothXo 19 Apr, 2024 @ 12:43pm 
ima add this to my mod list and try out, i need this mod back in my life D:
Dracon 14 Apr, 2024 @ 4:16pm 
haven't checked whether pawns actually do the jobs, but they do still get split in 1.5
JACK 12 Apr, 2024 @ 9:16am 
hoping for 1.5 update!
Toffel 1 Feb, 2024 @ 2:18pm 
I've found a quirk where Vanilla Hauler Bots can relocate furniture via "Reinstall at", but Colonists that are not assigned to building can not; at least not if you try to force it ("not assigned to building")
Pamparampampamparam 27 Jan, 2024 @ 8:00pm 
Didn't prisoners recruiting/converting and basic warden jobs used to be seperate? I liked it cuz it meant I could delegate feeding prisoners to my off-duty soldiers and not waste my leader's time with it.
cawphee.black 26 Jan, 2024 @ 10:03am 
with this mod, my misc robots++ haulers won't haul corpses. My guess is they don't have the mortify job assigned to them. I tried installing the misc robots work tab mod and haulers don't even have the option to have mortify which specifically lists "haul corpses" as one of it's items.

Can you add this to the misc robots++ patch(es)? so they'll haul corpses?
👑KeirLoire 29 May, 2023 @ 12:52pm 
@warmainiac Made a discussion thread for that. That patch file should be removed.
warmainiac 9 May, 2023 @ 5:14pm 
so i found this while finding the source for an unrealated issue, its also related to something @daxx has:

[Job Splitter] Patch operation Verse.PatchOperationFindMod(Vanilla Factions Expanded - Mechanoids) failed
file: F:\New folder\steamapps\workshop\content\294100\1211661009\Common\Patches\Mods\Vanilla Factions Expanded - Mechanoids.xml
daxx 24 Mar, 2023 @ 11:52am 
Getting error with VFE Mechanoids. This is reproducible with only that mod and Job Splitter installed: https://pastebin.com/ZkYh6Prq

The pastebin link has the minimum amount of mods to get the error.
Enju Silence 18 Jan, 2023 @ 4:33am 
Fabricors are refusing to work on fabrication bench. Don't mind cooking tho.
Muffintitan 17 Jan, 2023 @ 8:24am 
hi, haveing the same issue a [CoFR] Codo. it throws up an error in the log on game start. not sure what it is actual doing because everything in game seems fine. ill add the log so you can figure out if its a problem or not.


https://gist.github.com/22409665a69966d084911f4c7065260c
Cloneless 9 Jan, 2023 @ 2:26pm 
Hello, is it possible to add back again rearm traps in Rearm. IDK what happened but it only shows now Rearm turrets and Refuel fuelable buildings.
[CoFR] Codo 24 Dec, 2022 @ 10:06am 
Doesn't seem to like Vanilla Expanded Factions: Mechanoids

[Job Splitter] Patch operation Verse.PatchOperationFindMod(Vanilla Factions Expanded - Mechanoids) failed
file: D:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1211661009\Common\Patches\Mods\Vanilla Factions Expanded - Mechanoids.xml
Fuglypump  [author] 7 Dec, 2022 @ 7:01pm 
- Patched lifeStageWorkSettings for Human pawns

Thank you for mentioning
llunak 6 Dec, 2022 @ 3:37pm 
The newly added jobs do not obey age restrictions for children, for example a 7-year-old can be assigned to Surgeon even though can't be assigned to Doctor. I think the mod needs to patch the lifeStageWorkSettings data for human pawn.
Cpt Spaulding 30 Nov, 2022 @ 12:25pm 
got it working, wasnt your mod. Another mod changed something about a tech, so it couldnt be researched at all. I queued it up, so it was stuck. Removed it from the queue, everything normal again. Thanks!
Fuglypump  [author] 30 Nov, 2022 @ 8:57am 
It seems to work fine for me, which part doesn't work for you? I enabled both mods and created a research bench in a fresh game and it seems to work.
Fuglypump  [author] 30 Nov, 2022 @ 8:41am 
the "Tech" label is just cosmetically renaming research to have a shorter label, the only part of research that is changed are the tasks that are pulled away from it and added to the "Scan" worktype.

