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MissingMethodException: Dunno what to do with TransportInfo(Did you forget to add this type to ReadUnityType()?)
at ColossalFramework.Packaging.PackageReader.ReadUnityType (System.Type type, ColossalFramework.Packaging.Package package) [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetDeserializer.DeserializeSingleObject (System.Type type) [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetDeserializer.DeserializeFields (System.Object obj, System.Type type, Boolean resolveMember) [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetDeserializer.DeserializeMonoBehaviour (UnityEngine.MonoBehaviour behaviour) [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetDeserializer.DeserializeGameObject () [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetDeserializer.Instantiate (ColossalFramework.Packaging.Asset asset, Boolean isMain, Boolean isTop) [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetLoader.LoadImpl (ColossalFramework.Packaging.Asset assetRef) [0x00000] in <filename unknown>:0
at LoadingScreenMod.AssetLoader+<LoadCustomContent>d__27.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
LoadingScreenMod.AssetLoader:AssetFailed(Asset, Package, Exception)
LoadingScreenMod.<LoadCustomContent>d__27:MoveNext()
LoadingManager:Update()
yea its a canal