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now i can build me a rock carrot farm and make some dishes :)
Convert one batch of pine needles into oil, and then take the second batch of raw pine needles and build a "Retting Barrel" which softens the pine needles and turns them into a stiff fiber like substance called Forest Wool.
Then make a loom and combine the forest wool + the pine oil to soften it into a normal looking fabric which you can use fall all the vanilla Kenshi recipes.
Just combine the Campfire "Parts" with the Grog Can "Parts" and use XYZ coordinates to line stuff up. Feel free to copy and rename mine if thats too confusing.
Great Mod, love it. Is it possible to use your meshes from the survival pot in one of my mod?
Creds would go to you of course. I am working on a survival mod be the way.
The carrot plant shares the same logic as a mine or well. Just instead of pulling out rocks your pulling out raw carrots which cannot be eaten until they undergo a cooking process.
Its necessary for one person to collect raw carrots and stash them in the basket by game design. Example: Kenshi doesn't allow your farmer to be your cook. It forces you to seperate the loop and use one citizen to farm and stash the crops, and another person do the cooking.
I do have some minor bug reports. When I tell my people to autocraft the carrot soup they have a habit of filling their entire inventory with carrots and then getting stuck unable to fill the stove with water as well and then just sit there. Sometimes instead of the stove they stand out in the rock carrot growing patch. The people I have assigned to haul to the carrot basket also have a habit of just carrying all the carrots with them which strikes me as off.
Secondly I made some pine tea and noticed it sells for just over 7k cats. I know it takes a ton of effort and setup to make but given that it's worse than a basic first aid kit this seems like a possible bug to me. If it's meant to be a decent trade good then fine, but 7k seems excessive for some tea. Delicious as it may be.
imagine a crop farm, character moves through as they harvest, instead of plants, they are gathering insects....grasshoppers in fertile areas, crayfish in water. Adds some protein to the players diet, faster harvest time, about a day, no water, low nutrients. No build cost, low harvest rate, can add to laboring skill.
Minnow net- bait or food
Desolate crafting- hide clothing/forest wool clothing
Slingshot- using forest wool for string (work almodt be covered by crossbow animation)
Stone gathering- for sling ammo
Wood gathering-paired with wooden bowl crafting
Rain collecter- forest wool and wooden bowl or jug.
Yeah I have been struggling getting automation right. Next question would be have you built Eatery Stand nearby? (It acts like a food storage barrel for our custom foods) I can try to tweak that object a bit to accept more food per stack or perhapse limit the cooking objects to hold less food inside them, and force the AI to dump the cooked carrots into the eatery stand?
Its a shot in the dark but it might work. Dev has been tweaking Kenshi AI.
Is there a way to keep de cooking going, beccausse I have to restart it after 1 carrot is boiled. thx keep up this asome work :D
Actually, with the pine tea, daikon-esque rock carrots (even though they're closer to wild carrots than radishes), and incoming mushrooms from this mod combined with a fishing mod and the in-game riceweed + greenfruit, you can create somewhat of an approximation of Japanese cuisine, or even Chinese if you supplement with meat and wheat. This helps if you're trying to go for a Eastern theme for your group.
I remember reading about a woman in Russia who very recently figured out a way refine and process pine needles (similar to Hemp) using Retting. For Retting you need water (or snow in Canada) and oil (of some type) to turn it into "Forest Wool". Soak the fibers to loosen them. Once Retting makes the fibers accessible, they can be combed into strands for weaving fabrics. In order to make the fibers stick together so they can be woven into a fabric most materials use oil as a sticky substance. Pine Needles do produce their own oils by process of distillation.
Okay stage 1 is included, testing the distilation machine tonight.
Sorry if I misunderstood you.
I'll adjust the label and descriptions. "Pine Needle Barrel" (instead of pine barrel) Pine Sprout item renamed in description to "Pine Sappling" when clicked on. I will change the name of the Research for Single Pine Trees to : Forestry <Tree Name> so its easier to tell the difference between a plot being used for pinecone collection, and maintaining an invidivual tree (forestry) for the needles and shelter.
Smart. I canl tweak the improved stove to only accept 5 rock carrots so nothing gets clogged. Expect the production rates of the pine cone foraging plots (and single trees) to be improved. They were way to fast before but the current rate is brutal. If its too powererful can always knock the nutruitonal values of the roasted pine nuts down slightly.
One minor thing I've noticed with the rock carrots. When my minion is working the pot, or the stove, they fill up their inventory with rock carrots from the rock carrot storage item. This can prevent my cooking minion from being able to "harvest" the cooked item. Is there a way to limit the number of uncooked carrots each character takes? For instance, when crafting weapons, my smith minion will take up to 5 iron and 5 cloth. They don't fill their entire inventory with iron and cloth.
Yep, my solution to avoid issues is minimal use of any vanilla objects.
That way if you have another favorite food / cooking mod: Say someone makes a Pizza mod, complete with tomatos, farming, and cooking delicious pizza. there no chance of conflict because Desolate mod self contained. Anything I am using which has vanilla assets, has been "File New & Manually Copied" (Not even duplicated so i don't run into string ID errors) and tweaked by hand to be a copy manually.
Early on I took a shortcut when i borrowed vanilla (art) it completely screwed over another mod. What happened was this fishing mod was just purely generating vanilla fish from its magic fishing pole.. Because those two items were using the Art for 3Dfish, the magic fishing rod decided to "fish up" boiled rock carrots. XD
After that lesson I made sure never to use vanilla assets directly.