I will install that mod and see what happens
Cpt Spaulding 30 Nov, 2022 @ 8:21am 
I think that mod is not compatible with the research reinvented mod isnt it? Just tried, and the "Tech"-job is never fired, even if you only give a pawn that task.
Fuglypump  [author] 29 Nov, 2022 @ 10:43pm 
If any mod patches are still broken let me know and I'll fix them.

Also comment with links to any mods which add any workgivers that you would like to see patches for.
Fuglypump  [author] 29 Nov, 2022 @ 10:22pm 
Updated for 1.4 and Biotech expansion.

Biotech mechanoids are patched to perform modded worktypes and nursing job will perform the "FeedHemogen" workgiver
Deetlemore 25 Nov, 2022 @ 11:59am 
This mod still works in 1.4 if anyone is wondering.
LookToWindward 2 Nov, 2022 @ 11:15am 
I agree sadly I'm using WorkTab at the moment because Job Splitter is not updated. JS is so much easier/better. I think the author is busy with real work at the moment which is a real pity.
RuneWulv 2 Nov, 2022 @ 6:28am 
Any word on an update? I've used this for many builds and hope its not abandoned.
Jack Grey 23 Oct, 2022 @ 8:48am 
1.4 update?
Toumantre 2 Oct, 2022 @ 11:08am 
The jobs start going off screen when I use this mod with work tab. I can scroll but it I can't see the copy paste, or favorite button from worktab. It just doesn't see Job Splitter jobs as more jobs and doesn't compensate for it. Is there a way to fix this?
NickNakNok 30 Sep, 2022 @ 6:26am 
Hi ive just added this mod but have the following error messages for the two 'Vegetable Garden' mods, sorry not a lot to go on and happy to provide more info or logs? do appreciate the great work that goes into great mods!!

[Job Splitter] Patch operation Verse.PatchOperationFindMod(VGP Garden Canning) failed
file: D:\SteamLibrary\steamapps\workshop\content\294100\1211661009\Common\Patches\Mods\VGP Garden Canning.xml

Also for the garden tools

[Job Splitter] Patch operation Verse.PatchOperationFindMod(VGP Garden Tools) failed
file: D:\SteamLibrary\steamapps\workshop\content\294100\1211661009\Common\Patches\Mods\VGP Garden Tools.xml
NRFBToyStore 3 Sep, 2022 @ 6:05pm 
@hottt3 Work tab adds splits jobs into sub catagories. Issue is, if you modify your PRIME category, it DESTROYS all sub catagories. So if I OPEN Doctor, set surgery to 1 but otherwise his doctoring is 3...if I increase his doctoring to 1, his SURGERY also goes to 1. This mod just divides those sub-catagories into smaller primes, so you don't have to micromanage so much.
Meiriona 28 Aug, 2022 @ 4:48pm 
Incompatible with vanilla fishing +?
hottt3 28 Jul, 2022 @ 5:15am 
It seems to me very similar to the Work Tab mod. So what's the difference? Could somebody tell me. Thank you.
Valerea 23 Jul, 2022 @ 10:05am 
Thanks kind sentient! (Trying something new instead of "good person")
LasurDragon 23 Jul, 2022 @ 9:19am 
There's a temporary patch in the Discussions section to add missing job tags until author updates it.
Valerea 30 Apr, 2022 @ 7:35pm 
Are the hauling robots from Misc Robots++ not supposed to be able to do mortify jobs? I thought they could seeing mortify jobs were from hauling.
angry orange 20 Apr, 2022 @ 2:26am 
Great job!

The bug Vortex mentioned still exists:
"I noticed that some of the new jobs miss certain workTags like 'Hauling' & 'ManualDumb', so that colonists can for example still rearm/deliver/refuel etc. despite being incapable of hauling or dumb labor. I don't know if that was intended, so I thought I'd just bring it up :)

In case you'd like to update that, I've listed the workTags I found missing below:
-Rearming / Mortifying -> 'ManualDumb', 'Hauling'
-Loading / Delivering -> 'ManualDumb'"

Is it possible to fix that soonish? :)
genderneutralnoun 23 Feb, 2022 @ 2:17pm 
Would it be possible to create a patch for Personal Work Categories? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2722053051 Currently using both makes all pawns unable to do or be assigned to any new work types added by PWC.
Three 30 Jan, 2022 @ 6:29am 
@PurpleXVI it kinda is already implemented. Which tables/workshop do you miss?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2736874277