Arma 3
THA_Sharks
139 Comments
B@Co  [author] 27 Jun @ 2:06pm 
@Mrakos - Thank you, i will looking forward to recieve the technical reports
Mrakos 26 Jun @ 3:47pm 
@B@Co - I have a (short) technical report ready for you...
B@Co  [author] 26 Jun @ 4:07am 
@Mrakos we could coop with this mod, i have send you a friendship invite here on steam
Mrakos 25 Jun @ 11:00pm 
@B@Co - I took a look at your scripts and think I found a way to make the sharks operate correctly in a dedicated server install. DM me if you'd like the deets. One of my fav' mods btw...
B@Co  [author] 25 Jun @ 9:35am 
@8ody8ag How can i help you with this. In my mod folder there is a map with a server key but probably you need another map construction. Let me know, becouse i dont have much experiance how this all works on a server.
8ody8ag 22 Jun @ 10:10pm 
We use verifySignature "2" on our server, just how it is. But thanks!
Shy 22 Jun @ 9:59pm 
@8ody8ag try using FASTER, you don't need signatures to use mods on a server.
8ody8ag 22 Jun @ 9:27pm 
Super sad we cant add this to our server due to missing signatures. Would love to see some working keys added in the future. Content like this will make our under water missions epic.

Keep up the good work!
gustavo10209 20 Jun @ 7:32pm 
good mod bro :)
B@Co  [author] 18 Jun @ 11:19pm 
Hello all, i updated THA_Sharks and uploaded a new mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3503176957 to go along with this mod. Have fun.
ketanna6873 18 Jun @ 3:42pm 
no rush brother, i understand the effort that goes into keeping up with modding. thank you for your work.
B@Co  [author] 17 Jun @ 2:51pm 
@ketanna6873 Gonna do a smal update tomorrow fixed a few animations hopefulley the signature will then also be fixed
ketanna6873 15 Jun @ 6:20pm 
looking forward to trying it on my server, but im getting a signature miss match. could you please verify
Duck's 12 Jul, 2024 @ 7:09pm 
Hopefully this will get updated. I really like this mod.
ChipityChap 28 Mar, 2024 @ 8:00pm 
Nice mod could add the bull shark, tigershark and lemon shark
B@Co  [author] 28 Mar, 2024 @ 5:11pm 
@«¬Omnicron¬« Hello mate, its bin a while that i bin working on this mod. Atm i/m working on a DayZ map "Texel" the big holiday isle in the Netherlands. So i have to dive in again to see if i can fix this bug, @Jace if i can make some time to look into it i will have a look also to the Manta ray. And thx for the compliments. So dont expect a new update right away.
«¬Omnicron¬« 27 Mar, 2024 @ 4:50pm 
I noticed a bug when using the normal sized great whites, their mouths stay open and their tails do not animate. The Megaladon is working as it should. Not sure if this has been addressed yet. Awesome mod btw
Jace 26 Oct, 2023 @ 10:01pm 
Hey @B@Co, first off, love the mod! It's fantastic for an underwater operation I'm running this weekend, and adds a whole layer of immersion and scary factor to being underwater which is exactly what I'm going for.

Unfortunately when I loaded the mod into dedicated multiplayer it throws an error, and all the sharks swim away in a straight line, leaving the sort of areas I've placed them in. This works fine in singleplayer but the second I put it on dedicated multiplayer server it crashed out and caused the problem.
Specifically I saw this error when I first placed the Manta ray.

The error I got was:
Config: 'transitionsInterpolated' array does not have 3 entries.

