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Here's the link to it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2448335267&searchtext=queen
Dread should add Fear in addition to Terror otherwise you get the odd situation of lords causing Terror but not fear if they don't have a terror causing mount.
Resistant could be simplified by replacing everything with the equivalent standard ward save. Does the same thing, doesn't give overlapping bonuses (no 45% unintended bonus against a flaming, magical, arrow for instance), and doesn't clutter the icon display as much.
This isn't perfect or the finished version as I'd like it, but it does work.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866510004
Enjoy.
My issue at the moment is a certain hero or set of heroes causes desyncs in multiplayer so I'm trying to locate the culprit and once that's sorted, I'll get this published. Desync testing is a pain though because it requires my friends to be available. Hence the delay
Just mainly bug testing, checking I haven't missed any lords and other tweaks
We are still testing but all skills appear to be working and one of said tweaks I have left the vampire only skills on all lords so it should affect allied recruitment should anyone want to use it on those.
I haven't tested with too many other mods but it appears compatible with all of the ones I've used, level mods, mixu's, and a few others, but I have not added the 33 skills onto any additional lords or heroes added.
I can post mine up if you are happy but am happy to leave mine private if you wish to carry the torch and develop the mod further.
I would appreciate so much if you don't give up and keep trying to transfer it to WH3.
Thanks for the hard work you are doing, and thanks for sharing the mod with the community.
- Quality Armor
- Work Work
- Adrenaline Rush
- Band of Brothers
- Ballistics Training (ouch.)
- Resistant
These I think work, with all lords after some testing.
- Forced March
- Supply Chain Efficiency
- Battle Salvage
- Attrition Immunity
- Diplomatic Relations
- Monster Slayer
- Scholar
So I'm not sure how to proceed from here. But I think the best solution is to hope someone with more modding experience/knowledge picks up from here and carries this mod with them over to WH3.
If anyone fancy giving it a try or take over then go for it In my opinion, I can vouch none will be bitter/upset about that from us who had our take on this mod already.
Let me give you all a recap on the situation of this mod regarding WH3.
I did try to toss this mod over to WH3 on it's release, but I noticed right away that something was wrong, since I do lack the necessary moddning skills/knowledge to actually fix it, I gave up after like a week trying.
I've just did some more "rebuilding" of the mod. Since I see no other way.
I've not tried all the skills yet, I got about 18 left or so. BUT. 6 skills so far makes the game crash, I guess they can be replaced but I don't know how to do that since I need to re-create a new skill pretty much for each one of these that are broken, I tried re-using skills from the base game but the problem was that I then duplicated the original skill on the lords that had the skill I reused, in short, If I added Forced March, I replaced their Route Marsh(?) so it also gave +30% campaign movement, so +60% in total.
1/2
I heard that wh3 has the devs working on better modding capabilities so hopefully if you bless a successor or get around to it when Imm-Emp drops you have an easier time!
I appreciate your time and owe you a beer.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2588592961