Kenshi
Desolate Farming (In Development)
68 Comments
Kurteous 21 Jan @ 11:42pm 
Still working on this mod or is it on hiatus for the time being? Really love the aspect of survival cooking and farming.
Zero 7 Mar, 2024 @ 6:25am 
your mod is the :holyflame:
dtownsend6011 22 Jan, 2024 @ 11:32pm 
incredible mod :beeped:
KaddicusElfslayer 25 Oct, 2023 @ 12:06am 
Bro this mod has such incredible potential please bring it back
Cute Beaver  [author] 22 Dec, 2021 @ 7:04am 
Not exactly. I have new hardware now. <3
pgames-food 21 Dec, 2021 @ 6:45pm 
i managed to find some rock carrots in various towns :)
now i can build me a rock carrot farm and make some dishes :)
Babia 20 Dec, 2021 @ 9:34pm 
abandoned?
Shir Blackwater 9 Aug, 2021 @ 8:24am 
Most of the buildings don't start an outpost, the level 2 pine trees do if I build the level 2, upgradign from lvl 1 to 2 works fine, but the level 3 trees always start an outpost. The pine oil distillery and fabric loom also start an outpost. I think the pine storage does also start an outpost (need to test this again) Not sure if that's intended, or a bug but it's something to keep in mind when using this mod and you want your camp to remain invisible on the map.
pgames-food 26 Jan, 2021 @ 1:34am 
hi thats cool to know, i have the Blood and Sand mod collection installed (after seeing dextor lets plays on youtube) :) and always like adding more mods with food :)
Cute Beaver  [author] 25 Jan, 2021 @ 12:34pm 
Research is required to get things going. If you encounter any issues please let me know. I made the mod use its own specific items (so this should prevent conflicts) because i noticed some camping mods use the root vanilla item and can conflict. You should be good.
Shir Blackwater 23 Jan, 2021 @ 12:35pm 
So I started using this alongside Interactive world and some other camping mods, do I have to research everything or should I have anything available to build from the start without any research? Just to be sure this is working right or if I need to fiddle with the load order.
Copper sheen 13 Apr, 2020 @ 9:29pm 
Hope to update soon, I look forward to it very much
programmed.messiah 27 Sep, 2019 @ 7:47pm 
This is great Beaver! Thank you so much for making this!!!
Cute Beaver  [author] 4 Sep, 2019 @ 5:47pm 
Thanks for the feedback. I upgraded the functionality to decrease cook times by 25%. Rock carrots now produce 20% faster. Overall not enough to make the game too easy, but quicker for the initial setup. Still its probably a good idea to place the plants in areas rich in stone as this will boost their productivity.
annavictori12 12 Jan, 2019 @ 2:59am 
It is very slow. In order to boil 1 carrot you need to get water, water is also extracted very slowly. And this is just not wait, die. And only 10 units of nutritional value.
syn_rst 29 Oct, 2018 @ 4:26am 
thanks! I will try.
Cute Beaver  [author] 27 Oct, 2018 @ 4:42pm 
No worries. The forest wool is based on the real life example: So you will need pine needles (from Forestry : Pine Sapplings (or better larger version of the tree.) You will also need a second batch of pine needles and build a pine oil distillery.

Convert one batch of pine needles into oil, and then take the second batch of raw pine needles and build a "Retting Barrel" which softens the pine needles and turns them into a stiff fiber like substance called Forest Wool.

Then make a loom and combine the forest wool + the pine oil to soften it into a normal looking fabric which you can use fall all the vanilla Kenshi recipes.
syn_rst 27 Oct, 2018 @ 3:58am 
man... your mod is so great! I feel stupid but I cannot figure it out how to produce forest wool, in order to make fabrics. May you help me to understand how it works? Thanks.
Stupendous Man 18 Aug, 2018 @ 4:31pm 
Wow thats cool thanks.
Cute Beaver  [author] 18 Aug, 2018 @ 3:55pm 
Survival Pot is the grog can with a different texture. How it was made: I took the campfire, copied it, and renamed it something different (so no conflicts existed) . Saved the new campfire so it showd up under "parts list" then grabbed the grog can. I did the same thing but changed the texture to metal so it looked a bit better. Feel free to replicate since they are vanilla assets.

