Sid Meier's Civilization V

Sid Meier's Civilization V

Continents++ (BNW)
43 Comments
chelck 14 Jan, 2019 @ 6:15pm 
@The World is a Sandbox: no problem, these maps are still great. Keep up the great work!
The World is a Sandbox  [author] 14 Jan, 2019 @ 3:42pm 
Both of these modpacks (Ethnic/RED) claim they only reskin, but I've had so many issues (crashes, vanished/glitched units) and so many incompatibilities with pretty much any other significant mod out there, I personally gave up one those a long time ago. Sorry I can't be of help.
chelck 14 Jan, 2019 @ 2:19pm 
@The World is a Sandbox: after some fidgeting around, the issue seems to arise when either the ethnic units or RED modpack is enabled along with the scenario version of the map. Both mods re-skin many units, but otherwise do not change gameplay. Do you know why this might be?
The World is a Sandbox  [author] 13 Jan, 2019 @ 10:15am 
When you say "natural wonder icons" you refer to the icons on the strategic map? The wonders do show on the normal map, don't they. I have no ready answer; sounds like a mod conflict. Were you playing with the most recently updated Vox Populi (updated as of late last fall)?
Mvek reported some issues with Barbarians (see below). I have doubts that this is because of the map; and suspect more it's VP and some new bugs/interactions with other mods after their newest release. The added code for this scenario is so minimal, it really shouldn't trigger what's being reported.
Remember that this version of the map is the SCENARIO: it has pre-set civilizations and city states, with some slight modifications for balance.
If you want to test if your problems come from another mod, you could play a game on the "Map Only"-version of this map. It's just a map, so whatever problem you run into must come from somewhere else: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1272973963

