Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Sell Your Slaves P.18
44 Comments
Amidamaru 7 Mar, 2022 @ 12:55pm 
uptade pls.
HolyMolyOllyPoly 20 May, 2021 @ 9:07am 
Mod is working in Rise of the Republic.
Human72 30 Mar, 2021 @ 11:09pm 
intresting mod though if your in a period of peace and you sell off enough slaves to make it zero then only the income of tax and the native population working the fields and industry minus corruption would be the main source of income for a while if this is paired with a agressive ai and there are mods that get them really agressive and then some the influx of slaves will make for some intresting times ahead.
reddogloc 11 Jan, 2021 @ 8:03pm 
Is this MOD dead? or has someone else picked up the torch?
Stoner! 24 Mar, 2019 @ 2:46am 
Does this mod work?
OFP 17 Mar, 2019 @ 1:10am 
thanks for your time, nice mod :)
Phalangitis  [author] 16 Feb, 2019 @ 1:56pm 
Guys salute!! Sorry for beeing away. I am facing a very demanding and challenging phase in my real life so modding time is zero for the time beiing. Thankfully M@x stepped up to fill my absence and is trying to update Hellenika lately. I will try to ask him to update this one as well. I think it will be up and runnig very shortly
Potus1776 21 Jan, 2019 @ 7:45am 
Phalangitis, hope everything is well with you!
ParmenionGR 9 Oct, 2018 @ 3:27am 
Kalh douleia file! perimenoume update
Bulla Ice Cream 20 Sep, 2018 @ 8:05am 
Legend man thanks for letting us know, hope all is well and not too stressful mate!
Phalangitis  [author] 18 Sep, 2018 @ 3:49am 
I think I may be able to do so very soon. Sorry for any delay. My life lately is so Crazy you wouldn't believe if I told you anyway... I amn not forgetting my responsibility towards all you people so I will try my best to respond for this update
Nor Dogroth 26 Aug, 2018 @ 8:49am 
Hey Phalangitis, all you need to add update is 1. the new culture records in the initiatives_to_subcuöture table and 2. the entries for the slave buildings from the new DLC, starting with inv_
Lord Plunkett 25 Aug, 2018 @ 8:28pm 
update pls
Ángel 24 Aug, 2018 @ 8:32pm 
Can we get an update?
tonetone 16 Aug, 2018 @ 11:08am 
Pls update
Galidorn 14 Aug, 2018 @ 3:08pm 
Rise of Rome sell slaves mod works for Tarantines (taras), Syracuse, & Rome Doesnt yet work for Etruscan factions so you can run it outdated with some factions but not others until this is updated
antonakn 11 Aug, 2018 @ 4:05pm 
please update it :D
jpinard 11 Aug, 2018 @ 1:33pm 
Will this work OK with thew new DLC?
Albonymous 10 Aug, 2018 @ 6:52am 
Update please.
mister.monroeville 27 Jul, 2018 @ 1:34am 
Thanks for the mod. Feels like it should have been in the base game, but I guess that's what our talented modding community is for.
Phalangitis  [author] 24 Jul, 2018 @ 2:22pm 
yes
OTayUK 21 Jul, 2018 @ 5:27am 
Does this mod work with the beta update (family tree - July 2018)?
DrFuhQ 28 Apr, 2018 @ 11:19am 
Thanks man , much love and enjoy your work.
Knightmon townguard captain 27 Apr, 2018 @ 6:39am 
Good
Phalangitis  [author] 22 Apr, 2018 @ 8:14am 
In the next few days the mod will be updated. Was very busy. Sorry for the delay guys
slapda11as 29 Mar, 2018 @ 5:19am 
can you make for update for patch 19 dont see the edict for this option in game....
Phalangitis  [author] 10 Mar, 2018 @ 11:18am 
I think that the mod wont have a problem with any patch. If it has the we will see when the update will be made.
Bad Goyim 9 Mar, 2018 @ 1:55am 
Can u update it for new patch ? I guess patch 19.
DoktorFar 8 Mar, 2018 @ 1:13pm 
Is it compatible with vanilla (ie. non empire divided)?
DoktorFar 8 Mar, 2018 @ 11:14am 
Is it compatible with DEI?
Phalangitis  [author] 7 Feb, 2018 @ 12:01pm 
The regular one is for patch 17. This works for patch 18.
The Baron 7 Feb, 2018 @ 2:49am 
whats the difference between the versions ? should I download this one instead of the regualr one ?
AlienFirefox 14 Jan, 2018 @ 3:07pm 
What I want is too be able to use these as canon fodder in combat or train them into a well trained slave unit just like they did it in real life back then.
Phalangitis  [author] 11 Jan, 2018 @ 12:44pm 
Yeah sure
Peckahead 10 Jan, 2018 @ 11:33am 
Do you think this might work with Dresden's 4 tpy mod?
Hashbrown 9 Jan, 2018 @ 3:10pm 
Finnaly I was looking for a mod that added some realism, now I need one that decreases taxation so you are forced to raid, loot, and enslave. Good work man keep it up.
ZEUS 8 Jan, 2018 @ 3:07pm 
thanks for the mod.
Phalangitis  [author] 7 Jan, 2018 @ 2:56am 
1/2 It may seems like a "cheat" for the player but I believe that things are not as you may imagine. Personally I hate cheat mods in historic games and try not to make them.
Using the edict will give you some small boosts in your economy for 1-2 turns only, since slave population drops and only in specific provinces. Later on income will drop to 0. So on the down side you will loose the small but steady income comming from them in the long run. You trade for example getting 20,000 gold in 2 turns and almost nothing later on instead of for example 200 per turn for ever (I use random values here) or until you fill up the slave pop again which cannot happen scheduled
Phalangitis  [author] 7 Jan, 2018 @ 2:56am 
2/2 If you go and enslaving people you cannot be sure where all these prisoners will go. They will be transported to another province and not to the one you want. Ai does it almost randomly.
If you check the dicussion "Details on how "slave price" was formed" you will see many historic references as to why money are so high. This also gives a point on capturing slaves through combat which was one of the main sources of income
Finally you can always use a mod that increases money Ai makes
Nor Dogroth 7 Jan, 2018 @ 2:49am 
no, I don't agree
76561198302462853 6 Jan, 2018 @ 9:24pm 
actually, this mod makes game too easy
Vlady the Impaler 6 Jan, 2018 @ 8:36pm 
Phalangitis  [author] 6 Jan, 2018 @ 5:02pm 
Lord you dont like reading descriptions right?
Lord Dominion 6 Jan, 2018 @ 4:19pm 
What the difference from your Slave Mod 2?