Just combine the Campfire "Parts" with the Grog Can "Parts" and use XYZ coordinates to line stuff up. Feel free to copy and rename mine if thats too confusing.
Stupendous Man 18 Aug, 2018 @ 2:41pm 
Hallo Cute Beaver
Great Mod, love it. Is it possible to use your meshes from the survival pot in one of my mod?
Creds would go to you of course. I am working on a survival mod be the way.
Trigon (The Trash) 30 Jul, 2018 @ 8:23pm 
Glad to be of help. I'm a big fan of this mod so it's the least I can do.
Cute Beaver  [author] 29 Jul, 2018 @ 10:03pm 
Trigon I updated the mod and reduced the amount pine needles are worth, as well as the base value of pine needle tea. I suspect the increased value is coming from the cooking process. Thanks for the feedback :) I would have missed that one.

Trigon (The Trash) 27 Jul, 2018 @ 2:50pm 
It did help, but my cook still has a habit of not actually putting food in the stove even though they have the carrots in their inventory. Honestly it's probably a problem on my end because my base is so cramped.
Cute Beaver  [author] 26 Jul, 2018 @ 4:06pm 
Correct.

The carrot plant shares the same logic as a mine or well. Just instead of pulling out rocks your pulling out raw carrots which cannot be eaten until they undergo a cooking process.

Its necessary for one person to collect raw carrots and stash them in the basket by game design. Example: Kenshi doesn't allow your farmer to be your cook. It forces you to seperate the loop and use one citizen to farm and stash the crops, and another person do the cooking.

Trigon (The Trash) 25 Jul, 2018 @ 5:40pm 
Fingers crossed, but for anyone else having trouble I think I found a decent workaround. Assign different people to cooking and carrot hauling. Seems to work for me.
Trigon (The Trash) 24 Jul, 2018 @ 9:51pm 
I have. They usually haul to that no problem. It could be that the layout makes things difficult since I have most of my gear crammed into one longhouse and the actual carrot patches are very far away. It just strikes me as odd that they'll fill their entire inventory with the raw carrots and then they won't have room to pick up anything else. I've never noticed it in vanilla behavior.
Cute Beaver  [author] 24 Jul, 2018 @ 10:03am 
Thanks I will look into the tea issue. Its probably a math error on my part. Have you built an eatery stand to store the carrots? It works like the barrel for mod specific items so there is no conflict with the base games or other food mods its seperate.
Trigon (The Trash) 23 Jul, 2018 @ 3:37pm 
Okay first off I love everything about this mod. I can't wait to see the stuff that's being worked on right now in the game when it gets updated. I too support the idea of some indoor rock carrot growing.

I do have some minor bug reports. When I tell my people to autocraft the carrot soup they have a habit of filling their entire inventory with carrots and then getting stuck unable to fill the stove with water as well and then just sit there. Sometimes instead of the stove they stand out in the rock carrot growing patch. The people I have assigned to haul to the carrot basket also have a habit of just carrying all the carrots with them which strikes me as off.

Secondly I made some pine tea and noticed it sells for just over 7k cats. I know it takes a ton of effort and setup to make but given that it's worse than a basic first aid kit this seems like a possible bug to me. If it's meant to be a decent trade good then fine, but 7k seems excessive for some tea. Delicious as it may be.
Unahku 24 Jun, 2018 @ 4:27pm 
Ideas

imagine a crop farm, character moves through as they harvest, instead of plants, they are gathering insects....grasshoppers in fertile areas, crayfish in water. Adds some protein to the players diet, faster harvest time, about a day, no water, low nutrients. No build cost, low harvest rate, can add to laboring skill.

