RimWorld

RimWorld

Regenerator Nanohive
45 Comments
Rearden 14 Mar, 2020 @ 11:42am 
An updated version is up here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2022375442

If you're replacing this one just activate the new version and place it in the same load position as the old version.

@Dazz Aephiex If you ever do end up around here, mind adding the link to your description?
Rearden 13 Mar, 2020 @ 4:46pm 
@l0rf ready when it's ready. You're the last person that gets to ask before I start delaying by a day for every person that asks.
I'll try and have something up this weekend. till then, just drop in the old version. You can switch in the updated version without issues when I have it up.
l0rf 13 Mar, 2020 @ 2:03pm 
@Rearden Hate to be that guy, but how's the update looking?
Mlie 10 Mar, 2020 @ 11:59am 
Then Ill skip updating this :)
Nylem 8 Mar, 2020 @ 12:14pm 
@Rearden. Thank you so much. Looking forward to the upload.
Rearden 8 Mar, 2020 @ 12:06pm 
Initial testing suggests this can be dropped into 1.1 without issues. I'll get this re-uploaded at some point with updated xml.
Garm_GK 7 Mar, 2020 @ 10:15pm 
Yay maybe an update YAY need, "The Hive" it keeps my legendary gear intact.
Nylem 3 Mar, 2020 @ 2:11pm 
@Rearden. If you do update this mod that would be great. Thanks if you can :cozyspaceengineersc:
DeusMacha 1 Mar, 2020 @ 10:07pm 
@Rearden Godspeed mate
Rearden 1 Mar, 2020 @ 2:24pm 
I might look into updating this. Probably won't happen till the 7th at the earliest though. need to setup my dev environment again. Will comment again if I get it working in the new version, or if I have to abandon the update for some reason.
The published field is 1308973776 for anyone else that wants to take a crack at the update. Remember to delete that file to create a new workshop entry.
Dark Luminary 29 Feb, 2020 @ 1:53am 
Can i buy you a game or something for you to update this mod?
Dark Luminary 26 Feb, 2020 @ 6:27am 
aw damn thats sad
RonronLeNounours 25 Feb, 2020 @ 6:23pm 
so... you are not going to 1.1 ?
Cracam 12 Jun, 2019 @ 12:01pm 
I love this mod but I found the range to small
You might be able to add an option to modify this radius, and to not make it broken you could increase the energy consumption
«Wyvern» 14 Apr, 2019 @ 7:17am 
Is it possible to place it OVER a wall ? and not as a wall ?
Dusk Holloway 11 Jan, 2019 @ 5:35pm 
can i have a 0.18 version please?
Altumnus 1 Dec, 2018 @ 7:46am 
Thank you for updating this mod!
长空X 9 Nov, 2018 @ 9:02pm 
感谢汉化支持
timsteele 8 Nov, 2018 @ 7:45pm 
I guess I'll follow this and see where it goes . Will sub if I hear its working .
Atreidi 7 Nov, 2018 @ 2:27pm 
This mod was last updated June 27th, before 1.0 was released. This mod is not compatible with current build and will mess up your log. Just heads up.
Edward Howton 25 Oct, 2018 @ 11:28am 
Fun fact: an extremely dedicated nanohive is keeping a half-melted snowman fully repaired. It also seems like solar flares don't stop the repairing process, while turning the hive off does.
Karnettech 21 Oct, 2018 @ 4:24am 
building doesn't show in current version (1.0 release)
Raith 17 Oct, 2018 @ 2:48pm 
Rimworld version is now 1.0.2059 I hope this helps
IceMaverick 3 Oct, 2018 @ 11:58pm 
@Tynan, it was last updated in June, so I'm thinking its the pre-19 1.0
Tynan  [developer] 3 Oct, 2018 @ 2:39am 
It's marked 1.0, but that may be from the unstable 1.0 version before B19. Does it work for the final 1.0 on the current unstable branch?

https://ludeon.com/forums/index.php?topic=45988.0
IceMaverick 2 Oct, 2018 @ 8:30am 
Oh? This is suddenly not hidden on the workshop anymore? Does that mean B19 has come to this mod?
MiamiHurricane 25 Jun, 2018 @ 9:49am 
thet brought me here
BrenTenkage 17 May, 2018 @ 12:11am 
A very good mod, and not really OP as having multiple will burn all your power, but having them in key location like in a weapon/armor stockpile or a turret wall could save a base.
Shiro 10 May, 2018 @ 11:41pm 
I see, thank you for the reply :o And great mod, something like this is quite useful for my roleplaying games o-o
Dazz Aephiex  [author] 9 May, 2018 @ 8:46pm 
@Shiro
No, it won't be repaired in this case.
Shiro 9 May, 2018 @ 5:09am 
What if the weapon isn't roofed, but is inside a weapon rack? Does it repair as well?
Dazz Aephiex  [author] 30 Apr, 2018 @ 8:30am 
@bearhiderug
Armors and weapons laying on the ground are treated as items and can be repaired if roofed.
Dazz Aephiex  [author] 9 Apr, 2018 @ 4:33am 
@camillel72
Regenerating plants nullifies plant lifespan mechanic. :steammocking:
Cracam 8 Apr, 2018 @ 4:02am 
It' very good mod but the regenerator can't regen plant :steamsad:
Luke TasRook 19 Mar, 2018 @ 4:35am 
Wow, super expensive. Me likey.
Wolfman Bigby 27 Feb, 2018 @ 9:58pm 
I like how expensive the recipe is and how much skill you need to make it. I'll test it out and give my thoughts on it later.
Dazz Aephiex  [author] 27 Feb, 2018 @ 7:32pm 
That's not a reason to reject QoL.
No Name 27 Feb, 2018 @ 6:08pm 
Why not just automate the entire game and just watch?
Nylem 27 Feb, 2018 @ 5:56pm 
This is an excellent mod, thank you. Fianlly something that can repair those beta-poly walls in less than a week!!
Atreidi 27 Feb, 2018 @ 4:47pm 
Thank you for making this kind sir.
Dazz Aephiex  [author] 24 Feb, 2018 @ 1:36am 
Nope.
Tal'Raziid 23 Feb, 2018 @ 11:01pm 
So, what is this known to be incompatible with?
正人君子 23 Feb, 2018 @ 3:13am 
Chinese Simplified ! good!good! very good!
Dazer090 21 Feb, 2018 @ 7:03pm 
Now my colonist dont have to repair those beta and alpha poly walls all the time a mad animal event happeneds. Thxs
robdog3050 21 Feb, 2018 @ 1:06pm 
ooo me like like