chelck 11 Jan, 2019 @ 9:16pm 
Hey, great map, but I have a question: when I play with this mod, icons for the barbarian "faction", unit promotion icons, natural wonder icons, etc. don't show up. What can be done about this?
Mvek 13 Dec, 2018 @ 10:47pm 
@The World is a Sandbox: Well, I have installed Vox Populi (for the first time) on 4th Dec. And no other mods installed, only full Vox Populi (without the new GUI, because even when installing with the automated installer, the graphics files could not be found when starting a game).
I will try Spain on your map as a map, not scenario, too and also on your map without any mods to be sure.
The World is a Sandbox  [author] 13 Dec, 2018 @ 5:34pm 
@Mvek - that's puzzling: I testplayed this SCENARIO with Spain and didn't encounter the issues you report. Mind you, that was before the recent (November?) patch/update they released for Vox Populi.
Note that this file is a SCENARIO: it means it has starting locations and some fine-tuning included in its code.
If you want to play with other nations than the ones listed above or be absolutely sure to encounter lots and lots of Barbarians, try the MAP ONLY version. That one is just the map file, nothing that could screw anything up (alas, its starting locations are totally random, so you may end of with some head-scratchers for your first city):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1272973963
Mvek 11 Dec, 2018 @ 11:13pm 
Hi, it is strange, but when playing with Vox Populi (not sure without it) as Spain, whole world is discovered. If I start any other game with Vox Populi and Spain, it does not happen.
Other netaions (at least India and Vikings) are fine even here.
Another strange thing is that when playing with Vox Populi and starting as India or Vikings, I have not encountered any Barbarians. And yet when playing random map, I encounter them a lot and tough.
Bjoerne 24 Sep, 2018 @ 5:59pm 
Fucking amazing map mate, real great. Premade maps are absolutely fantastic and you made a fantastic premade map. Gonna play this for a couple months from now.
issaver 7 Apr, 2018 @ 6:45am 
I had a wonderful and exciting game with this map, thanks a lot!
The World is a Sandbox  [author] 26 Feb, 2018 @ 3:02am 
Vox Populi seems to allow pre-astronomy ships to penetrate a couple hexes deep into ocean territory, usually as a shortcut. Now that you mention it, that does possibly allow pre-astronomy contact between Europe and Asia on this map. But then again - and that's what I really like about Vox Populi - it's not too far fetched after all. The Portuguese navigated Africa to Asia before anyone, and the Vikings are likely to have settled America way back when. If that's what happened in your game, that's a really fun, unique twist to history. There was another question elsewhere on this forum, why this map has so many exotic/Indonesian luxuries: it's meant to create a flourishing Far East trade, and hand the spoils of owning the Spice Islands to whoever controls them. The Dutch lived the life on Batavia...
Soldaten116 25 Feb, 2018 @ 9:34pm 
NVM, took a closer look and found out that traversing open ocean with pre-astronomy ships so as long as you have the movement points is a vox populi feature the automated explorer ai was using.
Soldaten116 25 Feb, 2018 @ 9:22pm 
So I'm in the medieval era rn as Portugal, and am sending out triremes to map the southern coast of the European continent. There's this weird bug that happens where somewhere between Ragusa and Tyre the ship teleports south across open ocean to the coast of an Asian continent. Any idea why?
TangerineSpaceRaptor 16 Feb, 2018 @ 10:58am 
Alright, thanks. I just cannot seem to make my maps look natural. Do you hand build yours?
The World is a Sandbox  [author] 16 Feb, 2018 @ 8:20am 
The only How-To I know/read was this page put out by PC Gamer:
https://www.pcgamer.com/how-to-make-a-map-in-civilization-v/
World Builder is not a convenient tool; it feels like a quick and dirty port of a developer tool, put out by Firaxis as a courtesy on no budget. The thing I found most helpful in designing those two maps I added to the Workshop was to save each world every once in a while while I was working on it, start up a minimal game with it (two civs/no mods), then F12 screenshot the terrain so I could look at them when back in the builder. Little tip: when in a game, [Shift]~ will give you the option to clear the FoW so you can look at your map whole
TangerineSpaceRaptor 15 Feb, 2018 @ 2:32pm 
Can you link videos that you used to learn?
The World is a Sandbox  [author] 15 Feb, 2018 @ 11:39am 
I only know World Builder. There's a learning curve; it took me some time to get the hang of it, too. Maybe someone else knows of another tool.
TangerineSpaceRaptor 14 Feb, 2018 @ 3:56pm 
Can you please answer me? World builder does NOT work this well.
The World is a Sandbox  [author] 27 Jan, 2018 @ 10:55am 
@ Phil The two map types (Continents++ and Pangaea++) I recently posted are both optimized for the Vox Populi set of mods (including, specifically, the Community Balance Overhaul and Barathor's More Luxuries). Under these mods, resources like Nutmeg, Pepper and Cloves are exploitable by Civs other than just Indonesia, too. It's true: if you play these two maps without Vox Populi, the resources will show, but you can't do anything with them. It doesn't break the game, but can lead to imbalances with the starting positions. As you report, enabling the More Luxuries mod on a stand-alone basis mitigates that a bit, but - yes - these maps work best when played when Vox Populi is enabled.
Phil 27 Jan, 2018 @ 4:40am 
I've been having some minor problems with all the Indonesia Luxuries getting placed on the map;l there's no way to improve them. Enabling the "More Luxuries" Mod doesn't mitigate it much; it alters the starting location preference to avoid areas where the only luxuries around are these unusable ones, but they remain present and rather annoying - you can't build any improvement on these tiles even if you didn't mind that they didn't tap the resource (no farm, sawmill, mine or trading post allowed). Why are there so many of these?
IVSTINIANVS 27 Jan, 2018 @ 3:53am 
Uhmm, but you can do it also trough Steam Library> Tools> Sid Meier's Civilization SDK and there's the World Builder
TangerineSpaceRaptor 25 Jan, 2018 @ 8:43am 
How do you make maps?
The World is a Sandbox  [author] 24 Jan, 2018 @ 9:20am 
I put the companion map to this Continents map up on the Workshop: it's modeled after the Pangaea Plus maps introduced with the Explorer Maps Pack. I don't think I can improve on that map anymore. It's got everything: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1278837372
The World is a Sandbox  [author] 22 Jan, 2018 @ 12:00pm 
Thanks, Nuutija
Nuutija 22 Jan, 2018 @ 11:24am 
Map was not loading for me. I tried everything in this forum, but it didn't help. In the end i FOUND A WORKAROUND:
1) I added this map pack to the ../civ5/maps
2) I added this map pack to the ../civ5/MODS/Maps (Created new folder named "Maps")

Just in case i copied folder + 2 files out of folder as well.