Minnow net- bait or food
Desolate crafting- hide clothing/forest wool clothing
Slingshot- using forest wool for string (work almodt be covered by crossbow animation)
Stone gathering- for sling ammo
Wood gathering-paired with wooden bowl crafting
Rain collecter- forest wool and wooden bowl or jug.
lobbingerbb 23 Jun, 2018 @ 4:19am 
a thx, i haven't ressearched that, thx my bad
Cute Beaver  [author] 23 Jun, 2018 @ 4:13am 
I had to also import my file too.

Yeah I have been struggling getting automation right. Next question would be have you built Eatery Stand nearby? (It acts like a food storage barrel for our custom foods) I can try to tweak that object a bit to accept more food per stack or perhapse limit the cooking objects to hold less food inside them, and force the AI to dump the cooked carrots into the eatery stand?

Its a shot in the dark but it might work. Dev has been tweaking Kenshi AI.
lobbingerbb 23 Jun, 2018 @ 3:36am 
thx, I have imported my game again and now and they seem to eet it now. thx for this asome mod. My whole gameplay is based on this mod :-).
Is there a way to keep de cooking going, beccausse I have to restart it after 1 carrot is boiled. thx keep up this asome work :D
Cute Beaver  [author] 23 Jun, 2018 @ 2:53am 
I'll double check with the recent update to make sure everything is still working out. If your people are not hungry enough they won't consume them. Thanks for the heads up I am going to double check now.
lobbingerbb 22 Jun, 2018 @ 10:21pm 
Can someone help me, my people don't want to eat th boiled carrots or meat. can someone tell me iff there is a salution for it :-)?
CoolioAndy 23 Apr, 2018 @ 5:56pm 
nice mod:steamhappy:
Shanghai Teahouse 21 Apr, 2018 @ 11:00am 
No problem, and I'm looking forward to full functionality of the mushrooms. Mushrooms are great food in real life, and it'll add a bit more variety to cuisine in Kenshi when they're out.

Actually, with the pine tea, daikon-esque rock carrots (even though they're closer to wild carrots than radishes), and incoming mushrooms from this mod combined with a fishing mod and the in-game riceweed + greenfruit, you can create somewhat of an approximation of Japanese cuisine, or even Chinese if you supplement with meat and wheat. This helps if you're trying to go for a Eastern theme for your group.
Cute Beaver  [author] 21 Apr, 2018 @ 8:38am 
I really LOVE the idea of potted rock carrots <3 Wicked idea! Thats going on the list. Functional decoration is always a win. Thank you Teahouse!
Shanghai Teahouse 20 Apr, 2018 @ 11:14pm 
If you're still taking some ideas for future features, maybe a less productive hydroponics equivalent for rock carrots and pine trees. Something along the lines of a "Potted Pine Sapling" and a "Rock Carrot Planter", with markedly lower production rates and growth speeds than the hydroponics for any of the other crops and the regular versions planted outside, with their upside being that they don't require ancient science books to create. It could be a useful tool for those who want to keep their edible crops inside the house and clear of acid rains if they build in a place where it's common, or for city dwellers who want to produce a small stock of pine oil, forest wool, and rock carrots for selling to local citizenry. In addition, it could also make for another nice way to decorate your house, the indoors equivalent of planting pine trees to beautify your base.
Cute Beaver  [author] 16 Apr, 2018 @ 6:32pm 
"Retting" should be able to produce fibers from the pine needles.

I remember reading about a woman in Russia who very recently figured out a way refine and process pine needles (similar to Hemp) using Retting. For Retting you need water (or snow in Canada) and oil (of some type) to turn it into "Forest Wool". Soak the fibers to loosen them. Once Retting makes the fibers accessible, they can be combed into strands for weaving fabrics. In order to make the fibers stick together so they can be woven into a fabric most materials use oil as a sticky substance. Pine Needles do produce their own oils by process of distillation.

Okay stage 1 is included, testing the distilation machine tonight.
Cute Beaver  [author] 15 Apr, 2018 @ 10:06am 
Im not sure about inventory limits on items. I'll check on the vanilla items to see if they have a value on them for NPCs (AI) which limits their carry amount so we can try and manipulate the AI. However off the top of my head I just recall the stack size being a thing.
Cute Beaver  [author] 15 Apr, 2018 @ 9:31am 
I quickly checked my old save which had the Foraging Plots and the Indivisually grown pine trees (for pine needle collection) and they appeared to work, just really slowly.

