RimWorld

RimWorld

No Water, No Life. Refuelable Passive Cooler
28 Comments
Thundercraft 8 Jan, 2020 @ 2:25pm 
Any chance to see an update for [1.0]?

If not, would you give permission for others to update your mods?
Tablenack 21 Nov, 2018 @ 2:18pm 
@Silt any chance u update this ? kinda nice to be able to refuel cooler with water inted of wood also make more sence...
Tablenack 12 Sep, 2018 @ 5:47pm 
@Silt [author] thanks gona try it out
Asiltic  [author] 12 Sep, 2018 @ 9:05am 
Tablenack 12 Sep, 2018 @ 4:54am 
would require the ability to harvest water tough ... ? but w.e that be nice regardless i play the 5 man team and cooler's are a pain ...
Asiltic  [author] 12 Sep, 2018 @ 4:24am 
I might make a mod, that refuels passive coolers with water and doesn't require NWNL. I'm not updating NWNL
Tablenack 12 Sep, 2018 @ 4:11am 
@Silt [author] standalone ? meaning ur gona try to make it work :P ?
Asiltic  [author] 12 Sep, 2018 @ 3:42am 
I'm not that good at modding yet, but I might make a stanalone version
Tablenack 12 Sep, 2018 @ 3:04am 
@Silt [author] the owner doesnt seem to plan on updating it ... any posibility that you could take over ? :D
Asiltic  [author] 12 Sep, 2018 @ 2:39am 
This is an addon to NWNL, I need the other mod to update first
Tablenack 12 Sep, 2018 @ 2:31am 
@Silt [author] planing to update this ? didnt see it befor but sound way more legit then adding wood
TheEpicKnight91 1 Sep, 2018 @ 11:34am 
Update to b19?
Asiltic  [author] 21 Jul, 2018 @ 2:22am 
Sorry, but no
Sooner535{UFIP} 20 Jul, 2018 @ 11:52pm 
Did my issue get fixed?
clone6 20 Jul, 2018 @ 9:36pm 
Home Run! This is a no brainer & should be part of the 1.0.
keylocke 2 Jun, 2018 @ 5:21am 
nice. i was thinking of making a persistent cooler using water as fuel. now i don't have to do it myself. awesome!
Other_Olly 1 Jun, 2018 @ 4:07pm 
Another improvement idea would be to allow constructing these out of materials other than wood.
Like the ones by Faeldray: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1312492909
Sooner535{UFIP} 19 Apr, 2018 @ 2:07pm 
Alright, thanks for the responses :) appreciate the help
Asiltic  [author] 19 Apr, 2018 @ 11:06am 
@Sooner535{UFIP} - Okay I found the issue:
This mod seems to be incompatible with Fishindustry, I recommend switching to "[RF] Basic Bridges - Fishing Add-On [b18]"
I have no Idea why, but I'll try to fix it
Sooner535{UFIP} 19 Apr, 2018 @ 9:23am 
My load order can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1364765153

Also there is no mod that I am aware of that changes the passive cooler
Sooner535{UFIP} 19 Apr, 2018 @ 9:22am 
there is a debug message and it is:
Exception ticking Hyena: System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x0005d>
at System.Activator.CreateInstance (System.Type,bool) <0x00013>
at System.Activator.CreateInstance (System.Type) <0x00012>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x00214>
at RimWorld.Frame.CompleteConstruction (Verse.Pawn) <0x002f3>
at RimWorld.JobDriver_ConstructFinishFrame/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.<>m__1 () <0x001ef>
at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x002ba>
at Verse.AI.Pawn_JobTracker.JobTrackerTick () <0x00242>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00155>
at Verse.TickList.Tick () <0x002c6>

Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Asiltic  [author] 19 Apr, 2018 @ 8:56am 
@Sooner535{UFIP} Any Debug messages? Do you have any other mods that change the Passive cooler? Is it loaded after NWNL?
Sooner535{UFIP} 19 Apr, 2018 @ 7:49am 
I have a problem with the passive cooler not actually being there once I built it, it just vanishes
Asiltic  [author] 11 Apr, 2018 @ 6:21am 
@legendof7th - Not yet, I might try it later
legendof7th 10 Apr, 2018 @ 4:28pm 
Can this (passive cooler) be hooked up with the pipeline for auto refill? Or do we still need a pawn to manually refuel it?
Asiltic  [author] 9 Apr, 2018 @ 10:39pm 
@Garr Incorporated - I already thought about it and might try it soon
MaTsuYama 9 Apr, 2018 @ 4:08pm 
silt take a breath omg xD another cool idea xD
Garr Incorporated 9 Apr, 2018 @ 3:17pm 
Make it work with Dub's Bad Hygiene?