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I also made a 40/60 and 60/40 version now that I'm back.
Indeed it does so unless the class has an override (override always takes priority regardless) it should be 95% virtue. I used this on the 100% virtue/affliction mods changing both to min/max to 0.0 in one mod and 1.0 on the other.
"affliction_base_onset_chance": 0.05,
"affliction_critical_success_chance": 0.95,
"affliction_min_chance": 0.05,
"affliction_max_chance": 0.05,
I think this gives my troops a 95% chance of virtue and only a 5% chance of affliction - no matter what other factors could've applied (like equipment bonus/penalties), right?
If you want to edit yourself you can go to Steam\steamapps\common\DarkestDungeon\dlc\580100_crimson_court\features\flagellant\heroes\flagellant\flagellant.info.darkest and search for this line overstressed_modifier: .override_trait_type_ids berserk .override_trait_type_chances 1.0
50% vs 50% better.
I'm just making sure since there were people in the past that didn't know you had to activate the mods for each save file you want to use mods on.
(i'm not complaining, but 100% either virtue or affliction are two different worlds)