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Few things:
- strange "light" bugs: some models look very bright, I don't think it was intended (It's like when you preview with BEEmod, skipping lighting);
- I felt like shortcuting all the puzzle, that was quite weird: in the room with vertical bridge blocking the way, after using gels (clever use of orange gel btw, I don't know if i was supposed to use blue gel for the jump above goo), I went up and got the cube without using gel, jump or something.. Just with portals and light-bridge. In large room with 2 cubes/goo/funnels/jumps, I didn't need a cube, and didn't press the button.
very fun!
Really good job, it was very fun.
yes difficulty is relative.
thankyou for the extra BEEMOD info.
so did you know if your harddrive dies or you install a new operating system, or get a new pc.
steam will restore all your portal files & progress, EXEPT your maps.
so if your not already backing up your maps.
I suggest backing them up to a external drive.
the path for your maps / puzzles are:
path to portal 2 maps on a windows 7 home premium 64 bit pc.
start / computer / C drive (or which ever one your operating system is on) /program files (x86) / steam / steam apps / common / portal 2 / portal 2 / puzzles.
then if the worst happens, install steam & portal 2.
then use the path to find puzzles. then replace it with your backup.
in the editor, they will appear like new default maps.
just click build, to see your masterpiece's
great adventure.
the only negative is in the room / deathtrap, where the cube funels up to the button
& turns the light bridge off.
I did not see the way out for ages.
I thought I was looking at more non-portable tiles.
had fun.
the beemod without me needing to install anything, is good.
I took the companion cube to the exit, but weighted cube there waiting.
well thought out.
thumbs up
Here's one of mine . Thanks.
I also noticed you've been spending a lot of time in Portal 2 authoring tools, so i'll be looking forward to your next map.
I found a reflector cube,didn't know what purpose it serve if any, before rescuing the franken from the turrets worshiping him, and I carried 2 solid cubes to the exit only to find another cube already waiting for me!
Even though there's a lot going on in this chamber, it actually turned out to be fun, and I thumbs it up for fun and deaths...good job Bayram on your 2nd chamber!
That was a lot of fun.
https://www.youtube.com/watch?v=nOh6m9VqGFE
I'll post my blind run of it at somepoint in the near future =) ( it may have been slowed down by the cooking and consuming of pizza =3 )
I will have to try to figure out the unintended solutions you used in this map. If you are interested, I recommend Bandicam to record playthroughs. It is easy to use and records up to ten minutes for the free version. (Of course, you have to be willing to spend the time to replay a map for the benefit of the map maker.)
I never used the first lazer neither the redirection cube and the hole room where the rediraction cube was.i completely passed it.When i did try to get redir-cube cause i lost my franken i never used the angled panels to get the cube plus i found an extra solution where i could bring the blue gel in those rooms, though i didnt use it. Next In the huge room with water and the tractor beam leading to a riged weighted button i never used Any of the 3-4 cubes that where there neither the second beam, i just passed it in 3 moves. Next room with glass and 2 openings i went straight for the one with the traps with 3 portals.And some other minor stuff
I didnt have to replay more than 2 times the trap parts except the frikin crushing machines.
I had 2 problems with the franken-cube. 1st i lost him between the deathdoors and had to restart and 2nd i thought i read that franken cube rescue was optional for cudos and when i traped him between deathdoors i desided to leave hime there plus the button and spent half an hour trying to figure where to go next xD.