If you have any ideas on how to work around this it would be much appreciated! If not that's all good!
B@Co  [author] 28 Jul, 2023 @ 5:06am 
I did the correction on the Mako big, in Objectbuilder everything looked ok. So i uploaded the new version. But testing it in game there is still a glitch in the tail swim fast animation. So i shall have a look again to fix it. Ty Shy :)
Shy 27 Jul, 2023 @ 7:06pm 
no other mod scares me more than this one... I fear the deep now
B@Co  [author] 26 Jul, 2023 @ 12:37pm 
Thx for your feedback Captaen Fearghus of Appalachia i did some corrections
Captaen Fearghus of Appalachia 25 Jul, 2023 @ 4:54pm 
LOVE the mod, truly, like it's made for me. Two points, though. First, a glitch with the "Big" Mako: When she speeds up she reverts to normal size. Second is a recommendation: I think the Sharks shouldn't take so much to kill.
Avibird 10 May, 2023 @ 6:03am 
@bco thank you brother.
B@Co  [author] 10 May, 2023 @ 4:25am 
@Avibird Did you have a look on Sketchfab? Maybe you can find something there to use> Here an example https://sketchfab.com/3d-models/cage-f12cc13dec7b4b7282a51afe432ae808
Avibird 7 May, 2023 @ 2:53pm 
yes I see but does not have a door just an open to get in i was going to use it to make prison cells in a composition i am making a for a castle stronghold mission I am working on. thanks for the replay. by the way the mod is awesome
B@Co  [author] 7 May, 2023 @ 9:57am 
@Avibird I made the cage myzelf in LightWave, you can find it if you type cage in the object tab
Avibird 4 May, 2023 @ 8:32am 
How did you make the cage I just need the cage for a mission but don't need the sharks at this time. Did you make the cage from any vanilla assets?
B@Co  [author] 8 Apr, 2023 @ 12:49am 
@CyberShot_6 They will not appear automaticly, place them by hand or juse this script by shy https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/1231094504

You can find them under the yellow tab, Animals/aquatic. Have fun.
[XS]SnakeDoctor 7 Apr, 2023 @ 8:52am 
How long does it take for the sharks to populate on the map? Is it Instant or do they appear after a while? Im not seeing anything happen.
[XS]SnakeDoctor 7 Apr, 2023 @ 4:23am 
Thankyou!!!! ; )
Numbat177 6 Apr, 2023 @ 2:07pm 
lol.. de ja vu B@Co .. cheers!
B@Co  [author] 6 Apr, 2023 @ 5:07am 
@Numbat177 and all other subscribers. Exscuse me for all that time i overlooked the Bikey problem. Finaly fixed it :)
Numbat177 5 Apr, 2023 @ 9:57pm 
ooooh megalodon! :steamhappy:
Numbat177 5 Apr, 2023 @ 9:57pm 
I may be looking wrong place but cannot find a key folder or keys
B@Co  [author] 5 Apr, 2023 @ 2:21am 
I upoloaded a new version, now including a Mako shark and Megaladon (bigger version of the great white). Hopefully all keys are working now.
[XS]SnakeDoctor 1 Apr, 2023 @ 4:22pm 
Hi, Imtrying to use this mod but there is now bikey in the folder. Any assistance in finding this i would greatly appreciate it.
Jäger 20 Dec, 2022 @ 8:50pm 
yes please add sharks to zeus
uno 5 Nov, 2022 @ 6:10pm 
please add sharks to zeus
B@Co  [author] 19 Sep, 2022 @ 5:04am 
I made a patreon page to suport me with my work, so hopefully i can make a bit of money with my modding. Here you can support me https://www.patreon.com/Cootje Thx in advance :)
Shy 20 Aug, 2022 @ 12:26pm 
all that matters that there's a whale shark! :steamhappy:
GySgt~SPARTA~ 20 Aug, 2022 @ 12:16pm 
we need more sharks.
ShadowDoctrine 23 May, 2022 @ 6:13pm 
Pretty Cool.. Never thought I'd see sharks in Arma :rulez:
Vermo098 3 Mar, 2022 @ 3:22pm 
a Megaladon would be really fucking cool!
SturmFall 7 18 Feb, 2022 @ 12:47pm 
can you add like a Shortfin Mako or Bullshark ?
Shy 29 Jan, 2022 @ 4:04pm 
I've only seen the sharks take chunks of health off from the vanilla health pool. About 3 bites will kill a player.
Guardian 29 Jan, 2022 @ 10:00am 
alright, no probs ill test it
B@Co  [author] 29 Jan, 2022 @ 2:32am 
Hey Guardian, i'm sorry i dont know, never tried it
Guardian 28 Jan, 2022 @ 2:01pm 
eyo, so uh, does this work with ACE?
bissonlulu8 23 Oct, 2021 @ 8:01am 
Nice to see you're at work again, your beasts were great , hope to have more :steamhappy:
B@Co  [author] 23 Oct, 2021 @ 2:15am 
@bissonlulu8, Working on that project so now and then dono when its finished