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Anyone manage to update this yet?
I'm also planning on re-doing the version numbering so that there's less confusion. Easy to do with the first update.
I have a new update with a few tweaks in the works as well, but I have a few other things that take priority (AKA, things involving me making money). ETA is... Beginning of April before I have a lot of time to start working on things.
As far as changing the hyperlane speed - You can modify the defines file in the mod. Look for stl_defines.txt, and in there fine HYPERDRIVE_INTERSTELLAR_TRAVEL_SPEED and change the value from 0.002 to whatever you need.
I tried to make Jump Drives have a longer cooldown, but it didn't work for me. Still looking in to it. It would also have to be paired with something that removes the penalties, because a long enough cooldown would make it super awful to use. I do want to keep them in for now, as removing Jump Drives (And Psi Jump Drives) is a pretty large undertaking to get it to feel right.
Also I would argue a nerf to sensors somehow, because being able to see incoming hostiles so far away gives you plenty of time to customize your ships and defense loadouts to fight them.
ONE problem I have found is that when ships are about to arrive at a system but aren't quite there yet, they'll cover up the system with their icon and make the system unclickable for things you use on systems directly from the galaxy map (like jump drives)