Sorry if I misunderstood you.

I'll adjust the label and descriptions. "Pine Needle Barrel" (instead of pine barrel) Pine Sprout item renamed in description to "Pine Sappling" when clicked on. I will change the name of the Research for Single Pine Trees to : Forestry <Tree Name> so its easier to tell the difference between a plot being used for pinecone collection, and maintaining an invidivual tree (forestry) for the needles and shelter.

Smart. I canl tweak the improved stove to only accept 5 rock carrots so nothing gets clogged. Expect the production rates of the pine cone foraging plots (and single trees) to be improved. They were way to fast before but the current rate is brutal. If its too powererful can always knock the nutruitonal values of the roasted pine nuts down slightly.
sunstriker1 14 Apr, 2018 @ 4:53pm 
If you have the time, I have another idea for this mod! Arid enviroments don't provide the ability to have hemp or cotton. How about some type of "fiber" from the carrot husks? You run the carrots, or another custom item, through a machine that creates "fiber". You then run the fiber through another machine that will create cloth. This way you can craft weapons or armour at you desert base.
sunstriker1 14 Apr, 2018 @ 4:53pm 
The build item is listed as pine cone, however, once the item is built, and you click it, it lists "pine needles" for the storage item. I have 10 pine cone forraging plots built and 10 different minions working them. I still have yet to harvest a pine cone.

One minor thing I've noticed with the rock carrots. When my minion is working the pot, or the stove, they fill up their inventory with rock carrots from the rock carrot storage item. This can prevent my cooking minion from being able to "harvest" the cooked item. Is there a way to limit the number of uncooked carrots each character takes? For instance, when crafting weapons, my smith minion will take up to 5 iron and 5 cloth. They don't fill their entire inventory with iron and cloth.
Cute Beaver  [author] 13 Apr, 2018 @ 1:43pm 
Added Pine Cone Storage, under the original unlock. Adjusted the size of the containers to 2x2 which should properly accept items for storage. Thanks for the suggestion :)
Cute Beaver  [author] 13 Apr, 2018 @ 1:24pm 
Oh your right, I should make a storage item for the unused pine cones. That would help a ton with automation since the game doesn't allow our workers to do loops. Hang on a tick. Fixing that issue.
sunstriker1 13 Apr, 2018 @ 11:38am 
I have a pine barrel. No pine needles stored. Is this where the pine cones are supposed to go? I don't see a pine cone specific storage item under food, farming, foraging, or storage. I tried having my worker auto haul to the food stand, pine barrel, or the improved stove. No luck with the pine cones as of yet. I also tried to build a few pine saplings and juvenile trees. My builder tells me, "I don't have any building materials." What exactly are the trees made/built from?
Arkhiel 12 Apr, 2018 @ 11:04pm 
Pizzas will be a thing the day we can milk the goats or female bulls :3(as they aren't nammed cows)
Cute Beaver  [author] 12 Apr, 2018 @ 8:08pm 

Yep, my solution to avoid issues is minimal use of any vanilla objects.

That way if you have another favorite food / cooking mod: Say someone makes a Pizza mod, complete with tomatos, farming, and cooking delicious pizza. there no chance of conflict because Desolate mod self contained. Anything I am using which has vanilla assets, has been "File New & Manually Copied" (Not even duplicated so i don't run into string ID errors) and tweaked by hand to be a copy manually.

Early on I took a shortcut when i borrowed vanilla (art) it completely screwed over another mod. What happened was this fishing mod was just purely generating vanilla fish from its magic fishing pole.. Because those two items were using the Art for 3Dfish, the magic fishing rod decided to "fish up" boiled rock carrots. XD

After that lesson I made sure never to use vanilla assets directly.
Shanghai Teahouse 12 Apr, 2018 @ 7:28pm 
Ah, alright. Is it because they have to be classified a different way due to their production methods?