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Using the edict will give you some small boosts in your economy for 1-2 turns only, since slave population drops and only in specific provinces. Later on income will drop to 0. So on the down side you will loose the small but steady income comming from them in the long run. You trade for example getting 20,000 gold in 2 turns and almost nothing later on instead of for example 200 per turn for ever (I use random values here) or until you fill up the slave pop again which cannot happen scheduled
If you check the dicussion "Details on how "slave price" was formed" you will see many historic references as to why money are so high. This also gives a point on capturing slaves through combat which was one of the main sources of income
Finally you can always use a mod that increases money Ai makes