RimWorld
Regenerator Nanohive
45 comentarii
Rearden 14 mart. 2020 la 11:42 
An updated version is up here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2022375442

If you're replacing this one just activate the new version and place it in the same load position as the old version.

@Dazz Aephiex If you ever do end up around here, mind adding the link to your description?
Rearden 13 mart. 2020 la 16:46 
@l0rf ready when it's ready. You're the last person that gets to ask before I start delaying by a day for every person that asks.
I'll try and have something up this weekend. till then, just drop in the old version. You can switch in the updated version without issues when I have it up.
l0rf 13 mart. 2020 la 14:03 
@Rearden Hate to be that guy, but how's the update looking?
Mlie 10 mart. 2020 la 11:59 
Then Ill skip updating this :)
Nylem 8 mart. 2020 la 12:14 
@Rearden. Thank you so much. Looking forward to the upload.
Rearden 8 mart. 2020 la 12:06 
Initial testing suggests this can be dropped into 1.1 without issues. I'll get this re-uploaded at some point with updated xml.
Garm_GK 7 mart. 2020 la 22:15 
Yay maybe an update YAY need, "The Hive" it keeps my legendary gear intact.
Nylem 3 mart. 2020 la 14:11 
@Rearden. If you do update this mod that would be great. Thanks if you can :cozyspaceengineersc:
DeusMacha 1 mart. 2020 la 22:07 
@Rearden Godspeed mate
Rearden 1 mart. 2020 la 14:24 
I might look into updating this. Probably won't happen till the 7th at the earliest though. need to setup my dev environment again. Will comment again if I get it working in the new version, or if I have to abandon the update for some reason.
The published field is 1308973776 for anyone else that wants to take a crack at the update. Remember to delete that file to create a new workshop entry.
Dark Luminary 29 febr. 2020 la 1:53 
Can i buy you a game or something for you to update this mod?
Dark Luminary 26 febr. 2020 la 6:27 
aw damn thats sad
RonronLeNounours 25 febr. 2020 la 18:23 
so... you are not going to 1.1 ?
Cracam 12 iun. 2019 la 12:01 
I love this mod but I found the range to small
You might be able to add an option to modify this radius, and to not make it broken you could increase the energy consumption
«Wyvern» 14 apr. 2019 la 7:17 
Is it possible to place it OVER a wall ? and not as a wall ?
Dusk Holloway 11 ian. 2019 la 17:35 
can i have a 0.18 version please?
Altumnus 1 dec. 2018 la 7:46 
Thank you for updating this mod!
长空X 9 nov. 2018 la 21:02 
感谢汉化支持
timsteele 8 nov. 2018 la 19:45 
I guess I'll follow this and see where it goes . Will sub if I hear its working .
Atreidi 7 nov. 2018 la 14:27 
This mod was last updated June 27th, before 1.0 was released. This mod is not compatible with current build and will mess up your log. Just heads up.
Edward Howton 25 oct. 2018 la 11:28 
Fun fact: an extremely dedicated nanohive is keeping a half-melted snowman fully repaired. It also seems like solar flares don't stop the repairing process, while turning the hive off does.
Karnettech 21 oct. 2018 la 4:24 
building doesn't show in current version (1.0 release)
Raith 17 oct. 2018 la 14:48 
Rimworld version is now 1.0.2059 I hope this helps
IceMaverick 3 oct. 2018 la 23:58 
@Tynan, it was last updated in June, so I'm thinking its the pre-19 1.0
Tynan  [dezvoltator] 3 oct. 2018 la 2:39 
It's marked 1.0, but that may be from the unstable 1.0 version before B19. Does it work for the final 1.0 on the current unstable branch?

https://ludeon.com/forums/index.php?topic=45988.0
IceMaverick 2 oct. 2018 la 8:30 
Oh? This is suddenly not hidden on the workshop anymore? Does that mean B19 has come to this mod?
MiamiHurricane 25 iun. 2018 la 9:49 
thet brought me here
BrenTenkage 17 mai 2018 la 0:11 
A very good mod, and not really OP as having multiple will burn all your power, but having them in key location like in a weapon/armor stockpile or a turret wall could save a base.
Shiro 10 mai 2018 la 23:41 
I see, thank you for the reply :o And great mod, something like this is quite useful for my roleplaying games o-o
Dazz Aephiex  [autor] 9 mai 2018 la 20:46 
@Shiro
No, it won't be repaired in this case.
Shiro 9 mai 2018 la 5:09 
What if the weapon isn't roofed, but is inside a weapon rack? Does it repair as well?
Dazz Aephiex  [autor] 30 apr. 2018 la 8:30 
@bearhiderug
Armors and weapons laying on the ground are treated as items and can be repaired if roofed.
Dazz Aephiex  [autor] 9 apr. 2018 la 4:33 
@camillel72
Regenerating plants nullifies plant lifespan mechanic. :steammocking:
Cracam 8 apr. 2018 la 4:02 
It' very good mod but the regenerator can't regen plant :steamsad:
Luke TasRook 19 mart. 2018 la 4:35 
Wow, super expensive. Me likey.
Wolfman Bigby 27 febr. 2018 la 21:58 
I like how expensive the recipe is and how much skill you need to make it. I'll test it out and give my thoughts on it later.
Dazz Aephiex  [autor] 27 febr. 2018 la 19:32 
That's not a reason to reject QoL.
No Name 27 febr. 2018 la 18:08 
Why not just automate the entire game and just watch?
Nylem 27 febr. 2018 la 17:56 
This is an excellent mod, thank you. Fianlly something that can repair those beta-poly walls in less than a week!!
Atreidi 27 febr. 2018 la 16:47 
Thank you for making this kind sir.
Dazz Aephiex  [autor] 24 febr. 2018 la 1:36 
Nope.
Tal'Raziid 23 febr. 2018 la 23:01 
So, what is this known to be incompatible with?
正人君子 23 febr. 2018 la 3:13 
Chinese Simplified ! good!good! very good!
Dazer090 21 febr. 2018 la 19:03 
Now my colonist dont have to repair those beta and alpha poly walls all the time a mad animal event happeneds. Thxs
robdog3050 21 febr. 2018 la 13:06 
ooo me like like