It helped me, so I hope it helps you too :)
nora 21 Jan, 2018 @ 9:02pm 
This sounds awesome!
davasorus 21 Jan, 2018 @ 6:42pm 
can there please be an update so I can play on quick. I lose my mind at slower speeds
The World is a Sandbox  [author] 21 Jan, 2018 @ 9:59am 
Unsubscribe on Steam, search your hard drive for "Continents++ BNW Edition (v 1)", if you find anything, delete it. Boot up Civ V, make sure you've unchecked the BNW mod - it should now not show anything related to BNW in Civ V. Close Civ V. Get back on Steam, subscribe, start up Civ V, go into Mods, give it a minute to synch. Check the box for the mod. Go back out and make sure the map file is in the map directory; if not, copy and paste.
That's what I would do. Fiddle with it. It usually eventually works for me with other mods I subscribe to.
spikar 21 Jan, 2018 @ 9:52am 
I tried to download "Continents++(BNW)" again but it doesn't show. Strangely the Gods and kings version downloads fine.
The World is a Sandbox  [author] 20 Jan, 2018 @ 1:14pm 
The Map Only Edition (link above) is just the map: you can set everything there as you like, including game speed.
Both of the scenarios (G&K and BNW) are set to Epic. That can't be changed.
Iamavalidname 20 Jan, 2018 @ 1:08pm 
Question about an issue I've been having: So when ever I change the speed, it reverts back to Epic whenever the game finally loads. Is it suppose to stay on Epic? Great Mod by the way!
The World is a Sandbox  [author] 20 Jan, 2018 @ 12:59pm 
Modeled after the Continents map script that came with the Explorer Map Pack (strings of city states offshore, etc). One map. I'll post a companion map (modeled after the Pangea map script) hopefully late tonight. Then there'll be two.
sondreos_該_wazzaby_老師 20 Jan, 2018 @ 12:39pm 
Looks really cool, but is this a map script or just the same map each time?
spikar 20 Jan, 2018 @ 8:27am 
"Culturally linked" shows up every time i download "Continents++". I thought they where a package.
The World is a Sandbox  [author] 20 Jan, 2018 @ 7:18am 
"Culturally linked" is another mod. Do a search on your harddrive for a folder called "Continents++ BNW Edition (v 1)". If you come up empty, it didn't download the subscribed file yet. Exit Civ V, subscribe on Steam again, boot Civ V back up again, select Mods in the Civ V menu and give it a minute. There's often a lag until it actually is "Transferring" the subscribed files.
Once you find that newly downloaded "Continents++ BNW Edition (v 1)" folder, open it and copy the .Civ5Map file that's in it and paste it into your Civ V "Maps" folder, too. Next time you start Civ V with this Mod activated, the map will be available under the "Additional Maps" menu. Click on the last slide above - there you'll have the necessary steps listed also.
spikar 20 Jan, 2018 @ 4:26am 
I downloaded the mod fine the first time but could not see the map. I unsubscribed and tried again, but now i can't find it on the mod list or the file.I only see the "Culturaly linked starting locations" mod.
RedTheWeasel 19 Jan, 2018 @ 8:10pm 
Ah okay! I look forward to finding out their advantage! Loving the map anyway, ist beautifully crafted (from what i can see anyway hahah)
The World is a Sandbox  [author] 19 Jan, 2018 @ 7:40pm 
Portugal wasn't among the great powers in Europe. It found success plying the open seas. In game, Portugal has a big advantage that will become apparent when you get to Exploration. Focus on the maritime tech tree. Meanwhile, you have Genoa, a City State with two luxuries in what should be your sphere. The Rock of Gibraltar gives you gold, enough to buy a luxury from one of the Continental Powers. And if you play aggressive, you can always muscle in on Spanish turf and compete for one of their luxuries. Which, historically, woudn't be all that far fetched.
RedTheWeasel 19 Jan, 2018 @ 7:19pm 
Loving the map so far! However, some of the starts seem unbalanced. Portugal for example only has one luxury on their whole starting island. And it's not even next to the capital! It seems like a blatingly weak start to me.
Cosmic Dust 19 Jan, 2018 @ 4:42am 
Fix worked killer map well done .
Phil 18 Jan, 2018 @ 12:48pm 
Map wasn't showing up, followed steps in comments but hadn't seen the updated new slide that says to manually copy the map files. Looks alright, now.
The World is a Sandbox  [author] 17 Jan, 2018 @ 5:17pm 
There was also an issue reported where the maps did not show up at all after subscribing to the mod. Check the Image scroll above: I added a couple slides that show a step-by-step for an easy fix, if that is a problem you, too, encounter.
The World is a Sandbox  [author] 17 Jan, 2018 @ 5:16pm 
Apologies to the first about 160 subscribers (through mid day Jan 17): I made a mistake packaging the mod that may have prevented it from copying over properly, especially if you previously subscribed to the G&K Edition of the map.

If you had problems starting the BNW scenario, try to:
Unsubscribe on Steam, go to
C:\Users\Owner\Documents\My Games\Sid Meier's Civilization 5\MODS, and also C:\Users\Owner\Documents\My Games\Sid Meier's Civilization 5\Maps
(or the respective folders you choose to install Civ V files into)
and delete the Continents++ files. Then re-subscribe on Steam and this time it will all install properly (two clearly separate files for the G&K and the BNW scenarios).

Sorry about that.